I figured I'd write up a small thing showing one of the hurdles I've been jumping to get nice images for you guys.
This is the Sleg Raptor Handler. They appear in two, maybe three, areas in the entire game. As you can see, he's untextured. Let's fix that.
Oh god. This is a travesty.Well, he has two of them. What about his other texture?
ugghghSo yeah, this is what happens when a model has multiple texture sheets. For whatever reason, maybe engine limitations, the entirety of the model was unwrapped onto multiple texture sheets, meaning that some textures work on some parts of the model and other textures work on other parts but never all at the same time. I'm assuming the engine would've been able to read something in the .atf file that tells it what texture to use for what portions of the model. Unfortunately, I have no idea how to get Blender to do the same. Thus, I'm forced to take the images above...
...and Photoshop them together
for your viewing pleasure.