Finally, It's back. The V1.9 Overhaul is finally released. After being left in the dust for a really long time while other Turok Weapon Port Projects (Like Turok 2, Rage Wars and 3) get updates week by week while Turok 1 is left on the wayside, It's back with an overhaul update of it's own, and not a shitty one. Make demons extinct. Once Again!
Sadly, due to lack of ideas for the Trailer, I have to delay it until I get enough ideas for it. Anyways, Here are the changes:
The Biggest change of them all is that almost all sprites (mostly the weapons) has been redone, to get rid of the odd lighting and other problems. This allows more weapon animation frames and some weapon details to be seen in this version, Like the Drum cycling to the next shell on the Auto Shotgun, Flashes for some of the weapons that didn't have originally, Spinning barrels on the Minigun, and much more, which the last Versions didn't have.
A few new Playable Characters are added, Like the Alien Infantry, Pur-Lin, Campaigner and Longhunter. If you don't wanna play as the Dinosaur Hunter himself, These Characters are for you. Oh, yeah, and I added in a bonus character you might already know from my Rage Wars Weapon Mod, and you know who it is.
Corrected Chronoscepter's name from 'ChronoScepter' to 'Chronoscepter'. It also now has the correct put away animation, Instead of playing the pulling out animation backwards.
The Knife has some little changes: When Berserk is picked up, It no longer has the old Double Swing Animation as it's only animation as it did in the old versions, and it attacks a little bit faster.
Auto Shotgun's Shells now fly out of the Drum instead of the front of the gun's barrel.
Minigun now has the Faster fire rate and now only uses one ammo per shot. Also, when you pull it out, Sometimes you will hear what reminds you of...
Alien Rifle now has a Idle Animation, And while the shots before they go boom does less damage, the explosion itself now deals more damage.
Quad Missile Launcher's Rockets now make smoke once they are fired.
The Particle Accelerator has been disabled as I am unable to get a cleaner recording of the weapon at the time, And because the weapon still fires just like the Alien Rifle even with the buffs it had. However, The weapon will be added back at some point.
Fusion Cannon has a longer idle animation, and the time it takes before it fires is made longer. To make up for it, It now does more damage.
Changed A_Playsound (From 'Weapon') to A_PlayWeaponSound on all of the weapons. I will try to see if it goes.
Added in the T1 Styled Items, Replacing the Doom ones.
Chainsaw Spots no longer spawn Mortal Wounds, Instead they spawn Tek Bows.
Added in the missing land voice sound when playing as Tal-Set.
Added in Alt Look Ammo Pickups for the Box of both Normal and Explosion Shells.
New Title, Credit, Win and Lose Screens, Replacing the old ones.
When in Deathmatch, When getting to the Results Screen after a match, The Underwater theme will now play, Instead of the HUB Theme as it was in the old versions.
Cell Spawner Spots now only spawn Small Cell Pickups.
The Taunt System has been removed.
Replaced the big ammo HUD Icons with the Smaller ones from the Edited Version.
Fixed the Small Cell and Large Cell Pickups using the wrong sprites.
While playing, You can press F1 to bring up the Manual from the N64 Version. You can read about the stuff, weapons, and even a comic in it!
Turok 1 Style Cheats are imported.
Download:
https://mega.nz/#!rMlDULIQ!Ts972aHUj6D9e2MCMGc6mSti_p6K7ObF0nz_VXtbhk8I also updated my N64 Sounds Addon with a few changes:
The Title Screen is now N64 Style.
The Music is now the N64 Version of the HUB Theme.
Download:
https://mega.nz/#!rJkzGZQD!hU6fTIcY26RnrONT5uCaVmBX534mgzR9RKyvKyFQH5Q