Posted by: thebestmlTBM
« on: April 02, 2020, 03:00:17 AM »What means "edited"?It means made more like the actual game in comparison.
Also added in the compatibility for other mods like Brutal Doom and Beautiful Doom.
Posted by: thebestmlTBM« on: April 02, 2020, 03:00:17 AM »What means "edited"?It means made more like the actual game in comparison. Also added in the compatibility for other mods like Brutal Doom and Beautiful Doom. Posted by: Nutshot« on: April 01, 2020, 07:45:32 AM »What means "edited"?
Posted by: thebestmlTBM« on: April 01, 2020, 06:46:20 AM »And the Edited Build Version is done as well.
http://www.mediafire.com/file/vklmhknw2eqskma/Turok1GunsInDoomV1.9.pk3/file http://www.mediafire.com/file/5jslnrtuuviq8wn/Turok1GunsInDoomN64Sounds.pk3/file So.. yeah the thread is still alive, he's just been working on weapon mods and stuff. Though the Alpha Guns Add-On will be coming soon. Posted by: Raffine52« on: April 01, 2020, 02:44:28 AM »Finally, It's back. The V1.9 Overhaul is finally released. After being left in the dust for a really long time while other Turok Weapon Port Projects (Like Turok 2, Rage Wars and 3) get updates week by week while Turok 1 is left on the wayside, It's back with an overhaul update of it's own, and not a shitty one. Make demons extinct. Once Again!
Sadly, due to lack of ideas for the Trailer, I have to delay it until I get enough ideas for it. Anyways, Here are the changes: The Biggest change of them all is that almost all sprites (mostly the weapons) has been redone, to get rid of the odd lighting and other problems. This allows more weapon animation frames and some weapon details to be seen in this version, Like the Drum cycling to the next shell on the Auto Shotgun, Flashes for some of the weapons that didn't have originally, Spinning barrels on the Minigun, and much more, which the last Versions didn't have. A few new Playable Characters are added, Like the Alien Infantry, Pur-Lin, Campaigner and Longhunter. If you don't wanna play as the Dinosaur Hunter himself, These Characters are for you. Oh, yeah, and I added in a bonus character you might already know from my Rage Wars Weapon Mod, and you know who it is. Corrected Chronoscepter's name from 'ChronoScepter' to 'Chronoscepter'. It also now has the correct put away animation, Instead of playing the pulling out animation backwards. The Knife has some little changes: When Berserk is picked up, It no longer has the old Double Swing Animation as it's only animation as it did in the old versions, and it attacks a little bit faster. Auto Shotgun's Shells now fly out of the Drum instead of the front of the gun's barrel. Minigun now has the Faster fire rate and now only uses one ammo per shot. Also, when you pull it out, Sometimes you will hear what reminds you of... Alien Rifle now has a Idle Animation, And while the shots before they go boom does less damage, the explosion itself now deals more damage. Quad Missile Launcher's Rockets now make smoke once they are fired. The Particle Accelerator has been disabled as I am unable to get a cleaner recording of the weapon at the time, And because the weapon still fires just like the Alien Rifle even with the buffs it had. However, The weapon will be added back at some point. Fusion Cannon has a longer idle animation, and the time it takes before it fires is made longer. To make up for it, It now does more damage. Changed A_Playsound (From 'Weapon') to A_PlayWeaponSound on all of the weapons. I will try to see if it goes. Added in the T1 Styled Items, Replacing the Doom ones. Chainsaw Spots no longer spawn Mortal Wounds, Instead they spawn Tek Bows. Added in the missing land voice sound when playing as Tal-Set. Added in Alt Look Ammo Pickups for the Box of both Normal and Explosion Shells. New Title, Credit, Win and Lose Screens, Replacing the old ones. When in Deathmatch, When getting to the Results Screen after a match, The Underwater theme will now play, Instead of the HUB Theme as it was in the old versions. Cell Spawner Spots now only spawn Small Cell Pickups. The Taunt System has been removed. Replaced the big ammo HUD Icons with the Smaller ones from the Edited Version. Fixed the Small Cell and Large Cell Pickups using the wrong sprites. While playing, You can press F1 to bring up the Manual from the N64 Version. You can read about the stuff, weapons, and even a comic in it! Turok 1 Style Cheats are imported. Download: https://mega.nz/#!rMlDULIQ!Ts972aHUj6D9e2MCMGc6mSti_p6K7ObF0nz_VXtbhk8 I also updated my N64 Sounds Addon with a few changes: The Title Screen is now N64 Style. The Music is now the N64 Version of the HUB Theme. Download: https://mega.nz/#!rJkzGZQD!hU6fTIcY26RnrONT5uCaVmBX534mgzR9RKyvKyFQH5Q Posted by: FireSeraphim« on: August 15, 2019, 10:05:47 PM »@Raffine52: Care to show some common courtesy, Raffine52? Because the fifth to ninth screenshots of your opening post on this very thread + the period between 0:25 and 2:48 of your Danielle trailer for your Turok 3 Weapons mod takes place in my in-hiatus "T-Style - Demons in the Mist" mod. Now I don't mind you using my levels to showcase your weapons mod but would it kill you to post a link to the ZDoom Forum thread for T-Style or even acknowledge that you used my mod to showcase your mod? I mean I cannot help to fear that you might try something as disingenuous as passing off my level design work in T-Style as your own when you fail to even link or acknowledge that you used my mod to showcase your mod. All I'm asking is that you demonstrate some integrity and link my work.
Posted by: Raffine52« on: August 03, 2019, 02:27:52 PM »Took me a While, But the Demo Version of Turok 1 Alpha Weapons Add-on has been released. Time flies by, Huh?
This Demo only has the Assault Rifle, Shotgun and Auto Shotgun, With more coming later. Download it here: https://mega.nz/#!bFEnhK6C!vUBqj2xiYMyeMRelyA73XiNNMnpJf1Kaohf16z5tKbI Posted by: thebestmlTBM« on: March 31, 2019, 02:21:33 AM »Edited Build Version 1.8B is here!
http://www.mediafire.com/file/5jslnrtuuviq8wn/Turok1GunsInDoomV1.8B.pk3/file Also a Logo I made for the Majorly Updated Beta Add-on ![]() Posted by: Raffine52« on: March 28, 2019, 06:05:54 PM »V1.8 Has been released.
And don't worry: I am still working on a Update to the Beta Addon. Changes: You can now Fire the Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again. However the Arrows go by their half the Normal Speed if you do this. Tek Arrows gotten a Buff, As they now deal More damage. Buffed Shotgun and Auto Shotgun's Normal Shells. Explosion Shells now work like the Original Game, And can now Gib Enemies. The Minigun fires out less Bullets now, Allowing less Ammo to be wasted. Fixed Particle Accelerator not able to Fire. Buffed ChronoScepter's Damage. Buffed Particle Accelerator's Damage a little bit. Pistol and Assault Rifle's Damage has been buffed a little bit. Fixed the Sprites for 4:3 Res. Download: https://mega.nz/#!GJ81gQyY!K5Sr5eB74cLs202ySbOLR6vNY-wBOMiuRGfbmco-Gb8 Posted by: thebestmlTBM« on: July 27, 2018, 03:49:50 PM »Edited Build Version 1.7B is here!
http://www.mediafire.com/file/5jslnrtuuviq8wn/Turok1GunsInDoomV1.7B.pk3 Posted by: Raffine52« on: April 25, 2018, 08:53:25 PM »V1.6 Released.
Buffed the Fusion Cannon, Because it was a little Weak. The Knife Now has More Swing Animations instead of just one. Assault Rifle and Pistol no longer Always do Pin-Point Shots When Continuing to firing them After their First Shots. Particle Accelerator no longer has Auto Firing Upon holding the Attack Button, and The Alt Fire Animation goes by a Little Faster. Added Fastprojectile Code to some Weapons For Improved Aiming. Download: https://mega.nz/#!rQEDyAKQ!rUJNbR2s_BiWgDHrdqpdzfRTz4__l7ErI7IGj-Jlmes EDIT: Beta and Removed Stuff Addon has been Released. This Addon Adds in a Beta Title Screen, BETA Versions of AR, GL Along With the HWG (With their Own Ammo Pool). EDIT2: Beta and Removed Stuff Addon has been Updated. Fixed a Bug where Zan Crashes upon starting in Deathmatch Mode due to a Missing Item. HWG Does 15 Damage Now. Download: https://mega.nz/#!GBMUXJAT!AvqEPCyRF0d1CD6eDLr_gd7kFV9e2Omez2XiCyFGkJA EDIT3: Hot Fix time: Ailen Rifle's Shot Texture is in PNG. (That way, When the Colors in the Engine Gets Changed, The Texture won't look Wrong) Download: https://mega.nz/#!iMdlGaQb!YMWto5GJV75HzVHBD0SoRhmbGArGUR3GKPthNl9XESg EDIT4: V1.7's Released! Main: The Knife now attacks faster. Pulse Gun's Shot Sprite no longer looks like Shit. The Auto Shotgun no longer spawns in the Shotgun Spawner, And in the SSG Spawner it's a 19% Chance to Spawn now. Download: https://mega.nz/#!LM1kiSob!JT1f3B5XmVnrEwvXEPpsliphq1TFI0YYmFXhHzaNLwI Beta Stuff: Updated the Addon to Support the V1.7 Changes. Download: https://mega.nz/#!WYl00YYb!I1iftQBHolFMET7p_wtY6Y1z4i7k1D8RTCEQ2V0LvsE EDIT5: Hot Fix Release! The Fusion Cannon and ChronoSecpter's Shot Explosion Sounds can now be heard from a Far. Fixed the Shells having the Gravity of Outer Space. Unlimited Ammo Now works for the Few Weapons. Download: https://mega.nz/#!nF1R1QyC!VgR7Tc4183DQT2jv0YXQaehh51ZeNthMn591VnVBkLc Posted by: thebestmlTBM« on: February 21, 2018, 05:06:19 AM »V1.5 from Raffine52 is released!
Picking up the Pulse Rifle is now called by the Correct Name instead of 'Pulse Gun'. Reworked The Particle Accelerator. The Weapon has a Alt Fire Now and can be held, And Once the Alt Fire's Released, It fires a Powerful Shot that does a Lot of Damage, And the Main Fire Mode has been nerfed so it does Less damage. Fixed the Minigun Stop Firing Sound playing Four Times at once. In Zan, The Win and Lose Themes are now Replaced by the Hub Theme. The Auto Shotgun is now less likely to spawn. and V1.5B is released! Check them out at the beginning of this topic. Posted by: thebestmlTBM« on: February 14, 2018, 06:33:25 AM »Edited Build Version 1.1B and the Remastered Sound Replacement are added
http://www.mediafire.com/file/covrmzpg3r9sva6/Turok1GunsInDoomV1.1B.pk3 http://www.mediafire.com/file/ggl1o4gnosn8g79/Turok1GunsInDoomRemasteredSounds.pk3 Also Dinomite do have a point. I've seen stuff like this happening in the Mugen Forums. I know you're trying to fix some stuff but spamming the forum reply is no good. Posted by: Raffine52« on: February 14, 2018, 01:09:27 AM »And then V1.4 is out. At least it has Changes and not just one Bug Fix...
Fixed the Knife Popping up an Error everytime you use it in Zan while having the Mortal Wound. Increased Grenade Launcher's Range. Made the Shotgun and Auto Shotgun's Spread Close to the Original. Removed the Spread when Using Explosion Shells. Download: https://mega.nz/#!rVV2VRYJ!P6j38RUiE1TnvKJmomMMmQWVkHEjg13Zqo6PFeXcGYc Posted by: Raffine52« on: February 14, 2018, 12:33:24 AM »V1.3 Released. Yet Another Version with One Fix!
Fixed the Assault Rifle firing More Bullets than it should. Download: https://mega.nz/#!7JdFURRQ!L-tgP0ZexFqoFpl0AvezKJpp7mV3HoaiNWcgdilIAoI Posted by: Raffine52« on: February 13, 2018, 11:58:59 PM »V1.2's Released. Just one Fix.
Fixed the Knife Popping up an Error everytime you use it in Zan. Download: https://mega.nz/#!LYFTFCSI!EiVivn7NsxTrl1dNZNPzJzH4VYdg87w53ZynvEVyIuE |