Posted by: Dinomite« on: April 20, 2019, 11:13:11 PM »Posted by: PNill« on: April 20, 2019, 02:05:04 AM »There's now an pre-alpha version of the browser/launcher for the game which can be used to host/join multiplayer games and will automatically install the mod for you;
https://cdn.discordapp.com/attachments/364499772112896001/569032869729533978/SPOILER_T4Browser_-_Pre-Alpha_0.4.rar This has not be tested much and you will encounter plenty of bugs. If you have an issue while playing in the game itself report it on this github: https://github.com/pnill/T4MP/issues If you have an issue with the launcher/browser report it on this github: https://github.com/pnill/T4Browser Thanks and I hope everyone enjoys this, hopefully we can improve this and make things just like the other classics. Posted by: Jay Doomed« on: November 06, 2018, 11:05:39 AM »Great job! how's it going so far in testing?
![]() Posted by: PNill« on: November 04, 2018, 03:48:07 PM »For those of you not on the discord,
I started working on a server browser for this and it's coming along slowly: ![]() Posted by: Dinomite« on: November 18, 2017, 04:25:36 AM »A multiplayer match hosted on my own server. Everyone played a bit worse in terms of aim due to lag. Players in the video: Dinomite, Pnill, djdduty. Posted by: Dinomite« on: November 05, 2017, 03:11:15 AM »This will the the "shite" when it's finished. I can safely say that you guys are my hero's now. I cannot wait for the finished product!That is the plan. The editor is far in development, while MP deathmatch is in playable state, but most features still are broken. Check my channel for updates on it if you havent already. Ive made vidros of it, but still have loads to upload. Posted by: The GFPes« on: November 04, 2017, 11:40:47 PM »This will the the "shite" when it's finished. I can safely say that you guys are my hero's now. I cannot wait for the finished product!
![]() ![]() ![]() ![]() Posted by: Dinomite« on: October 14, 2017, 08:47:33 AM »Absolutely necessary!The monkey was a nice touch ![]() ![]() Posted by: Stinkee2« on: October 14, 2017, 07:54:56 AM »The monkey was a nice touch Posted by: Dinomite« on: October 14, 2017, 05:06:55 AM »Posted by: Jay Doomed« on: October 09, 2017, 11:10:42 AM »Awesome work dudes!
Posted by: Rok« on: October 08, 2017, 06:33:31 PM »Really good to see that good progress there. Looks like its going pretty well to.
Posted by: PNill« on: October 07, 2017, 08:49:43 PM »I've got most of the networking working while it's not perfect it's out of sync currently, there's still a lot of crashes, and there's a few things I'd still like to fix...
There's still a lot to do in terms of forcing the engine to load levels directly, have lobbies, player join messages, chat, some kind of way to identify each player, the ability to choose who you want to be... Among other things. Posted by: PNill« on: October 02, 2017, 11:07:20 PM »Well I started testing out the current network code:
Things work fine on the host end, the host is able to see the player move everything is pretty real-time. When the client sees the host move however it doesn't quite workout in real time it seems very delayed. An example of that can be seen here: UPDATE: Thanks to edward and djduty I figured out what the issue was there and fixed it should be pretty smooth sailing and optimization from here out.... Posted by: PNill« on: October 02, 2017, 05:33:45 AM »I've implemented very simplistic networking and committed the latest code to the github.
Currently I do not have any content or updates to provide sadly a lot of my time will now be spent solving these issues: https://github.com/PermaNulled/T4MP/issues |