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I like the effects added to it, just looks better I think you should do both versions if possible. But either way the frame rates are much better with the effects. So overall I think that should be the deciding factor. But you know maybe some people want it how it was, me personally I would prefer it to be with the post processing, effects, and fast frame rates. This just made my day
The added post processing effects actually slow the program down considerably, or we would have them enabled by default. The frame rate increase is due to the fact that before we were rendering every object in the scene all the time, and now we only render what's on screen. This feature will be enabled all the time no matter what as it doesn't change anything visually and it provides large performance gains. The post processes are really optimized, so they bring the frame rate down all the way to 40 frames a second or so on my computer(down from 400fps), but if there is interest we can work on optimizing them.
... I personally like the idea of keeping it original because ...
Sounds good man! I wish I could program and be apart of this in helping But programming is very hard to learn without years of focus for it. Either way it is really up to you guys we will be pretty much happy either way. At least I know I will be This rocks honestly, just think about it there has never been a way to create anything for Turok ever. We are talking about since 1997 this is far to long. So really I look forward to this kind of thing.
Speaking of the lighting, I have a question for either or both of you: how broken is the PC version's lighting? It's something that's always bugged me. All of the foliage looks like it's fullbright, the muzzle flashes don't reflect onto the environment, and some textures, like the temples in Chapter 6, are glowing pretty obnoxiously. The console versions don't have these problems. So I'm wondering, since you guys are poking around in the game's files anyway, what's different with the PC version? Was it that there was some code that never made it during the porting process, or is something just not checked to "yes"?