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Last Edit: May 08, 2018, 11:31:20 AM
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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

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Topic Summary

Posted by: Jay Doomed
« on: May 08, 2018, 11:17:36 AM »

This is really damn cool seeing Doom 64 in Diddy Kong Racing that's something I thought i would never see in life lmao. Sets such a different tone I like the color shading of orange you have on this amazing job just bad ass. Cool to know it works on N64! I got to get an everdrive64 someday.

Posted by: Badger
« on: May 08, 2018, 08:52:27 AM »

Diddy Kong and his friends continue their journey through hell. They believe that they can return to their universe via a temple called the Sunfire Sanctum, which by legend is connected to the Turok Sanctum. Will they make it or will the fires consume them for eternity?

Posted by: Duke64
« on: May 07, 2018, 08:48:29 PM »


================================================================

Title : Sunfire Sanctum
Date Completed : 5-6-18
Filename : Sunfire.xdelta
Author : Sixty Four
Email Address : duke64nukem@gmail.com

Misc. Author Info : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description : A Sanctum temple with Doom 64 hellish textures.



Additional Credits : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.
================================================================

* Play Information *

Race Type: : Standard Race
Adventure Mode : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode : Yes
Multiplayer : Yes (No battle mode of course lol)
New Sound : No
New Music : No
New Textures : Yes
Vehicle(s) : Car/Hovercraft
Emulator Compatible : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible : Yes (Everdrive 64 V3 used for testing)


* Construction *

Base : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used : DKR Setup Editor
Known Bugs : I think on hardware some of the textures can show minor visual issue?
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet.

Important Notes : The Intro before race is sort of long, but I'm still discovering that mechanic.


Installation : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.

Download: http://goldeneyevault.com/viewfile.php?id=461
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