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Topic Summary

Posted by: operative lm
« on: June 21, 2015, 09:41:33 PM »

It seems that the problem with the post was that it had too many URLs, so the already-tiny update will have to be broken up into smaller chunks. Here's part one:

Non-Beta:
First is the spiky-tailed armadillo. I'm guessing this was supposed to be a Doedicurus or something similar.

Then there's the Macaw, in flight and landed flavors.

Macaw 01
Macaw 02

And the frog, which I took two separately-angled pictures of because no matter which way I looked at him, nothing seemed right.

Frog 01
Frog 02

Lastly we have the Ankylosaurus Tank. The turrets themselves are a separate model, so if we ever get .mtf files working, I'll go back and see if I can staple the models together well enough for a render.
Posted by: operative lm
« on: June 19, 2015, 01:38:53 PM »

Hello, friends! This is a test post! I would've done this earlier, but there was something up with the forums and it wouldn't let me post anything. I still don't know if it will, so if this goes through, the experiment was a success. :P

A big thank you to Duke for splitting this off into its own thread. And again for letting me know that one of the posts didn't transfer over properly. I'll go ahead and quote it here for completion's sake.

Quote
Apologies for the delay. Life things happened. I wanted to give a quick update just to let you know that I'm not dead and before I forgot a thing.

To start off with, here's the Sleg Worker.

And here's the Suspended City trooper. The thing that I didn't want to forget is that this model is also listed under "Galyanna Medic," even though there is a separate Galyanna Medic model. A leftover from an earlier development phase perhaps?

Lastly for this update, the Suspended City Sergeant, which is also listed under "Galyanna Sergeant." I don't remember ever seeing one in the single player campaign. I know Crust uses this model in multiplayer. And yes, there's another shadow issue, this time with his nose.

Hopefully, I'll have some more stuff for you lot later tonight.
Posted by: Rok
« on: June 17, 2015, 10:21:07 AM »

Wonders if there is anymore coming ? :D
Posted by: Rok
« on: June 07, 2015, 01:24:24 PM »

Much better as its own thread easier to see rather then flipping between everything trying to find the posts. Hope there's more coming :)
Posted by: Drahsid
« on: June 05, 2015, 11:56:32 AM »

The butterfly was four triangles.
So much :o
Posted by: Adon
« on: June 05, 2015, 10:47:55 AM »

Nice stuff! keep bringing more and more
Those are pretty awesome haha Beatle looks like the beetles in Turok 1.All of them are awesome but having Talset is the coolest one. Ha I suppose thats why its placed first :D Great stuff.
I agree with Rok, Talset is the coolest! but the birds and butterflies are pretty cool thing to see. I suppose they add to the environments.
Posted by: Rok
« on: June 05, 2015, 02:14:06 AM »

Those are pretty awesome haha Beatle looks like the beetles in Turok 1.All of them are awesome but having Talset is the coolest one. Ha I suppose thats why its placed first :D Great stuff.
Posted by: operative lm
« on: June 05, 2015, 01:40:10 AM »

I return bearing yet more stuff. A number of it is fauna-related.

But first, have a Tal'Set. After that, why don't you have another? That second one is the multiplayer model (the standard version, not the Team Deathmatch alternate skin).

There are also five Compies:

Compy 01
Compy 02
Compy 03
Compy 04
Compy 05

Five butterflies:

Butterfly 01
Butterfly 02
Butterfly 03
Butterfly 04
Butterfly 05

There's this beetle, which I'm not sure is in-game.

And this "Giant Water Beetle," which I'm also not sure about.

A couple of Toucan images, one at rest and the other in flight.

And then there's this bird, one at rest and the other in flight. It's given the name "Vultivylus," and I have no idea what it's supposed to be. Going by the file names (it's also nicknamed "Vulty"), I thought it was supposed to be a vulture before I looked at it. But it doesn't look like any vulture I'm familiar with.

To go along with the Large Bat from a few days ago, here's a Small Bat. It's mustard/curry flavored.

Now it's time for interesting things.

This is the "Human Soldier Driver."

And this is the "Human Soldier Guard."

This is just a regular "Human Soldier."

And this is an "Urban Camo" variant. Like how it was with the Suspended City trooper, this model was also listed as a Galyanna trooper, even though a separate Galyanna trooper model also exists.

So those four models up there? They aren't packed in with the other human NPCs. Instead of the "allies" folder, they get their own spot inside the "enemies" folder. Unless they were friendly NPCs that were packed up into the wrong folder, then at some point there would've been human enemies in Turok: Evolution.
Posted by: operative lm
« on: June 02, 2015, 01:04:30 PM »

It would've been an enemy. One of the only screens that exist of the Dire Wolves shows them in the place of the Baboons in "Hunter's Peril."
Posted by: Adon
« on: June 02, 2015, 12:43:52 PM »

Oh wow ! this is pretty amazing stuff to see for me all of them look really great. My favorite is the wolf no doubt about it. I wonder if this wolf was going to be an enemy or a helper for Turok. Thanks Operative and Dino good work and thanks for sharing them with us.

I want that Wolf as a pet xD
Posted by: Rok
« on: June 02, 2015, 09:37:54 AM »

Those are great and man that sleg guard is really cool I picture him in that sample map Duke posted and we can be Turok and blast him away.
Posted by: Duke64
« on: June 01, 2015, 12:27:02 PM »

Yes I know I remember him he is easily one of the coolest creatures in Turok :)

Yes you mean the Evolution character select pack? I can upload it to the server for profile pics to if you wish.
Posted by: Duke64
« on: June 01, 2015, 09:26:51 AM »

This is one of my favorite Turok enemies I think they were so simple yet very creative and cool. Nice find with this if we had made a community Turok game he has to be in it no matter what xD
Posted by: operative lm
« on: June 01, 2015, 12:55:53 AM »

It's time to harvest the fruits of today's labor. It's mostly things that actually made it into the game, but you can blame the file names for that, as I'm now just going down the list.

I've already posted the Sleg Raptor Handler. Here he is again for good measure.

Here's what's referred to as a ball turret. I think these are one of the turrets that shoot you during the flight chapters, but I've never bothered to fly close enough to one to see what they look like. :P

This model's labeled Dying Civilian. It's actually used for the fourth senator in Chapter 10. This is interesting, as they did make an actual fourth senator model which we'll see in a bit.

This model is labeled Prisoner. They're seen in Chapter 4 both in the last level's introductory cutscene and further into that same level, where the player has the option of releasing them or not. I can't remember if they also appear in the Rescue the Wise Father mission or if those are just River Village Soldiers.

Here's a nice view of the Quetzalcoatlus. I deliberately chose the version that doesn't have Tal'Set on it because mounted!Tal'Set's textures don't play very nicely. I spent a good length of time on this one. Remember how the Raptor Handler had two textures? This one had four. It got fairly confusing. There's also a separate model for the perched Quetzalcoatlus at the end of Chapter 1.

This one's the River Village Prisoner. Maybe this is the one in the Rescue the Wise Father mission. I dunno.

This is the River Village Soldier. One of these guys died at the start of Chapter 3. And at the beginning of Hunter's Peril. Dyin' all over the place.

Ah, here we get to the senators. Senators 1, 3, and 4 are what we see in-game. Senator 2 is the oddball, deposed by a random dying civilian.

Senator 1
Senator 2
Senator 3
Senator 4

Something that I've noticed is that their faces don't mesh with their heads properly. It doesn't do this in-game, so there must be something up. Also, Senator 3 does not have an eye patch; it's just weird shadows in Blender that I couldn't make go away no matter how I rotated the guy.

Here's the Wise Father. I keep forgetting that he's wearing glasses.

Now we get to some Sleg troops. Here's the Sleg Rapier, which comes in vanilla and Minigun varieties.

And the Sleg Monk, in both regular and what's called "Turbo" flavors.

And also the Sleg Guard. There's the Rocket version, the Minigun version, and the Shotgun version.

But there's also this extra one, and I have no idea what's up with it. This variant is given the label "Uber," and it sort of looks like Tyrannus wanted to make his very own Darth Vader. There's a file for a flamethrower variation, so maybe this was it. Seems a little overkill for fire protection, considering the Sleg Sergeant appears to be wearing considerably less.

And lastly, there's this unused variant of Sleg Soldier that would've wielded a crossbow. He's not wearing his helmet because it's a separate model (and an .mtf file at that).
Posted by: operative lm
« on: May 31, 2015, 09:54:53 PM »

You're welcome! I come bearing more nightmare fuel.
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