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Topic Summary

Posted by: Reienkyo Mac Perpis
« on: January 18, 2018, 07:26:02 AM »

I remember to see the strange sleg rider whit not so good aplicated skin, and i assume acclaim have not so much time to improve all the model and priorised the styracosaurus over the rider.
Now i know in fact its a Tal´Set model whit a re skin. Even i dont still like who looks its a good curiosity about the game i think, but now i need to look the air glider/ delta pilot in the flying levels.
Posted by: Stinkee2
« on: November 09, 2017, 02:56:27 AM »

I've got the new textures and .mtl files uploaded. It's just the .png and .mtl files though, just drag the actors/levels folders on top of the existing ones and overwrite the .mtl files.

Actors: https://www.sendspace.com/file/gno0pk
Levels: https://www.sendspace.com/file/ee4tpc

Posted by: Snake Plissken
« on: November 08, 2017, 12:31:45 PM »


Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.

I'm also enjoying just viewing the models too though really cool.

one of the biggest tricks I use, other then using notpad++, is xnconvert. its a program, and when the window is open you can drag and drop every texture in a folder into its window. and it will convert the files to .png and place them right back in the original folder all in a sec. then with notpad++ we can, with one click, change everytime ".png" is used in .mtl file, from ".bmp", to ".png".
Posted by: Snake Plissken
« on: November 08, 2017, 12:27:29 PM »

I can get the maps into turok 1 because and did so with the 3 parts of map 1 because I like the grind.
 

so we can get these into turok 1 and in turok 2. okay so whats the plan!? should we do something with these?  lol
Posted by: Duke64
« on: November 07, 2017, 12:03:57 AM »


Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.

I'm also enjoying just viewing the models too though really cool.
Posted by: operative lm
« on: November 06, 2017, 09:19:20 PM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


This is amazing. Thank you for posting it!

Are you any closer to figuring out why some of the model faces decide to stretch out into infinity like they do?
Posted by: Stinkee2
« on: November 06, 2017, 07:14:38 PM »

Glad I could be of assistance!


Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.

Keep up the good work on the editor there.  :turok:

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Posted by: Jay Doomed
« on: November 06, 2017, 10:02:18 AM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


stinkee you rock thanks dude! Downloading now going to look at these :)





Keep up the good work on the editor there.  :turok:

That's awesome sixty, and yeah fast af I already know its about to be goooood.

Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!


hell yeah can't wait to see more of your textures dude :)

Posted by: Rok
« on: November 06, 2017, 01:02:36 AM »

Looking through these and gotta say its pretty cool looking at the models thanks.

64 that was fast as hell awesome! T2 Evo :) :)  8)

Posted by: Duke64
« on: November 06, 2017, 12:10:01 AM »

Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.





Keep up the good work on the editor there.  :turok:
Posted by: Snake Plissken
« on: November 05, 2017, 05:32:04 PM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file



I can convert these to work with Turok 2 ex but I don't have the time to map them out in editor. Perhaps I can do a asset pack.
Posted by: Stinkee2
« on: November 05, 2017, 02:40:02 AM »

I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file

Posted by: Deathsphere
« on: September 22, 2017, 11:20:35 AM »

That looks bad ass.
Posted by: Froglegs
« on: September 16, 2017, 09:04:28 PM »

Wow, very nice!
Posted by: rabbitbait23
« on: May 30, 2017, 04:25:38 PM »

is there any way to export maps ?
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