After about a few years of being missing in action, 007 Finally returns with an update!
Added the Throwing Knifes, Hand Grenades, Two Mine Types (Ported from Strikerman's GE007 Mod) and Slappers (With the Sniper Rifle's Club being it's own weapon).
Fixed a Issue where you can't fire your weapons after they are done reloading.
BulletCasing and ShellCasing now has 007 in it's class name so it does not get replaced when playing AEOD.
Some weapons have been nerfed or buffed.
Fixed a Bug where the Golden Gun can fire and reload even when you have no golden bullets left as long as you have bullet ammo, leading to the weapon becoming a game-breaker.
Changed up some spawners around.
Almost all of the weapons when they appear in the map or dropped by enemies, They now use their World Models.
Added in more Ammo Pickups.
Added in Body Armor.
The Blazblue SFX Placeholders are replaced.
Shells now make sound when they hit the ground.
Explosions now have more sound effects.
Added in the Weapon Case, Which was originally unused from the Original game.
Nearly all of the weapons got some slight offset changes.
All Weapons are tagged.
Made the Slappers and Sniper Rifle Melee Undroppable.
Download (The Addons are moved to this folder as well just in case for updates):
Edit:
V1.3 has been released. AKA 'TBM steps in' Update. And more than a Hotfix, to boot.
Added a 'Secret Found' sound from Goldeneye X (Foreshadowing much?)
Goldeneye 007 Styled Items are added, replacing the Doom ones.
The Shotgun, Gold PP7 and Sliver PP7 now have World Models.
The Berserk Powerup has been replaced with the Unlimited Ammo Power up. It gives you a few seconds of unlimited firepower until it runs out.
Replaced the Title and Credit Screens with their new better looking versions.
Weapon Info Screens has been added.
Added in James Bond 007, Alec Trevelyan 006, Juno From Jet Force Gemini, Solid Snake From Metal Gear Solid and Eriko Kirishima From Megami Ibunroku Persona. Doom, however, remains in the roster, but has his voice clips back instead of using 007 ones.
Bullet Effects are now the ones from Strikerman's GE007 Mod.
The Touhou Sound Placeholder has been replaced.
Spy from TF2 is also added, But only usable in Multiplayer or via setting your class to him and then using 'map map01' in the console. However, A addon has been made that swaps the roles around with Doom, So Spy can be selected in SP and Doom be MP/SP Console Only.
I also made a few new addons for the mod as well. The first one, Goldeneye Source Sounds, Changes some of the SFX to ones that are from Goldeneye: Source. The 2nd one is the HD Sound Pack, Which does the same, But with the Sound Files from the Original game before being downsimpled right to the N64 Sound Engine. The 3rd one is the Multiplayer Friendly Addon, Which tries to make the mod be more suitable for Deathmatch play. Lastly is the Swap Doom With Spy Addon, which Swaps the two so that Spy can be selected for SP Play while making Doom only usable via console/MP.
Download:
https://mega.nz/folder/GIsnwYgS#c5MOz6Pf2hpegXtI3bWm6QEdit2:
Version V1.4 has been released. Just a quick update, for the most part.
Most of the weapons got their damage nerfed, The Golden Pistols no longer is a one-shot-kill.
Fixed the Weapon Case using the Wrong Sprite for real this time.
Fixed 007 and 006 having Doom sounds in some cases.
The Golden Pistols are now more likely to spawn.
Added a Intermission picture and music.
Made some of the weapons use A_PlayWeaponSound Instead of A_PlaySound to avoid a issue where their firing sounds can be cutted off just by jumping.
The Shotgun Shell Box now gives 8 Shells instead of 20, as it was too overkill to have the player have full Shotgun Ammo everytime in a few seconds.
The Small Shotgun Ammo Pickup now shows up less.
Buffed the Throwing Knifes.