Still hoping your in gear or at least still motivated buddy. Made so much progress here.
Hello everyone, I am alive. For a while after my last update I was kind of worn out from programming too much. Then I got a job so I've been kind of busy during the week. I'm sorry for not posting in so long. I'm glad to see that there has been developments in other areas. The future of T:E mods looks positive.I plan to continue work on my editor, though I'll be a bit slower than I was previously. I'm going to create a github repository or two for my code so that other people here can use it.Before I address the bugs that I left off with I want to write a more straightforward and intuitive interface for loading/editing the Turok formats so that other people here can easily use it for whatever they want to do. I want to create a separate library and repository for this.
Maybe try porting the graphics rendering away from silk, there seems to be a good amount of performance issues in that engine. I would say use Bearclaw2 but I haven't open sourced that... It should be simple to make a renderer for that though, there's nothing special going on really.Edit: Silk isn't open source either, no licenses setup, so you can't share that yet anyway, My bad. If you would like me to open source it so that you can share the editor let me know, you did most of the work in silk anyway.
Sounds great and its good to know this project is still in mind here, glad to hear from you again guys. I'm still interested in this no matter how long it takes. It really hasn't been that long though so just keep it up