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Topic Summary

Posted by: AbyssalDragon86
« on: June 25, 2016, 10:32:40 AM »

I just finished it.

I tried to save the game and load it, but I got the error message. Hopefully you find a way where you can save level progress, because mine is becoming a big map and one slip on that jumping puzzle means Game Over! I probably should make an escape teleport because it would be a dick thing for me to not make one, if you can't reload your save. xD

Your map is like the real ones on the game. I can look at this WAD for a reference on how to build things better. I don't really have red lines on my map. You think I need them to separate areas? I know they're usually on the edges of maps where there's nothing. I'm still learning how the the lines work.

Anyway, it was fun to play. I didn't find the Yellow Key, but I'll try again the next time I play. I see those sky textures work perfectly, even though they don't look like it in the editor. I liked the thunder on that one and I just played Alter of Pain, the other night.
Posted by: Rok
« on: June 24, 2016, 10:29:53 PM »

Great I got it now going to play it man. Congrats on first Doom map release besides snapmap I guess. Going to play it now have a busy night ahead.
Posted by: Duke64
« on: June 24, 2016, 06:46:02 PM »



Story:
Doomguy has intel that the demons are using blood to power one of there bases with enough blood and souls they are planning to open the portal to Hell once more. Doomguy knows what to do next. Kill them all and make a brutal get away. Its safe to say the fluid is very vital for the demons. Don’t worry about the blood someone else will clean it up.

Information:
This is my first Doom map so there was quite a bit of learning things involved on this one it wasn’t actually suppose to turn into something. I am ready to move to the next one now since i’m more familiar with the editor. But I tried to give this one some spice I think its pretty decent but what do I know. I tried to keep it somewhat on the simple side yet add some additional detail. You might be able to notice some influence from Turok in this level, nothing specific but you may notice it there in the air hehe.

It was fun to learn how it works and seeing the differences between eduke32 and doombuilder was interesting. There shall be more!

Download:
http://turokforums.com/doom64maps.zip/



Also on my site: https://duke64nukem.com/2016/06/24/doom-64-map-vital-fluid/

Enjoy.
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