As far as i know, no work has been done since Perma and i lost contact. If you'd read the post / description, you would know that it is indeed a vid from months ago. If anybody at all can help me contact permanull, it would be appreciated and maybe even rewarded.
Well I really hope someone will get this thing going :/
Well you know Dinomite, we have the tools for co-operative mode in place already with T2 mP. All we need to do is get someone to write the script for "Friendly Fire" no damage to teammates. Then create co-op levels using kexstudio. The levels would have to be mean and nasty of course so that it would take 2 or more players to handle the carnage that might ensue. If we could get Behemoth interested, he seems to like major amounts of carnage, and animal ferocity.So I don't know about these programmer guys you got here... hmmmmm lmao Hi djdduty, and I've never met the other guy Perma. I think dj has helped me out a couple times, thanks dj.gl -hf -Gazer
After I got in contact with Perma, it seems to have given him a push toward this project. I'm not making any promises toward the state of the project or anything but we have been chatting regularly about the ins and outs of the project and discussing certain goals that need to be set and achieved for the project to make any significant progress.Again, I'm not making any promises for any time soon but I figured I'd at least keep you all updated after the huge amount of radio silence from us programmers .
Quote from: Jay Doomed on April 19, 2017, 11:10:33 AMWell I really hope someone will get this thing going :/After I got in contact with Perma, it seems to have given him a push toward this project. I'm not making any promises toward the state of the project or anything but we have been chatting regularly about the ins and outs of the project and discussing certain goals that need to be set and achieved for the project to make any significant progress.Again, I'm not making any promises for any time soon but I figured I'd at least keep you all updated after the huge amount of radio silence from us programmers .
* I have no way to *destroy* players upon a person leaving currently, we could simply kill them and never re-spawn them but this presents other problems which hopefully I'll be able to overcome.