Posted by: Snake Plissken
« on: November 08, 2017, 12:31:45 PM »
Wow, that was fast. Looking great, I'd play it.
I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.
I'm also enjoying just viewing the models too though really cool.
one of the biggest tricks I use, other then using notpad++, is xnconvert. its a program, and when the window is open you can drag and drop every texture in a folder into its window. and it will convert the files to .png and place them right back in the original folder all in a sec. then with notpad++ we can, with one click, change everytime ".png" is used in .mtl file, from ".bmp", to ".png".