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Topic Summary

Posted by: Stinkee2
« on: November 06, 2017, 07:14:38 PM »

Glad I could be of assistance!


Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.

Keep up the good work on the editor there.  :turok:

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Posted by: Jay Doomed
« on: November 06, 2017, 10:02:18 AM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


stinkee you rock thanks dude! Downloading now going to look at these :)





Keep up the good work on the editor there.  :turok:

That's awesome sixty, and yeah fast af I already know its about to be goooood.

Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!


hell yeah can't wait to see more of your textures dude :)

Posted by: Rok
« on: November 06, 2017, 01:02:36 AM »

Looking through these and gotta say its pretty cool looking at the models thanks.

64 that was fast as hell awesome! T2 Evo :) :)  8)

Posted by: Duke64
« on: November 06, 2017, 12:10:01 AM »

Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.





Keep up the good work on the editor there.  :turok:
Posted by: Snake Plissken
« on: November 05, 2017, 05:32:04 PM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file



I can convert these to work with Turok 2 ex but I don't have the time to map them out in editor. Perhaps I can do a asset pack.
Posted by: Stinkee2
« on: November 05, 2017, 02:40:02 AM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file

Posted by: Deathsphere
« on: September 22, 2017, 11:20:35 AM »

That looks bad ass.
Posted by: Froglegs
« on: September 16, 2017, 09:04:28 PM »

Wow, very nice!
Posted by: rabbitbait23
« on: May 30, 2017, 04:25:38 PM »

is there any way to export maps ?
Posted by: rabbitbait23
« on: April 24, 2017, 02:31:54 PM »

no it has some thing to do with model itself when i smoothed it out and took the resolution higher the mesh start breaking thats what those cracks are.
Posted by: rabbitbait23
« on: April 21, 2017, 10:32:54 PM »

turok club model smoothed out in blender then rendered in keyshot cant seem to get rid of the cracks though :/
Posted by: operative lm
« on: August 03, 2016, 10:53:28 AM »

If I'm understanding you correctly, then yeah, I went back and adjusted the levels on some of the older images. The models looked good in Blender, but once everything was said and done, they were just too dark.
Posted by: Spartan
« on: July 15, 2016, 09:41:16 PM »

@operative Im: One question dude, you posted in Turok wiki some images of the model with more light or its my idea?
Posted by: Dinomite
« on: May 17, 2016, 09:20:30 AM »

Operative Im, can you tell me how to extract models from Turok Evolution please!
Im not Operative but here are the scripts + what seems to be all the models converted into .3ds files:
https://firedrop.com/fd4a01f5627f79b0
https://firedrop.com/620fe5bd5cf6f4d7
Posted by: operative lm
« on: November 30, 2015, 08:47:12 PM »

I didn't have any luck with that script either. The one I used was posted on the forums, but the post seems to have been misplaced when Duke was splitting threads off.

No bones as far as I'm aware, at least not directly (animations are included in the .atr files), but my lack of in-depth knowledge in this area is no secret. :P
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