Posted by: Dinobot
« on: October 02, 2020, 05:35:35 PM »Any specific version? Can you provide me with a link for the beta weaponry?
Posted by: Dinobot« on: October 02, 2020, 05:35:35 PM »Any specific version? Can you provide me with a link for the beta weaponry?
Posted by: Raffine52« on: October 02, 2020, 05:29:00 PM »Is it possible to play it with Project Brutality? Yeah, you can. Posted by: Dinobot« on: October 02, 2020, 08:24:54 AM »Is it possible to play it with Project Brutality?
Posted by: Raffine52« on: September 16, 2020, 03:50:57 AM »V2.1 And the Alpha Guns Addon Update has been released! While you are all waiting for the Turok 2 Weapons in Doom Overhaul, Here's a quick update to fix some annoyances.
Main: Fixed Eriko's Voice clips not playing when she gets hurt or dies. Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead. Since V1.9, The Minigun was buffed so it only uses one bullet per shot, and with the ammo pickups for it still giving you tons of ammo for it, It was too good of a buff indeed. It was nerfed a little bit to go back to using four ammo per shot. The 'I am Heavy Weapons Guy' Line upon selecting the Minigun is now louder a little bit. The Shotgun now fires faster. The Alien Rifle now pulls out a little bit faster. The Quad Missile Launcher is now a little bit faster on selecting and firing. Alpha Guns: Fixed the Tomahawk turning into the Knife upon using the main firing mode while having the Berserk Pack. The Alpha Pistol no longer fires two bullets at once. The Alpha Pulse Rifle can now only fire Pulse Projectiles. It can no longer fire bullets. It no longer fires two of them with one pull of the main firing mode button, too. The Alpha Minigun uses 3 Ammo per shot now. It however now has the 'I am Heavy Weapons Guy' Line upon selecting it, though. Fixed the Alpha Alien Rifle reseting to parts of the ready animation when idling for a few seconds. It now uses 5 Ammo per shot just like it's final counterpart does. Toned down the Max Ammo Holding Rate for the Minigun and Alien Rifle as having so much ammo for them would be a overkill. The Alpha Quad Missile Launcher, In it's homing upgraded form, now uses different sound effects instead of reusing the unupgraded ones, and now has a fire rate boost. The Lighting Gun's Shots now fly slower, and now has impact effects (Although it reuses the Impact effects from the Pulse Rifle as a placeholder for now). Moved the offsets of all of the weapons so they are hopefully not cutted off in 4:3 screen. Fixed the Alpha Fusion Cannon using no ammo for it's alt fire mode, and does not reset to the select animation after firing it. For the 'Alpha Guns only' Addon, The Pur-Lin now starts with one piece of ammo for the Tomahawk so he can throw it from the start. Posted by: Raffine52« on: April 22, 2020, 04:35:47 AM »Version V2.0.1 Released. Just a simple Bug Fix release: But the main point of this update is the Addons, which one of them got huge changes of their own.
Base: Fixed Eriko's Voice clips not playing when she gets hurt or dies. Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead. For the Addons, Two of them got updates. For the Music Pack: Fixed one of the tracks cutting short before it gets to the end. For the Alpha Weapons Pack, It was no shock that when I released it, It had some issues and missing content all around. This caused me to work on it more, and after a few days, I released a new update, AKA The 'What if I didn't Rushed it' Edition. This Update is to fix up the issues and add in some stuff that was missing back in it's original release. This Version now uses the Edited Build as a base, making it the first mod to do so. Fixed the 'Unused as for yet' Alpha Items overwriting the Key HUD Sprites. Updated the Kill Messages for most of the weapons. The Tomahawk can now be thrown. The Prototype Minigun can now be upgraded to the Death Machine. The Prototype Quad Missile Launcher can now be upgraded to the Homing Quad Missile Launcher. The Prototype Fusion Cannon now has a alt fire. For some weapons, you no longer get full ammo upon picking them up. All of the Alpha Weapons now use the Alpha Pistol Pickup sound. The Prototype Rifle now has the correct Pickup Sprite. EDIT: The Alpha Weapons Pack has been updated. Fixed the Homing Prototype Quad Missile Launcher playing the put away animation on a loop if you try to switch weapons. Updated the HPQML Upgrade Kit Pickup sprite. Ammo Pickups are added back. Due to the Ammo Pickups being added back, Picking up Alpha Weapons no longer gives you full ammo. Fixed the Alpha Shotguns able to use Fire Shells unlimitedly. And I made a new Addon, Called 'Alpha Guns only'. What this Addon does is that the Spawners only spawn Prototype Weapons/Ammo. Starting with this post, Download links will now lead to the Folder of the following mod where I store all of the latest releases and updates. This allows me to update the files without having to repost the links everytime. EDIT 2: The Enemy mod has been released. For now, All it does is to make the Doom Enemies use weapons from Turok 1, But it does include the T1 death sounds for the Zombieman and Shotgun Guy. Download: https://mega.nz/folder/PQ1kCI4A#gR1dDf2Gf8sAHxHHmwBDAw Posted by: Badger« on: April 19, 2020, 04:42:57 PM »Thanks so much! Neat how Turok was turning out back then, they seemed to have very few changes in-between the beta to the release, besides aesthetic differences and that purlin attack.
Posted by: thebestmlTBM« on: April 17, 2020, 05:43:03 PM »Edited Build verision is here
http://www.mediafire.com/file/3ezz0tdcrwzq7qk/Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3/file Posted by: Raffine52« on: April 17, 2020, 03:48:01 PM »The Alpha Weapon Addon has been updated: Now all of the weapons are there, But however because I want to get it out ASAP, I decided to make nearly all of the weapons use the same Ammo types as they did in the E3 1996 Beta.
Enjoy, I guess. Download: https://mega.nz/file/HFk3UDAT#wqYnS4CI1q2RaxqPkPPW-dyE5VzBWIg34fdPjMaBHFk Posted by: thebestmlTBM« on: April 06, 2020, 01:40:55 PM »Posted by: Raffine52« on: April 06, 2020, 03:56:33 AM »Version V2.0 has been released. How you are all enjoying the Overhaul? Good? Yeah, Because here comes a new Version release that fixes some issues and adds in more things on top of that. Originally V1.9.1, This was turned into the next version release as it is little more than just being a hotfix release.
Fixed the Ultra Health Pickups unable to be picked up. Buffed the Tek Arrows. I also brought over the Extra 5 Damage when the Bow is fully pulled thing from my T3 Weapons in Doom Mod. Buffed the Explosion Shells a little bit. Added in the missing sound effect when picking up some weapons/items. Renamed TF2Heavy to TK1Heavy so it can play nice with AEOD. Fixed the Alien Infantry having Tal-Set's Voice. A New Warrior Has Entered the Ring: And it's Eriko from Persona 1! The Longhunter is removed in this version, but at least there's a Addon that adds him back to the roster. Shortened the help screens. Changed up the weapon order around. Pulse Rifles can now spawn in the Chaingun spots. I also finished the Auto-Taunts and Music Pack Addons as well. The Former adds in the Taunts for both Camp, Heavy and Tal-Set (No Eriko for now), while the Latter plays tracks from Turok 1 in the levels (Includes N64/PC/GB Versions) Sadly, No new update for the Removed and Leftover Stuff (AKA Alpha Guns) Addon yet, But it will come soon, hopefully. Download: https://mega.nz/file/OYdQkKoD#VFk8pvkEyQfjkbkt-vtcTViaSLZ9viwifHvpZgzu7yw Download (Edited): https://mega.nz/file/LJlnFApa#oZO5z8m9LiJxsKaxW15wMDeilrpBu6issVUfTWsMMtY Auto Taunts: https://mega.nz/file/iM8XFYiI#GYGC6iWjBez_STQ_R1zCuReQLYI3UcJ1MAst0OBNGnI Music Pack: https://mega.nz/file/bRtBUQba#qhDjVbAfBNxMhpaKax5Y9cIP13YoTgCEK99vDQGIvk0 Restore Longhunter: https://mega.nz/file/Cc0DUKYK#C-IGLN-25F8a3pyONBqhyf0o0dfa9K00DU49kY3BnDA EDIT: Have to update the Main Version to include the Pulse Rifle spawning in Chaingun spot thing. Just a very small hotfix, I guess. Posted by: thebestmlTBM« on: April 02, 2020, 03:00:17 AM »What means "edited"?It means made more like the actual game in comparison. Also added in the compatibility for other mods like Brutal Doom and Beautiful Doom. Posted by: Nutshot« on: April 01, 2020, 07:45:32 AM »What means "edited"?
Posted by: thebestmlTBM« on: April 01, 2020, 06:46:20 AM »And the Edited Build Version is done as well.
http://www.mediafire.com/file/vklmhknw2eqskma/Turok1GunsInDoomV1.9.pk3/file http://www.mediafire.com/file/5jslnrtuuviq8wn/Turok1GunsInDoomN64Sounds.pk3/file So.. yeah the thread is still alive, he's just been working on weapon mods and stuff. Though the Alpha Guns Add-On will be coming soon. Posted by: Raffine52« on: April 01, 2020, 02:44:28 AM »Finally, It's back. The V1.9 Overhaul is finally released. After being left in the dust for a really long time while other Turok Weapon Port Projects (Like Turok 2, Rage Wars and 3) get updates week by week while Turok 1 is left on the wayside, It's back with an overhaul update of it's own, and not a shitty one. Make demons extinct. Once Again!
Sadly, due to lack of ideas for the Trailer, I have to delay it until I get enough ideas for it. Anyways, Here are the changes: The Biggest change of them all is that almost all sprites (mostly the weapons) has been redone, to get rid of the odd lighting and other problems. This allows more weapon animation frames and some weapon details to be seen in this version, Like the Drum cycling to the next shell on the Auto Shotgun, Flashes for some of the weapons that didn't have originally, Spinning barrels on the Minigun, and much more, which the last Versions didn't have. A few new Playable Characters are added, Like the Alien Infantry, Pur-Lin, Campaigner and Longhunter. If you don't wanna play as the Dinosaur Hunter himself, These Characters are for you. Oh, yeah, and I added in a bonus character you might already know from my Rage Wars Weapon Mod, and you know who it is. Corrected Chronoscepter's name from 'ChronoScepter' to 'Chronoscepter'. It also now has the correct put away animation, Instead of playing the pulling out animation backwards. The Knife has some little changes: When Berserk is picked up, It no longer has the old Double Swing Animation as it's only animation as it did in the old versions, and it attacks a little bit faster. Auto Shotgun's Shells now fly out of the Drum instead of the front of the gun's barrel. Minigun now has the Faster fire rate and now only uses one ammo per shot. Also, when you pull it out, Sometimes you will hear what reminds you of... Alien Rifle now has a Idle Animation, And while the shots before they go boom does less damage, the explosion itself now deals more damage. Quad Missile Launcher's Rockets now make smoke once they are fired. The Particle Accelerator has been disabled as I am unable to get a cleaner recording of the weapon at the time, And because the weapon still fires just like the Alien Rifle even with the buffs it had. However, The weapon will be added back at some point. Fusion Cannon has a longer idle animation, and the time it takes before it fires is made longer. To make up for it, It now does more damage. Changed A_Playsound (From 'Weapon') to A_PlayWeaponSound on all of the weapons. I will try to see if it goes. Added in the T1 Styled Items, Replacing the Doom ones. Chainsaw Spots no longer spawn Mortal Wounds, Instead they spawn Tek Bows. Added in the missing land voice sound when playing as Tal-Set. Added in Alt Look Ammo Pickups for the Box of both Normal and Explosion Shells. New Title, Credit, Win and Lose Screens, Replacing the old ones. When in Deathmatch, When getting to the Results Screen after a match, The Underwater theme will now play, Instead of the HUB Theme as it was in the old versions. Cell Spawner Spots now only spawn Small Cell Pickups. The Taunt System has been removed. Replaced the big ammo HUD Icons with the Smaller ones from the Edited Version. Fixed the Small Cell and Large Cell Pickups using the wrong sprites. While playing, You can press F1 to bring up the Manual from the N64 Version. You can read about the stuff, weapons, and even a comic in it! Turok 1 Style Cheats are imported. Download: https://mega.nz/#!rMlDULIQ!Ts972aHUj6D9e2MCMGc6mSti_p6K7ObF0nz_VXtbhk8 I also updated my N64 Sounds Addon with a few changes: The Title Screen is now N64 Style. The Music is now the N64 Version of the HUB Theme. Download: https://mega.nz/#!rJkzGZQD!hU6fTIcY26RnrONT5uCaVmBX534mgzR9RKyvKyFQH5Q Posted by: FireSeraphim« on: August 15, 2019, 10:05:47 PM »@Raffine52: Care to show some common courtesy, Raffine52? Because the fifth to ninth screenshots of your opening post on this very thread + the period between 0:25 and 2:48 of your Danielle trailer for your Turok 3 Weapons mod takes place in my in-hiatus "T-Style - Demons in the Mist" mod. Now I don't mind you using my levels to showcase your weapons mod but would it kill you to post a link to the ZDoom Forum thread for T-Style or even acknowledge that you used my mod to showcase your mod? I mean I cannot help to fear that you might try something as disingenuous as passing off my level design work in T-Style as your own when you fail to even link or acknowledge that you used my mod to showcase your mod. All I'm asking is that you demonstrate some integrity and link my work.
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