Author Topic: TimeSplitters Guns in Doom (V1.1)  (Read 48547 times)

Offline Raffine52

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TimeSplitters Guns in Doom (V1.1)
« on: February 27, 2022, 09:25:41 PM »

by Raffine52
Current Version: V1.1

"It's time to split!"

TimeSplitters Guns in Doom is a Doom Mod that aims to port weapons from the 2000 PlayStation 2 Game, TimeSplitters. While Doom Mods that add in content from TimeSplitters has been done before (Like DoomSplitters), Most of them are not finished or are not released yet, This mod is pretty much not only the first Weapon Port of GZDoom/Zan that is finished that focuses on TimeSplitters, But also adds in the Rest of the Weapons from the 1st Game.

It is the first mod that is done in Widescreen (Not Counting Unreal Weapons: Raffine52 Edition), Which means it is 16:9 Friendly. It is also the First PS2 Weapon Rip that is done by me, Which is a break from the N64 Rips I been doing for years, and also my first Weapon Mod to be done in 2022, after 2021 went through without any new Weapon Mods being done.

While the mod includes all of the weapons from TimeSplitters, It has two new weapons not found in the Original Game: The Golden Gun, Based off of the James Bond 007 Videogames having that sort of weapon, And the Sci-Fi Beam Rifle, A Weapon that fires beams that can rip through enemies, does a lot of damage, and can shred enemy squads in only a few well-placed shots.

NOTE: Due to the motion blur getting in the way of rips, Some Workarounds had to be done. All Weapons use Custom Animations, and the Weapon Pickup Sprites look a little bit messy (thebestmlTBM tried his best at fixing them). That is, Until a way is found to disable it, then I can improve these two things.

TEASER


TRAILER


Download Link
https://www.mediafire.com/folder/hwqzdtbgfcmom/TimeSplitters_1_Weapons_in_Doom

Add-Ons Included
Auto Taunts (GZDoom only)
Zandronum Patch
Music Pack
Special Guest Add-On
Humorous Weapons Noises

Edited Build Version
https://www.mediafire.com/file/s3rjaljwajjznmg/TimeSplittersGunsinDoomV1.0B.pk3/file

Screenshot Preview

« Last Edit: June 01, 2022, 07:50:59 PM by Raffine52 »

Offline Nutshot

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Re: TimeSplitters Guns in Doom (WIP)
« Reply #1 on: March 01, 2022, 01:27:34 PM »
Now i am excited.
Always nice how weapons from other Games feels in Doom.  :in love:

Offline Raffine52

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Re: TimeSplitters Guns in Doom (WIP)
« Reply #2 on: March 30, 2022, 03:29:07 AM »
Released the Gameplay Teaser showing off the weapons.


Offline Raffine52

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Re: TimeSplitters Guns in Doom (V1.0)
« Reply #3 on: May 27, 2022, 05:07:58 AM »


It's Time to Split! The Mod has been released!

Download: https://www.mediafire.com/folder/hwqzdtbgfcmom/TimeSplitters_1_Weapons_in_Doom
« Last Edit: May 27, 2022, 05:08:20 AM by Raffine52 »

Offline thebestmlTBM

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Re: TimeSplitters Guns in Doom (V1.0)
« Reply #4 on: May 27, 2022, 01:31:59 PM »

Offline Raffine52

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Re: TimeSplitters Guns in Doom (V1.1)
« Reply #5 on: June 01, 2022, 07:49:11 PM »
V1.1 has been released!

Base Mod:

More Ammo Count Changes.
The Alt Fire Box, Which was unused for a long time since Turok Rage Wars Weapons in Doom, Finally sees the light of day. It is now called the "Assault Shotgun, Colt Pistol and Rocket Launcher Alt Fire Kit", And unlocks the Alt Fires of these weapons. These Alt Fires are taken from the Edited Version. Some Alt Fires that are not powerful than the Main Firing modes are already usable even before getting this item.
Fixed the Thrown Bricks not playing any sound when you pick them up for real this time.
The Respawn and Key Needed Sounds are now imported.
SMG Ammo can now spawn in Shell Spawners.

Guest Addon:

Added Joshua Fireseed, Adon, Juggernaut, Fireborn, Blind One Guardian and Oblivion Spawn for the Turok Side.
Added the RW Mag 60, Both the SP and MP Versions.

 

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