Author Topic: Turok Level Editor  (Read 149601 times)

Offline Froglegs

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Re: Turok ATR viewer/exporter
« Reply #170 on: August 20, 2017, 08:19:37 PM »
Nice video of the editor! Here's hoping that work will continue!

Offline Dinomite

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Re: Turok ATR viewer/exporter
« Reply #171 on: August 21, 2017, 04:18:49 AM »
Nice video of the editor! Here's hoping that work will continue!
Please, when you have time, try to do some work on it with djdduty. Hes been MIA on forums and skype for quite a while. Busy life i suppose. He's had some personal issues and such which i wont get into out of respect and privacy but yeah hes just working really hard to earn his pay and has no time for himself.

Offline Jay Doomed

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Re: Turok ATR viewer/exporter
« Reply #172 on: August 21, 2017, 10:10:27 AM »
Man really hope that it keeps going it would be epic af making evolution levels and we know fr sure Duke64 would have maps.
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Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #173 on: September 13, 2017, 01:39:44 AM »
Nice video of the editor! Here's hoping that work will continue!
Please, when you have time, try to do some work on it with djdduty. Hes been MIA on forums and skype for quite a while. Busy life i suppose. He's had some personal issues and such which i wont get into out of respect and privacy but yeah hes just working really hard to earn his pay and has no time for himself.

It's not nearly so serious as all that! I've just busy with work like most people. We've been in crunch time for... basically a year now. We have 3 programmers working on the new projects (including Stinkee and I) at work now so things are a bit more easy. It's as simple as that I haven't found motivation to work on this project yet to jump back in to it all considering the overwhelming amount of work I predict every time I look in to it, been focusing on other hobbies more instead.

I promise you guys, this project is ever-present in my mind box with all my open projects! (Although this isn't technically my project :D)

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #174 on: October 09, 2017, 04:40:35 PM »
I figure I better post here in case anyone here is not on the discord chat.

Michael (Stinkee) and I have both been in the discord a ton lately, and he especially has been working like a madman on this. We've made pretty significant progress and it has all the functionality it originally had (modifying actors and saving the map) now, but better than before by far. It still needs a lot of bug fixes and features added in but it is getting there.

In the image below the blue-hued object is the selected one.

« Last Edit: October 09, 2017, 04:42:52 PM by djdduty »

Offline Duke64

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Re: Turok ATR viewer/exporter
« Reply #175 on: October 09, 2017, 07:15:00 PM »
I figure I better post here in case anyone here is not on the discord chat.

Michael (Stinkee) and I have both been in the discord a ton lately, and he especially has been working like a madman on this. We've made pretty significant progress and it has all the functionality it originally had (modifying actors and saving the map) now, but better than before by far. It still needs a lot of bug fixes and features added in but it is getting there.

In the image below the blue-hued object is the selected one.



There's quite a few people not in the discord here yeah. I'm in there but wanted to say I have been enjoying the progress rides of the editor and the mp stuff too, good stuff.
« Last Edit: October 09, 2017, 07:15:41 PM by Duke64 »
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Offline Rok

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Re: Turok ATR viewer/exporter
« Reply #176 on: October 11, 2017, 04:39:18 PM »
Really cool. Looks like guys are picking things back up!
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Offline Stinkee2

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Re: Turok ATR viewer/exporter
« Reply #177 on: October 13, 2017, 02:44:20 AM »
I just managed to make the editor able to duplicate actors. That brings it one large step closer to being usable.



Modded the dinosaurs to attack the player


Modded the dinosaurs to be so light that you could run into them and send them flying into the air


A screenshot of the new editor


I'll give much more details here once it's ready for a first release.
« Last Edit: October 13, 2017, 02:47:16 AM by Stinkee2 »

Offline Deathsphere

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Re: Turok ATR viewer/exporter
« Reply #178 on: October 13, 2017, 02:21:45 PM »
I just managed to make the editor able to duplicate actors. That brings it one large step closer to being usable.



Modded the dinosaurs to attack the player


Modded the dinosaurs to be so light that you could run into them and send them flying into the air


A screenshot of the new editor


I'll give much more details here once it's ready for a first release.

Great work dude damn. once this gets in the hands of Turok mappers will be really cool! And yeah I don't use discord dudes so hope you keep updated here.

Offline Stinkee2

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Re: Turok ATR viewer/exporter
« Reply #179 on: October 14, 2017, 07:49:34 AM »
Getting closer

 

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