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  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Duke64
    April 16, 2018, 10:59:14 PM
    I do plan to and I still have that other project with 3 more maps for Doom 64 ex. But you know I'm just all over the place enjoying myself, I will definitely have more.
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Revenant32
    August 09, 2016, 03:37:37 PM
    Is a good level man hope to see more from you guys
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Duke64
    July 17, 2016, 03:13:31 AM
    We await your return :))

    Second map is taking shape now.
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Duke64
    July 03, 2016, 10:57:40 PM
    New update here the last switch is fixed now and additional ammo/health added ;)
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Duke64
    June 30, 2016, 06:54:39 PM
    Yeah lol I know one switch is still not lighting up. I did it the same way as the other two but I'm guessing its different this time. So I have to mess with it some more when I get a chance. Thanks for playing and feedback. I have a new map I'm working on now for it. Now this time i'm not building it just to learn things lol. But yeah Duke 3D mapping isn't much different at all but at the same time yes it is and different aspects to cover and all. Would be cool to see a video sure I plan to do one also but i'm busy making videos of others user maps having fun.
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Jay Doomed
    June 30, 2016, 01:43:45 PM
    Dude this map is really sick I love the story to go along with it. So the blood on the floor is your blood what does that mean? Man this map is really well built architecture is on point and shading is just about perfect. The layout like Rok said is well routed (Rok I really like the way you defined that) Its like there is backtracking but your'e not actually backtracking by going backwards you take different routes back to the same areas. This reminds me of classic mapping here. Besides the one switch that's not changing textures everything seems great here. You should try to add more saturation to the map also. But this is your first Doom Builder map? Really if so its actually on point. Probably Duke mapping that helped :P

    Anyways, I am going to make a video really soon so expect that man its bad ass.
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Rok
    June 28, 2016, 05:44:38 PM
    Yeah it looks like his face I can see that some. The color torches do help but since I beat it already I know where to go xD. Great fix on the switches especially the end switch.
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Duke64
    June 27, 2016, 11:46:17 PM
    I finished it and it is really nice. I see architecture, shadow, and a unique layout. Seems like its routed well. Hey I wanted to say that where you get the blue key (also the area you used as the levels picture) it is a catacomb remind me of Turok with these green temple like textures to.

    Yeah actually that is very right that is a catacomb it is exactly what it is ;)

    Also, is it just me or does this texture look like the Campaigner's face? Its not actually a door texture but I made it work because of that lol.



    Also, just updated the map with fixed switches and color coordinated torches (to help know which door is which).
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by AbyssalDragon86
    June 27, 2016, 05:04:46 AM
    I eventually found the Yellow Key. xD
  • -> Re: [Release] Vital Fluid [Doom 64 EX] by Rok
    June 26, 2016, 01:21:02 PM
    I finished it and it is really nice. I see architecture, shadow, and a unique layout. Seems like its routed well. Hey I wanted to say that where you get the blue key (also the area you used as the levels picture) it is a catacomb remind me of Turok with these green temple like textures to.

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