Finally, After about 9 months, V2.5 has finally been released! AKA The other IDTech1 game support Update. Yes, Tal-Set thought: 'Why not travel to Other IDTech1 games?' And so I made it happen. Oh, and finally, a mod menu that makes the N64/Remaster Sound Addons totally obsolete (although mostly, since the Zan Version does not have a mod menu, and same with Legacy Edition, meaning I still have to keep these addons around). Also the update where the weapons come into almost full shape.
Also, I made a change to the Info for the Mod:
"The mantle has been passed. You've become Protector of the Earth. You are now Turok: Dinosaur Hunter. Make hell/serpent riders extinct. Again!"
Turok 1 Guns in IDTech1 (And Before the V2.5 update, Turok 1 Guns in Doom) is a Mod that I Started working on February 7 2018, and was released in February 13, 2018. That's many years since It was first released, and since then, It has gotten updates throughout it's life cycle, With the V2.3 Update bringing in 3D Models to the Mod, and V2.4/V2.5 improving things further.
How this was made? I was playing GZDoom, And out of my mind thinking I can play Doom 64 Levels using Weapons from Turok 1, And so, I made this. Weird thought, isn't it? Of course It was my teenager self having some nice thoughts here and there, but still.
The Goal of this Mod is to recreate the weapons from Turok: Dinosaur Hunter to GZDoom/Zan, With some touch ups here and there. Originally the mod covered just Doom, But the V2.5 Update extended it to Heretic and Hexen (With Strife support coming later).
Main Mod:
Added Heretic/Hexen Support. This is a big one, Since both games handle their item placements differently than Doom does. Since most of the Items the two games had are either for their original characters/gameplay or won't fit the scope of the mod, Most of them are replaced with Weapon/Item Pickups or Doom's powerups, and in Heretic's case, Quad Damage. The only ones that remain are Boots of Speed, Chaos Device and Wings of Wrath. It is possible to play the two games before in older versions, But the fact that none of the weapons/items are replaced makes it so only cheats can be used to gain the mod's weapons: This update fixes that so players who want to play fair can play through both games and their level mods without having to use their all weapon codes.
Added a Mod Menu. This was originally for Turok 2 Weapons in Doom, But since I was a beginner at this at the time, I couldn't import it into that mod. It took me some months and my mind thinking about it that I would try again, This time for something simple like T1 Weapons in IDTech1. Although there's only a few settings to change, There are some that get the job done:
Weapon Sounds: Choose if you want either N64, PC, or Remaster sounds of the Weapons (Item Pickup and other sounds remain unchanged)
Can Chronoscepter refill it's ammo: Choose if you want it to refill it's ammo or not, It is best used when using the Chrono Pieces addon, since it's ammo won't spawn when that addon is being used
Since It now supports other games other than just Doom, The mod's name is changed, Before, it is called Turok 1 Weapons in Doom, now it is called Turok 1 Weapons in IDTech1. Not all cases of the Title has been changed: In most cases, It is still called by it's original title, And only the mod name upon loading up GZDoom/Zan calls it by a new name.
Characters:
Tal-Set: Added a Falling scream and Surfacing from Water voice clips.
Replaced Alien Infantry with Joshua Fireseed, Finally re-adding the Turok 2 Voice that was added all the way back from V1.1.
Weapons:
Normal Arrows and Tek Arrows now fly like a arrow should. No more arrows that fly like a bullet!
Tek Bow: Tek Arrows now deal 25 Damage on a hit instead of 31. Blast Damage is also nerfed to 100 instead of 200, But the blast zone is buffed. This makes it so while it can still two hit kill Cacodemons, It can no longer two shot Hell Knight Tier Health enemies. Also, Normal Arrows can no longer gib enemies.
Pistol: It now does one extra damage, like the AR does.
Explosion Shells has gotten a nerf: Doing 29 Damage instead of 50 on hit, 75 Blast zone damage but a bit larger blast zone.
Auto Shotgun: Fixed the sound not playing when switching Ammo Types (mostly since I forgotten to change the sound effect which was a holdover from T2 Weapons in Doom)
Assault Rifle: Changed up the fire animation a little bit. Also, Now does 11 Damage (Alongside the Pistol)
Grenade Launcher: Buffed the Blast Zone and damage.
Quad Missile Launcher: Restored original ammo usage to 4 and max ammo to 24. (48 with backpack).
Minigun: Buffed the damage from 10 to 14. Also, I was going to make it so the voice clip would only play while using Heavy Weapons Guy, instead of any character, But I couldn't import it at the time of release, So it is disabled for now (The Hot-Fix release would include it)
Alien Weapon and Particle Accelerator's Pickup Model lights now animate.
Chronoscepter: The weapon has a pickup sound of it's own. Also, It's Trails are now more notable.
Added the Warthscepter, The only new weapon in V2.5. It is a lighting gun type weapon that shreds things in it's path, uses it's own ammo and can't be refilled. It spawns in Hexen instead of the Chronoscepter and Fusion Cannon (And also in Doom via a rare chance and in Zan via BFG10k placement). It also only appears in both the Main Mod and Zan Version: It does not appear in Legacy Edition.
Shotgun, Auto Shotgun, Minigun, Assault Rifle and Grenade Launcher now have a blank light black (Gray in GL and minigun's cases) texture instead of a refection texture, So they don't look too funky.
The Shell Casings now use sound effects from Turok 2 (Which is unused from that game).
Added Explosion Shell Casings (Which are just the casings colored in Red, again from Turok 2) when both Shotgun/Auto Shotgun use Explosion Shells (Originally the shells wouldn't fly out of the gun in the Original game and in the mod before V2.5).
Grenades now has bounce sounds (Taken from Rage Wars).
Pulse Rifle no longer spawns in the RL Spot.
Re-added Fire flashes to the bullet weapons.
Edited the Modeldef of all of the weapons to have the viewmodel placement be closer to the Original game's.
Items:
The Keys now has 3D Models in place of the original 2D Sprites. Also, the key actors are now in their own file instead of being part of items.txt file.
Misc:
Restored the Help Screens.
Coverted all the sprites that were still in Doom's Pic type into a PNG, Mostly so they remain looking just right in the other games other than Doom.
Cleaned up some text files.
Added Chronoscepter pieces, but they are unused in the base mod itself, but used for the Chrono Pieces Addon.
Also, The Zan Version of this mod has been released. Due to the changes the mod menu brought, This meant the main mod can't be loaded up in this update, So my fix is just make a Zan Version for it. While keeping most of the changes from the Original Version, It has differences to fit the limitations of Zan and my coding skills: N64 Sounds only, Fusion Cannon is a sprite, and no mod menu.
New Addons has been released to go along with this update: Which is Amiga Music Pack (Credits to TBM for it), Toned down effects, Chronoscepter Pieces and Castlevania music pack (Which is entirely SOTN).
The Legacy Edition has also been updated, having most of the changes from the current version. Of course, Only the main mod has Heretic/Hexen Support, while the Zan and Legacy Editions remain Doom only (For now).
Download:
https://www.mediafire.com/folder/60i94zzv30f1f/Turok_1_Guns_in_Doom