V1.3 has been released. Sorry if it took me a while to release it, But it's something, at least.
Buffed DY357 Magnum's damage. To make up for this, though, the Magnum ammo is now less likely to spawn.
Buffed the Tranquilizer's main firing mode: It now does more damage and now spawns in the Plasma Rifle Spot.
Buffed the Shotgun a little bit.
Rockets, Grenades and Crossbow Bolts should no longer have hitbox issues when trying to aim them.
Fixed a bug where when you duck while playing as the Simulant, he will have Doom's sprites for it, although glitched.
Fixed the Devastator going into one frame of the ready animation after firing it as well as reloading it. (While I was playtesting it, It had a worse version of that glitch where after you finished reloading it, GZDoom will freeze up, which happened to me two times in a row and resulted in lost of progress)
Fixed a bug where if the Simulant dies, he will use the wrong sprite when the animation finishes.
Added a Intermission picture and music. In Perfect Dark's case, It uses the same picture as winning a match in Zan, But it now uses the 'Mission Completed' theme, with the theme for winning a match in Zan now using the 'Multiplayer Completed' theme.
Fixed the Farsight using the Default Kill Message upon killing someone with it in deathmatch.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now uses the wallpaper background from Perfect Dark's Website. I used the 'Bullets are a Girl's best friend.', as that looks cooler.
Download:
https://www.mediafire.com/folder/qpfexuiw91ulu/Perfect_Dark_Weapons_In_Doom_RELOADED