Turok: Dinosaur Hunter Forums!
General Category => General User Mods, Maps, and Content => Topic started by: Duke64 on July 16, 2018, 11:59:47 PM
-
(https://duke64nukem.files.wordpress.com/2018/07/tiptupchoira.jpg)
================================================================
Title : Tiptup Choir
Date Completed : 7-15-18
Buld Time : 2 days
Filename : TiptupChoir64.xdelta
Author : Sixty Four
Email Address : duke64nukem@gmail.com
Misc. Author Info :
Description : Tiptups Choir shell room from Banjo Kazooie's Bubblegloop Swamp.
Just a simple converted level more of an experiment.
Since I added animated Tiptup's I can't seem to add more objects to the track then I already have without breaking N64 compatibility.
Additional Credits : Banjo's Backpack used to export Tiptup Choir Room, Moskey2000 for creating the music.
================================================================
* Play Information *
Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Moskey2000 Created/Ripped the Tiptup Choir midi
New Textures : Yes Banjo Kazooie Textures
Vehicle(s) : Car
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================
* Construction *
Base : Imported Model extracted from From Banjo Kazooie
Editor(s) used : Setup Editor, Blender, Banjo's Backpack (to export Tiptup room)
Known Bugs :
Important Notes : I have a main project that I am working on, but I wanted to release something on the side.
So hope you enjoy this one its pretty nostalgic at the least.
Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.
Download: http://goldeneyevault.com/viewfile.php?id=470
-
Very cool and fun sixty. Tiptup in it thats cool
-
:campaigner: :campaigner: :campaigner: :campaigner: :campaigner:
-
-
Who needs Diddy Kong Racing 2 when you could have:
(https://i.ytimg.com/vi/B_kQ9_6hRyc/maxresdefault.jpg)
Good video. :)
Yeah lmao ;D plz send lynx of it!
-
Won't it lag like crazy on hardware due to moving tip tups and such?
Nope lol but only because I do not even test on the emulator, no point things can break in a instant without checking console N64 before. Emulator by-passes lots of things. You can see I posted less balloons and bananas overall to save room for all the Tiptups. I cut bare minimum lol. But yeah it runs fine there too.
-
(https://cdn.discordapp.com/attachments/277148199528169472/467394046978031627/RAWWR2.jpg)
(https://78.media.tumblr.com/e2be878278606df6ed85ed29dc0b9f8c/tumblr_nllu0fpT321tu022ro4_1280.png)
-