Posted by: Reienkyo Mac Perpis
« on: March 15, 2018, 11:50:12 AM »I hope this weekend i can have a little time and i make a few shoots to show you guys.
Posted by: Reienkyo Mac Perpis« on: March 15, 2018, 11:50:12 AM »I hope this weekend i can have a little time and i make a few shoots to show you guys.
Posted by: Reienkyo Mac Perpis« on: March 14, 2018, 03:28:08 PM »This is only a hipotesis, based in the ps2 version( dont know if works in pc, xbox and cube, so i can be wrong). In the chapter 3 and 5, some soldier slegs atack in the distance and cliff whit shotguns, while they usually carry long rifles. Well, maybe this slegs are the one who carry the tekcrossbows and wear blue armor, but for some reasons never appear in the final game?. I think the crossbow fit better than shotgun for this role.
![]() Posted by: Reienkyo Mac Perpis« on: January 20, 2018, 11:40:33 AM »I ever think the air glider/delta have its own cannons, never see or expected the pilot shot whit an auto rifle. Absolute fan of the wasp air support design since 2002.
Posted by: Reienkyo Mac Perpis« on: January 18, 2018, 07:26:02 AM »I remember to see the strange sleg rider whit not so good aplicated skin, and i assume acclaim have not so much time to improve all the model and priorised the styracosaurus over the rider.
Now i know in fact its a Tal´Set model whit a re skin. Even i dont still like who looks its a good curiosity about the game i think, but now i need to look the air glider/ delta pilot in the flying levels. Posted by: Stinkee2« on: November 09, 2017, 02:56:27 AM »I've got the new textures and .mtl files uploaded. It's just the .png and .mtl files though, just drag the actors/levels folders on top of the existing ones and overwrite the .mtl files.
Actors: https://www.sendspace.com/file/gno0pk Levels: https://www.sendspace.com/file/ee4tpc ![]() Posted by: Snake Plissken« on: November 08, 2017, 12:31:45 PM »
one of the biggest tricks I use, other then using notpad++, is xnconvert. its a program, and when the window is open you can drag and drop every texture in a folder into its window. and it will convert the files to .png and place them right back in the original folder all in a sec. then with notpad++ we can, with one click, change everytime ".png" is used in .mtl file, from ".bmp", to ".png". Posted by: Snake Plissken« on: November 08, 2017, 12:27:29 PM »I can get the maps into turok 1 because and did so with the 3 parts of map 1 because I like the grind.
so we can get these into turok 1 and in turok 2. okay so whats the plan!? should we do something with these? lol Posted by: Duke64« on: November 07, 2017, 12:03:57 AM »
Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead. I'm also enjoying just viewing the models too though really cool. Posted by: operative lm« on: November 06, 2017, 09:19:20 PM »I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them: This is amazing. Thank you for posting it! Are you any closer to figuring out why some of the model faces decide to stretch out into infinity like they do? Posted by: Stinkee2« on: November 06, 2017, 07:14:38 PM »Glad I could be of assistance!
Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod. Wow, that was fast. Looking great, I'd play it. I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance. Posted by: Jay Doomed« on: November 06, 2017, 10:02:18 AM »I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them: stinkee you rock thanks dude! Downloading now going to look at these ![]()
That's awesome sixty, and yeah fast af I already know its about to be goooood. Awesome! OwO hell yeah can't wait to see more of your textures dude ![]() Posted by: Rok« on: November 06, 2017, 01:02:36 AM »Looking through these and gotta say its pretty cool looking at the models thanks.
64 that was fast as hell awesome! T2 Evo ![]() ![]() ![]() Posted by: Duke64« on: November 06, 2017, 12:10:01 AM »Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.
Random for this thread but: I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation ![]() ![]() ![]() Keep up the good work on the editor there. ![]() Posted by: Snake Plissken« on: November 05, 2017, 05:32:04 PM »I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them: I can convert these to work with Turok 2 ex but I don't have the time to map them out in editor. Perhaps I can do a asset pack. Posted by: Stinkee2« on: November 05, 2017, 02:40:02 AM »I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:
Levels: https://www.sendspace.com/file/2bq0fl Actors: https://www.sendspace.com/file/2cuu9y The textures are included as .bmp files alongside each .obj file ![]() |