Posted by: Froglegs
« on: November 28, 2015, 10:05:16 PM »I have been wanting to extract these models for awhile now but I can't seem to figure out how to work the QuickBMS program (v0.7.1 as of now) and the turokATFto3dsUVBeta.bms script for the PC version off of the PS23DFormat site. I am attempting to import the models to 3DsMax 2010.
For example: I want to get the War Club weapon view model, so I copied and pasted the .atf into the same folder of the BMS script. I then booted up QuickBMS and selected the turokATF BMS script to use, then selected the War Club weapon model to be converted into .3Ds format. Lastly, I opened up 3DsMax 2010 to import the model and I get an error that reads "Improper File Format".
Am I missing a few steps? Any help is appreciated!
I am also curious if this script grabs the bones from the models as well or if its just the model alone. The bones would be needed for when someone eventually makes an animation ripping script to apply to the models.
For example: I want to get the War Club weapon view model, so I copied and pasted the .atf into the same folder of the BMS script. I then booted up QuickBMS and selected the turokATF BMS script to use, then selected the War Club weapon model to be converted into .3Ds format. Lastly, I opened up 3DsMax 2010 to import the model and I get an error that reads "Improper File Format".
Am I missing a few steps? Any help is appreciated!

I am also curious if this script grabs the bones from the models as well or if its just the model alone. The bones would be needed for when someone eventually makes an animation ripping script to apply to the models.