by Raffine52Current Version: 1.8 (REBIRTH EDITION)What's this? Another Doom Mod featuring Turok?
Yup, and this time it features Weapons from Turok 2: Seeds of Evil. but with Multiplayer Weapons like the Crossbow and the Assault Rifle
Anyways Turok 2 MP Guns in Doom is a Doom Mod that Raffine52 started on July 6, 2017, But No Work was done on it until November 7, 2017 Where it Started Development.
The Goal of this Mod is to Port over much Of Turok 2 64 MP into Doom, Which Includes Weapons, Items and Healths. However, A few Weapons will be not like the Original in terms of it's Firing Modes, As seen with the Bore, Torpedo Launcher and Charge Dart. He also Started Two Expansion Packs: One which includes New Weapons and Restored Items where they are Dropped in the Core Mod, And Another one Which Includes new Weapons. Both Expansion Packs Required The Core Mod to Play: Otherwise They Won't Launch. You can play the Core Mod without the Expansion Packs if you so Like.
UPDATE Ver. 1.8 (REBIRTH EDITION)LINKhttps://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQEdited Build Versionhttp://www.mediafire.com/file/alpl4pqz2ozculx/Turok2MPGunsinDoomV1.8B.pk3=The Add-ons=EXPANSION PACK Vol. 1 (v1.3)https://mega.nz/#!6Yky2CwD!zRdAaIo4wjhiogxcVpBB2Za4kuUyllE19MlgwH-HAIQEdited Build Versionhttp://www.mediafire.com/file/s1hmwd3g2wmudg4/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.3B.pk3EXPANSION PACK Vol. 2 (v1.4)https://mega.nz/#!vAdlFDZa!v26cLt-C1sLI9iwavnQj40wD6II9LVC5eqiMvPznpmIEdited Build Versionhttp://www.mediafire.com/file/5c17cxha71e30i2/Turok2MPGunsinDoom_ExpansionPack2EyeofTruthV1.4B.pk3TRAILERSEXPANSION PACK VOL. 1by Raffine52
EXPANSION PACK VOL. 2VIDEO COMING SOON!
STORYOne Day, While C-Sha Is playing Doom when B-Sha Walks in...
B-Sha: "I have a great idea! Let's take our weapons and put em in Doom!"
C-Sha: "No way! Most of our weapons are inferior for that game!"
K-Sha walks in, Having played Turok 2 MP For so long...
K-Sha: "These are from the dinosaur game's sequel though, C-sha!"
C-Sha: "Oh! In that case, that's an awesome idea since it even adds torpedoes for underwater combat and harpoon guns!"
B-Sha: "It even has super grenade launchers which make mine look weak in comparison!"
K-Sha: "It even has the Cerebral Bore to make sure enemies dead by sawing out their skulls and literally blowing their brains out!"
C-sha: "Yeah..... We'll leave that weapon out..... Too gross."
And so, They got to Work, With B-Sha, C-Sha and K-Sha Working on Different Parts of the Project. After Getting much of it Done, They Set up a World for The Turoks to Enter, Which is the Doom World. And so, It Begins...
WEAPONSCrossbow: Not much good against superior firepower, but at least you have Unlimited Ammo. "Cheated with the infinite ammo code did we, B-Sha?" - C-Sha
Charge Dart Rifle: Lots of fun, but not very damaging. It fires an electrified dart, And Makes use of its ricochet properties. Remember that it can fire around corners. It does 5 HP damage.
Firestorm: Think of the minigun from T1 or the chaingun from Doom on steroids. As its name implies, it lays down a lot of bullets in the general direction of where you fire. Each round does little damage (based on range), but we're talking about a _lot_ of rounds here.
Assault Rifle: This one isn't quite as bad as the Klobb from GoldenEye, but it's not the best you can do either. It fires quick 3-round bursts (like the Mag 60 in 1P).
Plasma Rifle: Has a sniper mode, just like the 1 player weapon, Sniper operation is the same; It's a bit slow and clunky. You stand a real good chance of having someone sneak up and frag you while you're stuck in sniper mode. It fires a bit slow, but it does decent damage.
Cerebral Bore: Everyone loves this gun. This is a one-shot only, so make it count, Unless you have a Backpack. Fires up a Bore that Acts like a Warhead that can Waste Enemies at it's Range.
Grenade Launcher: As you may have guessed, it fires grenades. Grenades will bounce off of walls and floors, and even back into your lap. Your own grenades will hurt you, so do be careful. This is an excellent weapon to use if you need to flush someone out of hiding, or harass them on ledges.
Rocket Launcher: Probably one of the most useful weapons in deathmatch. A direct hit causes up to 35 HP damage. The beautiful thing about this gun is that 'close' does indeed count. If your shot lands near someone, it will take anywhere from 5 to 30 HP off their life. It is great for flushing out snipers or harassing people on platforms and ledges. Another fringe benefit is that direct hits throw enemies quite far into the air, relocating them off of small ledges.
Torpedo Launcher: 10HP damage, can fire through water barriers. This is a little jet propelled device that lets you move underwater fast (Not in this Mod), in addition to firing a pair of explosive torpedoes. The ammo count is for pairs of torps, or number of shots you get, not the actual number of Torpedoes you carry.
Harpoon Gun: Acts the Same as Crossbow, But does more Damage.
PREVIEWby Raffine52
EXPANSION PACK Vol. 1By Raffine52
SCREENSHOTS by Raffine52 (Not Finalized)NOTE THAT THIS MOD IS ONLY 4:3 SO IT'S NOT WIDESCREEN FRIENDLY!EXPANSION PACK Vol. 1So if you have feedbacks about this mod, leave a reply.
Related TopicTurok 2 Guns in Doom
https://www.turokforums.com/index.php?topic=590.0