Author Topic: Turok Level Editor  (Read 207512 times)

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #160 on: November 17, 2016, 04:23:32 AM »
If you're curious to see a close up now, there is some pretty good anti-aliasing and texture filtering going on.


Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #161 on: November 17, 2016, 04:49:48 AM »
I guess I spoke too soon, sorry for triple posting.

I fixed actor rendering and placement, although they remain untextured for now.

Rendering time went up to ~4ms per frame constant, so that's in the 250 FPS range. It will get better again once I can get around to optimizing it (instancing meshes instead of re-loading, uploading, and rendering them, same with textures, and optimizing state changes).



They do not currently rotate correctly, but they scale and re-position properly.
« Last Edit: November 17, 2016, 04:51:00 AM by djdduty »

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #162 on: November 17, 2016, 12:55:52 PM »
Well buddy i still have a beta build of your windows UI version of the program! Does this version allow for adding new spawns?

At the moment, it's just back to "viewer" rather than "editor", meaning that unfortunately no. You currently cannot modify or create Actors it just renders what is known in the ATR file. This version will run on Windows and Mac OSX as well, I'm just developing from linux so that's why it's a linux window.

Scene modification will come when I implement a real scene graph, so that I can properly map actors into a tree, but Stinkee's saving code is still there so it shouldn't be difficult to pull that over when the time comes to save modifications.

Since you have that older version still, you'll be able to compare the speeds of each!

Oh, and I completely forgot, if anyone wants to see / modify the source code, it's located here: https://github.com/djdduty/opent4
« Last Edit: November 17, 2016, 12:57:16 PM by djdduty »

Offline Duke64

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Re: Turok ATR viewer/exporter
« Reply #163 on: November 24, 2016, 01:19:06 AM »
Still excited about this. Sometimes changes are tedious but worth it. New images look great man.
Dinosaur Hunter
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Offline Duke64

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Re: Turok ATR viewer/exporter
« Reply #164 on: January 04, 2017, 06:12:52 PM »
Keep it up I hope good things for this still any updates perhaps?
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

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Re: Turok ATR viewer/exporter
« Reply #165 on: January 05, 2017, 01:46:48 PM »
Keep it up I hope good things for this still any updates perhaps?

Yes please don't call quits on this guys. Maybe we didn't respond all the time but always watching waiting. Hoping something comes up also
"Whatever it is, it doesn't belong in this world."

Offline Deathsphere

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Re: Turok ATR viewer/exporter
« Reply #166 on: January 20, 2017, 01:25:56 PM »
Pretty awesome.

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #167 on: March 26, 2017, 03:50:10 PM »
I'm trying not to call this quits, Stinkee and I are both swamped with work. At our company we are the only 2 programmers doing about 5 coder's worth of work right now. I honestly have not had time to work on this since I posted those last screenshots, it is entirely open source though so if any other coders want to hop in and start making improvements we're all for it! I can't say when I will be able to work on this again, sadly  :'(

Offline Jay Doomed

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Re: Turok ATR viewer/exporter
« Reply #168 on: March 27, 2017, 02:24:37 PM »
We can wait for YEARS no worries. Do what you must do, good luck on your other projects too.
"Whatever it is, it doesn't belong in this world."

Offline Dinomite

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Re: Turok ATR viewer/exporter
« Reply #169 on: August 20, 2017, 06:50:02 PM »

 

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