Turok: Dinosaur Hunter Forums!
General Category => General User Mods, Maps, and Content => Topic started by: Duke64 on April 18, 2018, 08:49:54 PM
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(https://duke64nukem.files.wordpress.com/2018/04/dino-valley64.jpg)
Title: Dino Valley
Author: Sixty Four
Date: 4/18/18
Category: DKR Levels
Level: Ancient Lake
Additional Info:
Many thanks to SubDrag again for helping me understand how room by room process goes. Coockie1173 also.
Description:
Dino Valley where the sun dawns down, dino feet stomp the ground, and even Pteranodon's fly around.
This is my 2nd track and I learned more from it, but there's still more to learn. Its not perfect I know.
Can't wait to work on the next.
Download: http://goldeneyevault.com/viewfile.php?id=458
Video Preview:
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Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude.
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Wow you're on a roll! This one is much bigger than the first. Awesome dinos and I really liked the N64 structures. Great track dude.
Thanks, hey an update for this is incoming because I just figured a few more things out, one being how to make the grass actually slow you down. I couldn't figure it out the whole time lol and finally did a day after release. Should update soon this weekend with the proper grass!
Well here's an overview of my model:
(https://duke64nukem.files.wordpress.com/2018/04/dino-valley.jpg)
Changed the wall textures in the release final last minute to better blend with cave ;)
(https://duke64nukem.files.wordpress.com/2018/04/dkrl2fd.jpg)
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Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures. :grin:
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Is it possible to add more complex track shapes with the editor? Diddy Kong Racing DS let you draw new tracks in a pretty complex way, just a shame they all lacked textures. :grin:
From my little experience with it I would say you could add some loops and stuff which I plan to do. But you really got to be careful or you can overload the memory. This track has sloped areas and a bunch of bumps and with all the buildings its borderline pushing the memory limits. Its best to go with a more simple type, still learning the limits this track taught me some. Maybe sacrificing detail for more curves etc. So while you could get a more complex shape you have to keep in mind there's limitations that will cause issues. But there is no way to draw or create a level in the editor you have to make the model in 3d software.
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I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better.
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I was going to ask how do you make tracks. But from pics looks like blender. Looks nice, good idea to switch the texture it does blend better.
Yes personally I use blender still. But I have heard things about sketchup and XSI. They're probably good to use also but personally I know my way around blender. So that's what I use :)
Check out sketchup also I hear its a bit easier to grasp: https://www.sketchup.com/download
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Makes sense yeah use what one is familar with. I heard of sketchup before in banjos backpack community a bunch.
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Just made the video:
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That's awesome work! I like the extra features in this map compared to your last, with the dinos stomping and flying, and the building shooting, and the cave section. Great work looks just like an official DKR track. I'll try and see if I can get this playing on an emulator.
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This one was really good best one I seen! Great job dude I see dinosaurs. Yeah this seemed like a track that could of been in the game.
:campaigner:
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Remember to do this if you can get the balloon first hehh.
https://giphy.com/gifs/diddy-kong-racing-custom-track-5z3SKCZrPEJd6146Sy