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The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.7)

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Raffine52:
The Mod's Released now. No Trailer Though, But however I will make one Later.

But still, Download this and Experience the 007 TWINE Weapons in the Doom Setting!

Download: https://mega.nz/#!LZUFzQ7Q!bMrF7_0W-kfTbH-5lGYrn5u4n8UkOGrE0w5vieabVjQ

thebestmlTBM:
Screenshots of the V1.1 Weapons are added!

Raffine52:
V1.1's Released!

Fixed Every V1.0 Weapon having Turok 1 Pistol's Kill Obituary.
Added Delta 900 Mag, Raptor Magnum, Deutsche M45, Deutsche M95, Ingalls Type 20, Mustang MAR-4, GL 40, Deutsche SA90 And Frag Grenade.
Made the 44 Magnum and P2K Firing Sounds Little Louder.
Fixed the Pickup Sound not playing at all when Picking up Ammo and Weapons.
Added a Sound when you pick up Ammo.
Added The Taunt System. This Time, Instead of Turok's Taunts, It's James Bond's One Liners From Random Bond Movies instead.

Download: https://mega.nz/#!uNVDhIAK!uSagcIFGD1rfWUGz1WWFFO9bSFHj_6gsItJyENZUdLA

EDIT: Have to Release some Hot-Fixes to Fix Two Bugs that TBM Reposted:

Fixed the M45 Taking all of it's Ammo upon Reloading it.
Fixed the Frag Grenade having Unlimited Ammo.

NuclearShield:
After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.

Raffine52:

--- Quote from: NuclearShield on May 17, 2018, 01:06:52 AM ---After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.

--- End quote ---

Yes, The Remaining Weapons will be added in the Next Version.

I Will see what I could do with these. Thanks for the Feedback, Though!

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