Author Topic: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo  (Read 105228 times)

Offline DrDoctor

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Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo
« Reply #20 on: February 03, 2025, 03:03:22 AM »
-02/02/2025

NPCs:
*NEW ENEMY* Sewer Crab: 3 variants: (Walker) The "default" type that walks around. (Swimmer) more faithful to the Dinosaur Hunter version, meant to be placed on water flats. (Jumper) Place on water flats, jumps out of water at target.

Misc:
-expanded on watersplashes.
-fixed some coding errors.
-Map SP03: Reworked a section.

Offline DrDoctor

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Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo
« Reply #21 on: February 16, 2025, 09:17:39 PM »
At long last we finally have playermodels for Joshua and Tal'set! The meshes accommodate all weapons as well as crouching and 'in air' states. There is also a new Pteranodon NPc and some minor fixes.

https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

 

 

-02/16/2025
Player:
Added playermodels for Joshua and Tal'Set that accommidate all weapons, crouching and 'in air' states.

Weapons:
-Plasma Pistol: added puff for blade altfire

NPCs:
*NEW ENEMY* The Pteranodon, it can fly and even land.

Misc:
Scaled up some ammo pickups so they'll be easier to see in map.

Offline thebestmlTBM

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Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo
« Reply #22 on: February 21, 2025, 08:32:31 PM »
It's great to see this mod still kicking in.

Offline DrDoctor

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Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo
« Reply #23 on: February 23, 2025, 04:28:28 AM »
Another player character-focused update. Now accommodating the upgraded weapons and the arms. the Wooden Bow has returned as a Tal'Set starting weapon, though both characters can use both bows. Now just like in Turok 1-2 if you jump in water, you will autoselect to the knife (if warblade is in your inventory, it'll prioritize that instead.)


https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

-02/23/2025
Weapons:
The Wooden bow has returned as a Tal'Set starting weapon, though both Turoks can use both bows. Both bows are currently no different functionally other that appearance.
-All: different arms depending on what playerclass you are using as well as a autoselect to a melee weapon if you're underwater (like in Turok 1 & 2) as well as some small refinments.

NPCs:
Pteranodon: Placed a 'direction correction' if they get knocked back.
Jetpack Mantids: Placed a 'direction correction' if they get knocked back. Also implemented a 'keep away' mechanic if they get too close to their target.

Maps:
SP02: placed a return teleporter at the map's dead end mark. I won't make any serious updates to this map until I get thenewflesh33's work back.

Offline DrDoctor

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Re: [Release][GZDoom] TurokDooM: Legacy of the Fireseeds demo
« Reply #24 on: March 05, 2025, 01:20:38 AM »
Now introducing the Hottie with a Shottie, Danielle Fireseed as a playable character! She comes complete with her own mesh and starting weapons! Joshua also now has the Turok2 Talon as his starting melee weapon while Tal'Set retains the classic knife.

For those who'll ask, Joseph will be a playable character... eventually.

 

https://mega.nz/folder/Z3tCWBYQ#CaY5BbZ5OQxdXteopHtSkw

-03/05/2025
Players:
Danielle Fireseed added as a player character. Has less base health, but has the fastest movement speed and has the highest jump.

Weapons:
The knife, bow, and tekbow have been made undroppable.
Knife : new mesh and is now Tal'Set's starting weapon
*NEW WEAPONS*
Talon: Joshua's starting weapon. functions the same as knife
Saquin Tomahawk: Danielle's starting weapon. functions the same as knife
Compound Bow: Danielle's starting weapon. Tek arrows have fire properties.

Maps:
SP01: Some minor refinements

Misc:
Upgraded the effects on shotgun explosive shells and fixed a minor sound bug.

 

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