Posted by: Raffine52
« on: June 30, 2020, 03:18:52 AM »V1.1 has been released.
Added Perfect Kirby. Unlike RED, He's included in the base mod for the most part.
Added RED. However, You have to load in the addon in order to use her. Her Files are included, though.
Fixed the Grenade's Alt Fire Mode playing the Sim Voice even when playing as Doom and 007.
Made a pickup Actor for the Boombox.
The Combat Knife now makes sounds when you switch away while in Throwing Knife mode.
Fixed the Mauler Pickup using the Crossbow's Pickup Sprite.
The DY357-LX no longer spawns on the Plasma Gun Spot, and the Reaper now spawns in the BFG9000 Spot instead.
The Proximity Mine now uses the code from the GE007TC Mod. This allows the Proxy Mines to no longer somehow grant you kills when they blow up, However this adds in a bug where if the enemy is close to a mine, They will get killed and you will not be credited for a kill.
Fixed the Sniper Rifle going into a little bit of the ready animation after it's done reloading.
The N-Bomb is now voiced when throwing it as Simulant.
EDIT: Version V1.2 has been released. Originally I was going to release it a few days ago, but my interest in TWINE suddenly went up, which is why it took a little bit longer for it to come out. But at least I did a few changes when I got back to it, I guess?
Fixed a bug where firing the SuperDragon's Grenade Launcher Mode would somehow take away one bullet from the main magazine.
Buffed the Shotgun's Firing rate a little bit.
Fixed the Laser's Main firing sound and the Reaper's spinning stop and reloading sounds cutting off just by jumping while they are playing.
The Devastator and SuperDragon now fire Grenades in a normal path instead of firing them up from the arc (AKA Goldeneye's Grenade Launcher).
Falcon 2 now fires a little bit faster.
Fixed the Reaper Ammo being called out twice in the Cellpack Spawner.
Both Farsight Orbs and Reaper Ammo Pickups are now harder to find.
The Tranquilizer was moved from being in the Super Shotgun Spawner spot to the Chainsaw Spawner spot. We will see how it goes.
The Boombox's spawn rate has been changed from '1' to '2'.
Buffed the Crossbow: It now goes faster and deals 15 damage instead of 10.
CC13 now fires a little bit faster just like the Falcon 2.
You can no longer spawn the Items from Banjo and Donkey Kong 64 (This will change in later updates though once I get them done when my interest in one of them happens).
The Simulant now uses the DataDyne Shock Trooper Sprites instead of reusing Doom Marine's Appearance.
RCP-45, Shotgun and AR34 pull out faster.
Buffed the Farsight: It's shots can now rip through enemies now.
Added 'FORCEXYBILLBOARD' on some of the Actors so they don't look like paper.
I also updated the Music Pack to fix one issue:
Fixed the GBC Tracks having their titles swapped.
Added Perfect Kirby. Unlike RED, He's included in the base mod for the most part.
Added RED. However, You have to load in the addon in order to use her. Her Files are included, though.
Fixed the Grenade's Alt Fire Mode playing the Sim Voice even when playing as Doom and 007.
Made a pickup Actor for the Boombox.
The Combat Knife now makes sounds when you switch away while in Throwing Knife mode.
Fixed the Mauler Pickup using the Crossbow's Pickup Sprite.
The DY357-LX no longer spawns on the Plasma Gun Spot, and the Reaper now spawns in the BFG9000 Spot instead.
The Proximity Mine now uses the code from the GE007TC Mod. This allows the Proxy Mines to no longer somehow grant you kills when they blow up, However this adds in a bug where if the enemy is close to a mine, They will get killed and you will not be credited for a kill.
Fixed the Sniper Rifle going into a little bit of the ready animation after it's done reloading.
The N-Bomb is now voiced when throwing it as Simulant.
EDIT: Version V1.2 has been released. Originally I was going to release it a few days ago, but my interest in TWINE suddenly went up, which is why it took a little bit longer for it to come out. But at least I did a few changes when I got back to it, I guess?
Fixed a bug where firing the SuperDragon's Grenade Launcher Mode would somehow take away one bullet from the main magazine.
Buffed the Shotgun's Firing rate a little bit.
Fixed the Laser's Main firing sound and the Reaper's spinning stop and reloading sounds cutting off just by jumping while they are playing.
The Devastator and SuperDragon now fire Grenades in a normal path instead of firing them up from the arc (AKA Goldeneye's Grenade Launcher).
Falcon 2 now fires a little bit faster.
Fixed the Reaper Ammo being called out twice in the Cellpack Spawner.
Both Farsight Orbs and Reaper Ammo Pickups are now harder to find.
The Tranquilizer was moved from being in the Super Shotgun Spawner spot to the Chainsaw Spawner spot. We will see how it goes.
The Boombox's spawn rate has been changed from '1' to '2'.
Buffed the Crossbow: It now goes faster and deals 15 damage instead of 10.
CC13 now fires a little bit faster just like the Falcon 2.
You can no longer spawn the Items from Banjo and Donkey Kong 64 (This will change in later updates though once I get them done when my interest in one of them happens).
The Simulant now uses the DataDyne Shock Trooper Sprites instead of reusing Doom Marine's Appearance.
RCP-45, Shotgun and AR34 pull out faster.
Buffed the Farsight: It's shots can now rip through enemies now.
Added 'FORCEXYBILLBOARD' on some of the Actors so they don't look like paper.
I also updated the Music Pack to fix one issue:
Fixed the GBC Tracks having their titles swapped.