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  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by Dinosoide
    April 12, 2025, 08:58:44 PM
    Looks promising really good ideas here.  :campaigner: :alien: :t-rex: :long-hunter:
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by Duke64
    April 06, 2025, 11:03:54 PM
    I'm impressed with the updates and commitment to working on this. Great job, I need to go play it again it looks like.
     :feather:
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    March 27, 2025, 02:05:33 AM
    New update, not much, just some refinements and fixes, the highlight is an upgrade item for the pistol that makes it more accurate and less likely to be heard by enemies.

    https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

    -03/26/2025
    Weapons:
    Talon: Fixed some minor UV errors on mesh and retimed alt attack.
    Pistol: Added Suppressor+laser sight upgrade, gives pistol a smaller alert range and improves overall accuracy.

    NPCs:
    Sewer Crab: fixed an invincibiliy bug with the ambush variant.

    Misc:
    Redone how weapons alert monsters, mainly done to accommodate the pistol upgrade.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    March 05, 2025, 01:20:38 AM
    Now introducing the Hottie with a Shottie, Danielle Fireseed as a playable character! She comes complete with her own mesh and starting weapons! Joshua also now has the Turok2 Talon as his starting melee weapon while Tal'Set retains the classic knife.

    For those who'll ask, Joseph will be a playable character... eventually.

     

    https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

    -03/05/2025
    Players:
    Danielle Fireseed added as a player character. Has less base health, but has the fastest movement speed and has the highest jump.

    Weapons:
    The knife, bow, and tekbow have been made undroppable.
    Knife : new mesh and is now Tal'Set's starting weapon
    *NEW WEAPONS*
    Talon: Joshua's starting weapon. functions the same as knife
    Saquin Tomahawk: Danielle's starting weapon. functions the same as knife
    Compound Bow: Danielle's starting weapon. Tek arrows have fire properties.

    Maps:
    SP01: Some minor refinements

    Misc:
    Upgraded the effects on shotgun explosive shells and fixed a minor sound bug.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    February 23, 2025, 04:28:28 AM
    Another player character-focused update. Now accommodating the upgraded weapons and the arms. the Wooden Bow has returned as a Tal'Set starting weapon, though both characters can use both bows. Now just like in Turok 1-2 if you jump in water, you will autoselect to the knife (if warblade is in your inventory, it'll prioritize that instead.)


    https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

    -02/23/2025
    Weapons:
    The Wooden bow has returned as a Tal'Set starting weapon, though both Turoks can use both bows. Both bows are currently no different functionally other that appearance.
    -All: different arms depending on what playerclass you are using as well as a autoselect to a melee weapon if you're underwater (like in Turok 1 & 2) as well as some small refinments.

    NPCs:
    Pteranodon: Placed a 'direction correction' if they get knocked back.
    Jetpack Mantids: Placed a 'direction correction' if they get knocked back. Also implemented a 'keep away' mechanic if they get too close to their target.

    Maps:
    SP02: placed a return teleporter at the map's dead end mark. I won't make any serious updates to this map until I get thenewflesh33's work back.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by thebestmlTBM
    February 21, 2025, 08:32:31 PM
    It's great to see this mod still kicking in.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    February 16, 2025, 09:17:39 PM
    At long last we finally have playermodels for Joshua and Tal'set! The meshes accommodate all weapons as well as crouching and 'in air' states. There is also a new Pteranodon NPc and some minor fixes.

    https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

     

     

    -02/16/2025
    Player:
    Added playermodels for Joshua and Tal'Set that accommidate all weapons, crouching and 'in air' states.

    Weapons:
    -Plasma Pistol: added puff for blade altfire

    NPCs:
    *NEW ENEMY* The Pteranodon, it can fly and even land.

    Misc:
    Scaled up some ammo pickups so they'll be easier to see in map.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    February 03, 2025, 03:03:22 AM
    -02/02/2025

    NPCs:
    *NEW ENEMY* Sewer Crab: 3 variants: (Walker) The "default" type that walks around. (Swimmer) more faithful to the Dinosaur Hunter version, meant to be placed on water flats. (Jumper) Place on water flats, jumps out of water at target.

    Misc:
    -expanded on watersplashes.
    -fixed some coding errors.
    -Map SP03: Reworked a section.
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    October 11, 2024, 11:31:34 PM
    New update and all weapons have been updated to their most definitive versions! I've also added fire death states to raptors with plans to expand that to other NPCs in the future. The next update will focus on updating the Mantid and maybe robot factions of NPCs. That will probably take about 2 weeks to finish.

    -About the Fusion Cannon's new Heat Ray altfire:

    This is a multifaceted attack that changes due to how long you hold the altfire 

    -Quick tap: shoots a single yellow beam. Damage 40*frandom(1,3)

    -Holding:

    -Initial Stage: spews a cone of nuclear fire that narrows.

    -Second Stage: continuous orange beam. Damage 20*frandom(1,3)

    -Third Stage: Overheating, fires continuous blue beam. 50*frandom(1,3)

    -Final Stage: Weapon explodes, player dies.


    -10/12/2024
    -Tek Bow: Fixed bug with ammo toggling
    -Firestorm: Fixed a bug with the coldspin refire
    -Fusion Cannon: HUGE overhaul, new mesh, refined fusion ball, new "heat ray" alt fire, broke weapon into 5 collectable pieces.
    -Raptors: Added special fire.death states, will apply to other NPCs in future updates.
    -Several small fixes and refinements on numerous objects. (Plants can now be burn by nukefire)
  • -> Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo by DrDoctor
    October 10, 2024, 12:43:06 AM

    [/quote]
    Also, I been thinking: Any new weapons down the line?
    [/quote]

    Not at this time, I'm moving to flesh out the enemy rosters for levels 2 and 3. If I do any more new weapons, they'll be Tal'Set, Danielle and Joseph exclusives if and when their campaigns start up.

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