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Topic Summary

Posted by: Rok
« on: August 02, 2018, 01:45:09 AM »

Wow that's cool man you always got something. He never stops lol.  :feather: Hoping you got some new Turok stuff too nothing like your levels!. I mean nothing is like your levels - because unique.
Posted by: BehemothProgrammer
« on: August 01, 2018, 09:46:38 PM »

Nice, I like the lighthouse and Timbers face in the middle there. You're just bringing DKR to all the best N64 games aren't ya.
Posted by: Badger
« on: August 01, 2018, 09:04:17 PM »

Now we just need a Timber custom character.  :have a nice day:
Posted by: Duke64
« on: August 01, 2018, 08:53:24 PM »


================================================================

Title : Timber's Island
Date Completed : 7-31-18
Filename : SSBTimbers_Island.xdelta
Replaces Level: Hyrule Castle
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : I created this level in blender. I added the Wizpig heads and the lighthouse from Diddy Kong Racing to really bring the place to life. I exported those from DKR of course.
                     This hack works even better on N64 than it does on an emulator.

Additional Credits : SubDrag for quick help with somethings dealing with a new editor.
================================================================

* Play Information *
 
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : From Scratch with some imported object models
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : Wow editing SSB is really not that hard to do.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Play on hardware!


Download: http://www.goldeneyevault.com/viewfile.php?id=479
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