Author Topic: [Release] DOOMROK [Doom 64 ex]  (Read 48114 times)

Offline MrRumbleRoses

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #10 on: August 12, 2016, 12:36:41 AM »
and here's my video of the map as well. i believe i was the 1st to do it
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Offline AbyssalDragon86

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #11 on: August 12, 2016, 06:18:43 AM »
I just finished it. Those Barons at the end kept on respawning. xD I guess because the trigger was set to all four Linedefs on each square and I crossed it a few times. I noticed when I made square triggers on my map and the enemy I killed would respawn. I finally set it to a single line and figured out how to concect weapon pickups with spawning.

Anyway, it was fun.
« Last Edit: August 12, 2016, 06:23:31 AM by AbyssalDragon86 »

Offline Jay Doomed

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #12 on: August 12, 2016, 09:50:25 AM »
and here's my video of the map as well. i believe i was the 1st to do it

You were the first to do it... oh hell yeah I see the date July 27th xD that's before the release of the level. Probably first to play it also.. Oh yeah I see in the text file that is included that you were a tester on additional credits. Nice video and really cool thumbnail graphic for it.
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Offline MrRumbleRoses

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #13 on: August 13, 2016, 12:10:46 AM »
and here's my video of the map as well. i believe i was the 1st to do it

You were the first to do it... oh hell yeah I see the date July 27th xD that's before the release of the level. Probably first to play it also.. Oh yeah I see in the text file that is included that you were a tester on additional credits. Nice video and really cool thumbnail graphic for it.
well he did send it to me to try it out since i have Doom 64 EX. as for the thumbnail, i basically was playing a thing using Doom 64 EX
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Offline Duke64

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #14 on: August 13, 2016, 12:26:19 AM »
Its kind of crazy because MrRumbleRose is the same age as me and crazily has the same exact bday 10-12-89 :s
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Offline Duke64

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #15 on: August 13, 2016, 12:30:44 AM »
Also, I live again is the exact moment I made the start based on. So to answer that question ...hell yeah it was. But Blood still kicks my ass on it hehe

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Offline Revenant32

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #16 on: August 16, 2016, 03:04:19 PM »
Also, I live again is the exact moment I made the start based on. So to answer that question ...hell yeah it was. But Blood still kicks my ass on it hehe



I knew something was ringing a bell :) That is a crazy but cool mix up on a Doom and Turok type map with a Blood starting point.

Offline Duke64

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #17 on: August 18, 2016, 06:44:04 PM »
I just finished it. Those Barons at the end kept on respawning. xD

I wanted it like this so if you mess up and don't make it over to the other edge... well you pay for your mistakes :) I should change it to 2 lines only so it can only spawn 4 because if you mess up a lot you could end up with 8 barons. Probably going to knock it down to two lines though 8 Barons in that tight space could be an auto death heheh thanks.
« Last Edit: August 18, 2016, 06:44:38 PM by Duke64 »
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #18 on: August 19, 2016, 09:49:59 AM »
I just finished it. Those Barons at the end kept on respawning. xD

I wanted it like this so if you mess up and don't make it over to the other edge... well you pay for your mistakes :) I should change it to 2 lines only so it can only spawn 4 because if you mess up a lot you could end up with 8 barons. Probably going to knock it down to two lines though 8 Barons in that tight space could be an auto death heheh thanks.

I noticed this same thing texting out my map and having a dead Cacodemon respawn if I went over the line again. xD It since for changes to spawn on a weapon pickup.

I guess if I had known, I would've just hit the end switch But, I like to kill EVERY enemy that's in my sight, before I'm done! >:D

Offline Lost Tales

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #19 on: August 20, 2016, 01:13:39 PM »
This is a cool thing having Turok in Doom 64 8) Nice level. You move on from Duke mapping?

 

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