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Topic Summary

Posted by: Dinosoide
« on: April 11, 2025, 02:11:36 PM »

Greetings! Could you guide me on how to run additional add-ons? I’m particularly eager to try the Alpha and Beta weaponry. Although I attempted to load the base add-on along with the Alpha weapons simultaneously, the game still defaults to the base mod.  :campaigner:
Posted by: Raffine52
« on: September 12, 2024, 02:43:13 AM »

V2.4 Has been released! AKA The Refinement update. After getting the 3D Model Update out as early as possible, There are some rough edges I was going to fix, But I decided to take a long break from it before after releasing it. Now it's the time to smooth these rough edges out with this mini-update.

Main Mod:

Added Animated Texture support for models that were made for them that lacked them originally, So they are no longer stuck in just one texture.

Characters:

For James Bond 007, He now has his PP7 instead of starting with T1's Pistol. It works the same as the Pistol, With the only change being the model and sound.

Weapons:

Knife: Fixed the berserk state still calling for sprites that were removed that causes the Model to Disappear.
Assault Rifle: Buffed the damage a little bit.
Quad Missile Launcher: Moved the Viewmodel to be closer to the Original Game.
Particle Accelerator: The Shots now have Blast Damage, Based off of how Cow's T1 Weapon Port for T2 did. Also, the Lights on the Weapon continue to animate even when it's charging up, and it charges up much faster.

Made the moving parts on the Minigun's Barrels/Auto Shotgun's Drum move again.
For Weapons that have Two Ammo Types, they can now be switched instead of having both be usable at the same time.

Items:

Made the Large Cell and Fusion Charge Pickups Larger.
Added a Ammo Pickup for the Chronoscepter.

Also, I made a new addon: Zan Patch, Which makes some small changes (Shockwave having it's viewmodel be closer, and the Fusion Cannon being removed)

Download: https://www.mediafire.com/folder/60i94zzv30f1f/Turok_1_Guns_in_Doom

EDIT: For these who want the sprites, The Legacy Version has been released! Back when V2.3 was released, The sprites were replaced by 3D Models, Which made it widescreen friendly, alongside other improvements. But what if you still want the sprites for the following reasons: Either you are playing on software, are playing on a low end PC, or are playing on the Phone? Well, There's a perfect answer for all of these: The Legacy Edition! What this Edition is that It is based off of V2.2 (Before the 3D Model Update), But it includes the improvements from later versions after V2.2, and even keeps some of the things that were dropped from the Main Version, like the Akimbo Pistols. But other than that, It's the same mod gameplay wise, So wanna blast some demons on the go or are on a budget? Legacy Edition has you covered. Also, Some addons that were made with Sprites in mind also work with the Legacy Version (Which is why I moved them to that folder). The Download can be found on the same link as the Main Version is hosted in.

For the Features of LE, This Edition uses V2.2 as a base, But the following things from later versions were included:

- Fire Rate Changes.

- Bullet Puffs has GL Light Support.

- Bow's Arrows Having Tracer Effects.

- Particle Accelerator's Blast Damage.

- Ammo Type Switching.

- Bug Fixes (Like Big Tek Arrows Pickup not being in any of the spawners)

- Improved Effects.

- James Bond having the PP7.
Posted by: Raffine52
« on: December 13, 2023, 02:29:27 AM »

V2.3 has been released! AKA The 3D Model Update. The Last of the 3D Model Overhauls for the Turok Weapon Project (For now) comes early instead of next year, As this mod now gets the 3D Model treatment that Turok 2/3 Weapons has gotten. Since I wanna get it out as early as possible, It does not have a Trailer, and nearly all the Items remain in sprite form for now.

Main Mod:
Like the two last Turok Weapon mods that came before it, The Mod now has 3D Model Support, But partly. Most of the Items remain in sprite form for now.
Tal-Set and Campaigner now have 3D Models, But others remain in sprite form for now. Later, I will make The Alien Infantry be in 3D and bring back some characters that were removed before.
Added brightmap support.

Weapons:

Bullet Puffs now has GL Light Support. Still no GL Lights for the Particle Accelerator, Fusion Cannon and Chronoscepter, Though (These will be saved for a later update, just not this one).

Bow: The Arrows now have a Tracer Effect, to make them easier to spot.
Pistol: Akimbo Pistols was removed.
Shotgun/Auto Shotgun: Explosion Shells now explode like they do in T2 Weapons in Doom.

The Assault Rifle and Shotgun now has a faster fire rate.

Items:
Fixed a long-standing mistake of the Big Tek Arrows Pickup not being in any of the spawners.
Posted by: Raffine52
« on: March 10, 2022, 01:31:11 PM »

After about Two Years of no updates, Turok 1 Guns in Doom finally returns with a V2.2 update! A long awaited update with many needed changes.

"You wedge the pickaxe under a corner of the lid and push hard. It lurches open with a groan,
and a blast of dank air howls out of the opening. Slate steps lead down into a dark void below.

Descending into the blackness, you light a lamp and see that the walls are encrusted with carvings,
fossils, and bones. As the last rays of light from the entrance recede behind you, a stone floor appears
and the passage widens. You are now standing in a chasm filled with the skeletons of long-dead creatures.

You reach down and pick up a human skull. Its surface is riddled with lacerations that look like tooth marks.

Something growls behind you."

Added a Intermission picture and music. In Turok 1's case, I used the old Winning picture for it.
Enemies now draw blood upon being hit by Bow's Arrows.
After many years of being left out of the mod since V1.9, The Particle Accelerator finally makes a return. It can now charge correctly instead of being just for show, and it is no longer a Alien Weapon clone.
The Alien Rifle has been renamed to Alien Weapon. The Actor name for it is still called 'TK1AilenRifle', but that's to make it closer to the remaster.
Eriko has been removed from the roster. In her place is James Bond 007.
Improved Weapon Effects.
Added GL Light Support. However, The Particle Accelerator, Fusion Cannon and Chronoscepter are still missing GL Lights, but I will add these in a later update.
Removed some old files from years ago.
Nerfed the Knife as it did way too much damage.
Buffed the Fusion Cannon, And the Player can no longer damage themselves with it.
Changed up the way the Pulse Rifle's Projectiles look.
Scaled down some items.
Bow's Arrows now fly slower.
The 'Select Class' screen now says 'Select your Character'.
The Character Icons are now smaller.
Removed one of the remains of the old sprite set from the Quad Missile Launcher.
Doomguy has been added, replacing Pur-Lin by default.
Moved down the logo so you can see the whole thing.
You can now Akimbo Pistols for double the firepower.
Moved the Shell Actors to the Effects Text File.
Bullet Impacts and Blood Effects are replaced with the ones based off of Turok 1.
Added in the Console Background.
The Mod's name is now shown while GZDoom/Zan is loading up.

The Alpha Guns Addon has also gotten a big update of it's own, too.

Included all of the improvements and changes V2.2 brings (Improved Weapon Effects, GL Light Support, and some Weapon/Item Changes).
Nerfed the Alpha Knife as it did way too much damage.
Alpha Bow's Arrows now fly slower.
Renamed some sprites so it does not show the wrong sprites for the new added in things from the base mod.
The Prototype Pulse Rifle has been changed completely: Instead of working the same as the Pulse Rifle, It Is now a Sniper Rifle Type Weapon that fires Fast Projectiles with a Tracer behind them. It also has it's own firing sound as well.
The Lighting Gun has been overhauled: Instead of firing fast Projectiles, It instead fires lighting that has limited range.
Done some unlisted changes on the Beta Fusion Cannon, I did however listed two of the changes I remembered: It now only has one Firing mode, And removed parts of the background on the firing sprites.

Trailer:


Download: https://www.mediafire.com/folder/60i94zzv30f1f/Turok_1_Guns_in_Doom
Posted by: Nutshot
« on: October 04, 2020, 04:56:07 PM »

Perfect, thanks for the reply :feather:

Your welcome (if that what meant to me). :)
Posted by: thebestmlTBM
« on: October 03, 2020, 10:06:15 AM »

There is. it's called "Brutal Doom Monsters Only"
Posted by: Nutshot
« on: October 02, 2020, 07:03:50 PM »

Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/weapons/tk1betabow.txt" line 91:
Parent type 'TK1Arrow' not found in TK1BetaArrowSlow
Attempt to get invalid state PickupAmmo from actor TK1BetaDeathMachine.
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 35:
Replaced type 'Minigun' not found for TK1MinigunSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 50:
Replaced type 'Grenadelauncher' not found for TK1GrenadeLauncherSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 66:
Replaced type 'Railgun' not found for TK1RailgunSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 80:
Replaced type 'BFG10K' not found for TK1BFG10KSpawn

Probably better to use the Bolognese Mod instead of Brutal Doom itself.
https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20
It´s the official Gore Mod from Brutal Doom, and is stated to be compatible with any weapon mod.
I didn´t tried it out yet.
Posted by: Raffine52
« on: October 02, 2020, 05:56:19 PM »

Any specific version? Can you provide me with a link for the beta weaponry?

Any Version works.

And the download link in the first page has a folder which contains the beta weaponry addon.
Posted by: Dinobot
« on: October 02, 2020, 05:35:35 PM »

Any specific version? Can you provide me with a link for the beta weaponry?
Posted by: Raffine52
« on: October 02, 2020, 05:29:00 PM »

Is it possible to play it with Project Brutality?

Yeah, you can.
Posted by: Dinobot
« on: October 02, 2020, 08:24:54 AM »

Is it possible to play it with Project Brutality?
Posted by: Raffine52
« on: September 16, 2020, 03:50:57 AM »

V2.1 And the Alpha Guns Addon Update has been released! While you are all waiting for the Turok 2 Weapons in Doom Overhaul, Here's a quick update to fix some annoyances.

Main:
Fixed Eriko's Voice clips not playing when she gets hurt or dies.
Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead.
Since V1.9, The Minigun was buffed so it only uses one bullet per shot, and with the ammo pickups for it still giving you tons of ammo for it, It was too good of a buff indeed. It was nerfed a little bit to go back to using four ammo per shot.
The 'I am Heavy Weapons Guy' Line upon selecting the Minigun is now louder a little bit.
The Shotgun now fires faster.
The Alien Rifle now pulls out a little bit faster.
The Quad Missile Launcher is now a little bit faster on selecting and firing.

Alpha Guns:
Fixed the Tomahawk turning into the Knife upon using the main firing mode while having the Berserk Pack.
The Alpha Pistol no longer fires two bullets at once.
The Alpha Pulse Rifle can now only fire Pulse Projectiles. It can no longer fire bullets. It no longer fires two of them with one pull of the main firing mode button, too.
The Alpha Minigun uses 3 Ammo per shot now. It however now has the 'I am Heavy Weapons Guy' Line upon selecting it, though.
Fixed the Alpha Alien Rifle reseting to parts of the ready animation when idling for a few seconds. It now uses 5 Ammo per shot just like it's final counterpart does.
Toned down the Max Ammo Holding Rate for the Minigun and Alien Rifle as having so much ammo for them would be a overkill.
The Alpha Quad Missile Launcher, In it's homing upgraded form, now uses different sound effects instead of reusing the unupgraded ones, and now has a fire rate boost.
The Lighting Gun's Shots now fly slower, and now has impact effects (Although it reuses the Impact effects from the Pulse Rifle as a placeholder for now).
Moved the offsets of all of the weapons so they are hopefully not cutted off in 4:3 screen.
Fixed the Alpha Fusion Cannon using no ammo for it's alt fire mode, and does not reset to the select animation after firing it.
For the 'Alpha Guns only' Addon, The Pur-Lin now starts with one piece of ammo for the Tomahawk so he can throw it from the start.
Posted by: Raffine52
« on: April 22, 2020, 04:35:47 AM »

Version V2.0.1 Released. Just a simple Bug Fix release: But the main point of this update is the Addons, which one of them got huge changes of their own.

Base:

Fixed Eriko's Voice clips not playing when she gets hurt or dies.
Reverted the Pulse Rifle spawning in chaingun spots back. I am going to test it and see if it spawns on the RL spots instead.


For the Addons, Two of them got updates. For the Music Pack:

Fixed one of the tracks cutting short before it gets to the end.


For the Alpha Weapons Pack, It was no shock that when I released it, It had some issues and missing content all around. This caused me to work on it more, and after a few days, I released a new update, AKA The 'What if I didn't Rushed it' Edition. This Update is to fix up the issues and add in some stuff that was missing back in it's original release.

This Version now uses the Edited Build as a base, making it the first mod to do so.
Fixed the 'Unused as for yet' Alpha Items overwriting the Key HUD Sprites.
Updated the Kill Messages for most of the weapons.
The Tomahawk can now be thrown.
The Prototype Minigun can now be upgraded to the Death Machine.
The Prototype Quad Missile Launcher can now be upgraded to the Homing Quad Missile Launcher.
The Prototype Fusion Cannon now has a alt fire.
For some weapons, you no longer get full ammo upon picking them up.
All of the Alpha Weapons now use the Alpha Pistol Pickup sound.
The Prototype Rifle now has the correct Pickup Sprite.


EDIT: The Alpha Weapons Pack has been updated.

Fixed the Homing Prototype Quad Missile Launcher playing the put away animation on a loop if you try to switch weapons.
Updated the HPQML Upgrade Kit Pickup sprite.
Ammo Pickups are added back.
Due to the Ammo Pickups being added back, Picking up Alpha Weapons no longer gives you full ammo.
Fixed the Alpha Shotguns able to use Fire Shells unlimitedly.

And I made a new Addon, Called 'Alpha Guns only'.

What this Addon does is that the Spawners only spawn Prototype Weapons/Ammo.

Starting with this post, Download links will now lead to the Folder of the following mod where I store all of the latest releases and updates. This allows me to update the files without having to repost the links everytime.

EDIT 2: The Enemy mod has been released. For now, All it does is to make the Doom Enemies use weapons from Turok 1, But it does include the T1 death sounds for the Zombieman and Shotgun Guy.

Download: https://mega.nz/folder/PQ1kCI4A#gR1dDf2Gf8sAHxHHmwBDAw
Posted by: Badger
« on: April 19, 2020, 04:42:57 PM »

Thanks so much! Neat how Turok was turning out back then, they seemed to have very few changes in-between the beta to the release, besides aesthetic differences and that purlin attack.
Posted by: thebestmlTBM
« on: April 17, 2020, 05:43:03 PM »

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