Posted by: Duke64
« on: April 20, 2018, 03:22:43 PM »Just made the video:
Posted by: Duke64« on: April 20, 2018, 03:22:43 PM »Just made the video:
Posted by: Rok« on: April 20, 2018, 01:06:28 PM »Makes sense yeah use what one is familar with. I heard of sketchup before in banjos backpack community a bunch.
Posted by: Duke64« on: April 20, 2018, 01:03:33 PM »I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better. Yes personally I use blender still. But I have heard things about sketchup and XSI. They're probably good to use also but personally I know my way around blender. So that's what I use ![]() Check out sketchup also I hear its a bit easier to grasp: https://www.sketchup.com/download Posted by: Rok« on: April 20, 2018, 10:13:45 AM »I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better.
Posted by: Duke64« on: April 20, 2018, 09:55:47 AM »Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures. From my little experience with it I would say you could add some loops and stuff which I plan to do. But you really got to be careful or you can overload the memory. This track has sloped areas and a bunch of bumps and with all the buildings its borderline pushing the memory limits. Its best to go with a more simple type, still learning the limits this track taught me some. Maybe sacrificing detail for more curves etc. So while you could get a more complex shape you have to keep in mind there's limitations that will cause issues. But there is no way to draw or create a level in the editor you have to make the model in 3d software. Posted by: Dinomite« on: April 20, 2018, 03:17:01 AM »Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures.
![]() Posted by: Duke64« on: April 19, 2018, 09:00:58 PM »Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude. Thanks, hey an update for this is incoming because I just figured a few more things out, one being how to make the grass actually slow you down. I couldn't figure it out the whole time lol and finally did a day after release. Should update soon this weekend with the proper grass! Well here's an overview of my model: ![]() Changed the wall textures in the release final last minute to better blend with cave ![]() ![]() Posted by: Rok« on: April 19, 2018, 11:33:36 AM »Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude.
Posted by: Duke64« on: April 18, 2018, 08:49:54 PM »![]() Title: Dino Valley Author: Sixty Four Date: 4/18/18 Category: DKR Levels Level: Ancient Lake Additional Info: Many thanks to SubDrag again for helping me understand how room by room process goes. Coockie1173 also. Description: Dino Valley where the sun dawns down, dino feet stomp the ground, and even Pteranodon's fly around. This is my 2nd track and I learned more from it, but there's still more to learn. Its not perfect I know. Can't wait to work on the next. Download: http://goldeneyevault.com/viewfile.php?id=458 Video Preview: |