Great work as usual.But on another thing i have to ask, why are these rips still in a 4:3 Format?I mean i know that in today´s standard Emulators can hack the Game into a 16:9 Format, and so can Project64 or any other N64 Emu that i know of.Is this 4:3 a limitation of the Ripping Process?Just want to know.
I just tested the new Mod. Great work. I collected some infos from my experience if you need that for something:1. The "Mustang 44" needs it Scope, same goes for "Deutsche M95", "Mustang MAR4", basically all weapons with a scope.2. "Frinesi Shotgun" and "Frinesi Auto" needs a louder Shoot Sound.3. "Meyer TMP (P5)" is just a not as good as it´s "Meyer TMP". Maybe it´s the sound, i don´t know.4. "Koffler KSS" is just an overall bad experience, sound- and lookwise.5. "MB POW90" doesn´t sound correct when shooting automatic, single sounds right.6. "AR36 Sniper" Weapon Model seems to be not correctly ripped.7. "RL 22" needs it´s correct Reloading Animation.8. I don´t know why, but i expected when that the alternate Mode of the "Wolfram P2K" would be that it´s the silenced Version. Having the animation where the Character put the Silencer on it like in the Game would be cool.9. I think the "Raptor Magnum" has a Laser as second Mode.11. The "Impact Grenade" was actually the strongest weapon in "TWINE". It really needs it´s distinct Beeping Sound and have to explode when Enemies got near them, and not when throwing the Grenade. In case you don´t remember, i found a Video in which this Grenade get used: https://youtu.be/1nW5zf7misQ?t=106By the way, i have all the Sounds in Wave Format from this Game. Someone uploaded that on the ZDoom Forums long ago. But in case you need it, here it is: https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/filePlease see this all as an feedback.