Posted by: operative lm
« on: May 31, 2015, 09:54:53 PM »You're welcome! I come bearing more nightmare fuel.
Posted by: operative lm« on: May 31, 2015, 09:54:53 PM »You're welcome! I come bearing more nightmare fuel.
Posted by: Rok« on: May 31, 2015, 06:23:09 PM »That is pretty amazing dude very impressive. What a teaser I want to shoot him up in game. You are pretty good at this stuff that sounds like a hassle and quite a bit of work to do on each one. But we assure you its worth it. Thanks
![]() Posted by: operative lm« on: May 31, 2015, 05:44:31 PM »I figured I'd write up a small thing showing one of the hurdles I've been jumping to get nice images for you guys.
This is the Sleg Raptor Handler. They appear in two, maybe three, areas in the entire game. As you can see, he's untextured. Let's fix that. Oh god. This is a travesty. Well, he has two of them. What about his other texture? ugghgh So yeah, this is what happens when a model has multiple texture sheets. For whatever reason, maybe engine limitations, the entirety of the model was unwrapped onto multiple texture sheets, meaning that some textures work on some parts of the model and other textures work on other parts but never all at the same time. I'm assuming the engine would've been able to read something in the .atf file that tells it what texture to use for what portions of the model. Unfortunately, I have no idea how to get Blender to do the same. Thus, I'm forced to take the images above... ...and Photoshop them together for your viewing pleasure. Posted by: Duke64« on: May 31, 2015, 01:35:09 AM »Dire Wolf 01 Those are great! that wolf is really good and its cool we get something to see like this one thing about Evolution it has plenty mysteries thanks very much for sharing to. ![]() Posted by: operative lm« on: May 30, 2015, 10:59:08 PM »One last one for tonight, the Dire Wolf. Dire Wolf 01 Dire Wolf 02 If anybody misses a render at any point, I'm placing them in a gallery as I upload them, just to keep them all in one place. Link is here. Posted by: Rok« on: May 30, 2015, 08:53:31 PM »All those are cool nice job in this thread. Yeah sure looks like teamwork
![]() Posted by: operative lm« on: May 30, 2015, 01:18:41 PM »At the very least, you've done a whole lot more than I could've done by myself.
![]() I had a bit of time, so I looked through the models and picked one that I've been interested in. Per the walkthrough design doc, a rideable raptor was planned, and concept art exists in the game's Gallery feature. So here's the saddle that would have presumably gone on the regular raptor's model. I had to do a bit of Photoshopping to get the textures right, as the saddle and the flags have two separate texture files and I dunno how to get Blender to observe both of them on one model simultaneously. Saddle 01 Saddle 02 That little dangly crescent-shaped thing in the second pic is supposed to be a feather, but no texture exists for it so it uses the yellow flag's texture. Posted by: Duke64« on: May 29, 2015, 11:30:28 PM »Man those are really nice, you do bear gifts indeed there. The Ankylosaurus he is going for my dinner tonight hehe Ankylosoup for me
![]() Nice job here everyone! Keep it up please do it is very interesting. Posted by: operative lm« on: May 29, 2015, 10:54:08 PM »I haven't had much time to work on this tonight, but just using the already-converted files he provided, I come bearing gifts:
One Ankylosaurus render, which is what I did most of my practicing on, as Blender is a foreign creature to me. And for the beta crowd, one large bat. It kinda looks... tasty? I dunno. Like somebody grilled it or something. Tomorrow's not going to see anything done, probably, but I have all day Sunday (as far as I know) to mess around with this. ADMIN EDIT: Stinkee 2's Turok Evolution Models Post(from this thread): http://www.turokforums.com/turok-evolution/turok-evlution-models-53/msg10388/#msg10388 |