Can't speak for everyone but I certainly don't mind the tech talk. Maybe I will learn something :p So action games normally send data packets differently then other games? Interesting... man I am a noob at this I thought it was pretty much all the same thing.
Quote from: Rok on May 10, 2016, 11:44:22 PMCan't speak for everyone but I certainly don't mind the tech talk. Maybe I will learn something :p So action games normally send data packets differently then other games? Interesting... man I am a noob at this I thought it was pretty much all the same thing.Pretty much every game handles networking differently depending on the genre and needs of the game, I'd go into more detail but it would end up being an entire book.The basics is that action games are typically reaction based, if you and your enemy are shooting each other the server needs to send proper reactions fast enough for players not to notice any latency (which there is a bunch, no matter what). The server must send data much more often in order to give an FPS shooter game enjoyable game play.
Quote from: djdduty on May 10, 2016, 11:48:16 PMPretty much every game handles networking differently depending on the genre and needs of the game, I'd go into more detail but it would end up being an entire book.The basics is that action games are typically reaction based, if you and your enemy are shooting each other the server needs to send proper reactions fast enough for players not to notice any latency (which there is a bunch, no matter what). The server must send data much more often in order to give an FPS shooter game enjoyable game play.Keeping in mind some MMOs also offer PvP play which latency will heavily impact as well and the fact that the mobs are generally server sided in the typical implementation.
Pretty much every game handles networking differently depending on the genre and needs of the game, I'd go into more detail but it would end up being an entire book.The basics is that action games are typically reaction based, if you and your enemy are shooting each other the server needs to send proper reactions fast enough for players not to notice any latency (which there is a bunch, no matter what). The server must send data much more often in order to give an FPS shooter game enjoyable game play.