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Topic Summary

Posted by: Dinosoide
« on: April 10, 2025, 07:54:24 PM »

Hello again, is your work still in progress?
Posted by: Raffine52
« on: October 19, 2019, 08:26:16 PM »

It's Back. After about half a year without any updates, V1.9 is out.

The Weapon Spawner Roles have been changed: The Plasma Rifle now takes the Super Shotgun Spawner spot: Firestorm takes the Plasma Rifle Spawner Spot, and Assault Rifle the Chaingun Spawner Spot.
Plasma Rifle's Shots can now do Blast Damage, And the Alt Fire Damage has been nerfed. Also, The Explosion Sprite is made smaller.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.
Bore moves slower, And can no longer Rip Enemies.
Some weapons has Blood come out of enemies when using them.
Fixed some bugs.
Backported a lot of the Stuff from Turok 2 SP Weapons's Latest Update: Player Characters, Items, Keys, and some improvements.
Replaced the Credits Screen with the one from Turok 2 SP Weapons.

Download (Original): https://mega.nz/#!jM9ERIbA!DBr1jAwu4AePUQOXHg6DhrB1bHcESMYQEXgURR5fC8E
Download (Edited): https://mega.nz/#!SNlwyIwI!pkwbceikfJdfAMwZFM1GsinkcflMfOgOLuvgnEdM1J0
Posted by: thebestmlTBM
« on: July 27, 2018, 07:18:38 PM »

Posted by: Raffine52
« on: March 21, 2018, 03:17:49 AM »

After about 5 Months since Release, Turok 2 MP Guns in Doom comes back for V1.7! Known as the Re;Birth Update, This is pretty much the Largest update for TK2MP Guns in Doom that brings the Mod on upon line with the Later Mods that I have Made, This Update Changes a lot of things, So This Mod does not show it's age:

Re-Recorded Almost all of the Sounds.
All of the Weapons now has the Weapon Switching And Weapon Up Animations.
Made the Torpedo Launcher Use One Ammo instead of Two.
Changed the AR's Accuracy and Fire Rate Again.
Plasma Rifle's Alt Fire now makes a Sound when it Hits Something.
Rocket Launcher now has More Animation Frames.
Bore Now Acts just like in the TK2SP Guns in Doom Mod.
Added in Weapon and HUD Icons from the PC Version of Turok 2 to Replace the old N64 Ammo Icons.
The Charge Dart Rifle now has the Shotgun Spawner Role, With the Assault Rifle taking the SSG Spawner Role. The Assault Rifle can still spawn in the
Shotgun Spawner Though with a 20 Chance.
Given the Claws It's Obituary Kill Message.
Updated the Taunt Button to be upon Line with the TK2SP Guns in Doom.
Renamed some of the Sprites. The Weapon Sprites are now in the Folders, just like how the Later Mods did.
Added 'Re;Birth' To the Title Screen.

Download: https://mega.nz/#!zRFVgTxD!g3fwT-HBcfLjoz7ToAKAgLRfF-TckeiqsJD76tCrMtw

BTW: Player Classes are Coming Soon!

EDIT:

Released a Hotfix for the TL Where it can't fire.

https://mega.nz/#!HNkhWZTS!3E7P5gdd5cI_HQyLA3XGyjcialpWgRrYiSmqt64qEOk

EDIT2:

Hotfix time.

Added the Win and Lose Screens from the T2 SP Guns Mod.
Claws no longer go into parts of the Ready Animation After firing it.

https://mega.nz/#!PB1WzSYR!Y01hJ22OkZh4CcN22Yxa_hvDl-sDJ8zu0X_s1pP42Mg

EDIT3:

More Hot-Fixes.

Fixed the Charge Dart's Shots not making a Sprite after it hits.
Crossbow's Shots now make a Bullet Puff upon hitting something.

EDIT4:

Hot-Fixes Released:

Plasma Rifle's Shots now has Fastprojectile for Improved Aiming.
Firestorm's Shots Now has Fastprojectile for Improved Aiming.
Fixed Charge Dart and Firestorm Shot's Offsets.

Download: https://mega.nz/#!PAlWHIJQ!Lj4EaZXTUK5BW0ZFCWe7zqMwbKCS4m6XjmjVDTTDvmE

EDIT5:

V1.8 Is Released.

Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Rockets now has Smoke coming out of it.
Unlimited Ammo Now works for the Torpedo Launcher.
Harpoon Gun's Spears now Disappear upon Hitting Something.
Fixed the Taunt Button Not working.

Download: https://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQ
Posted by: Rok
« on: February 04, 2018, 11:00:09 PM »

That was fun
Posted by: Raffine52
« on: February 03, 2018, 01:44:53 AM »

V1.6 For Core, V1.3 For EP1 And V1.4 For EP2 Released.

Core:

Added the Claws. Being the only Melee Weapon in this Mod, It makes up for it by dealing good enough damage.
Added in the Full Health Item, And a Very Rare Item that gives you Lots of health.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!GVcQzICS!yBdN6WinbX8T8ZVT-XgWs3uavVuXu_DaBqAZLQBwgio

EP1 V1.3:

Updated the Mod to Refect the Base Mod V1.6 Item Changes.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!6Yky2CwD!zRdAaIo4wjhiogxcVpBB2Za4kuUyllE19MlgwH-HAIQ

EP2 V1.4:
Updated the Mod to Refect the Base Mod V1.6 Item Changes.
Fixed the Homing Rocket Ammo Icon Having the Plasma Sniper Ammo Icon.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!vAdlFDZa!v26cLt-C1sLI9iwavnQj40wD6II9LVC5eqiMvPznpmI
Posted by: Raffine52
« on: January 14, 2018, 12:33:35 AM »

And following up with a V1.3 For EP2.

Fixed the Homing Rocket and Instaboom Having their Pickup Sprites Swapped.
Made the EXPRifle's Ammo Show up at a Lower Chance.

https://mega.nz/#!HA0wUKRb!EhExPH7n4V2fvVD-YvOOM0fwGrc-FuQf0i1P454tWdk
Posted by: Raffine52
« on: January 13, 2018, 07:51:43 PM »

V1.2 for EP2 Is Released.

Fixed the EP2 Weapons Having the Pickup Sprites from the Base Mod.

https://mega.nz/#!7N0jDJwJ!GfVZV5EyHU857CqB-6nbaVD3JYLDQq8mXCCfqQzxNik
Posted by: thebestmlTBM
« on: January 13, 2018, 08:42:55 AM »

Damage Type Edit Version link by me has been added (I think I learned something that's worth my time to do so  ;))
Charge Dart & Charge Beam has DamageTypes

Charge Dart Rifle = Lighthing (ww-diaz)
Charge Beam Rifle = Fire
Posted by: Raffine52
« on: January 09, 2018, 01:57:01 AM »

Updates for Both EP1 And 2 Are Released.

EP1: V1.2:

- This Update has Given the Ministorm Cannon it's Own Ammo Type due to how it Overshadows nearly Every Weapon in the Mod, As well as the Fact that It's Shares Ammo with the AR. With this Update, The Ministorm now has it's own Ammo, So Other Weapons can have a Chance in the Player's Hands.

- Spawners Now spawn Ministorm Ammo with a Low Chance.

https://mega.nz/#!WBUlhTxD!rNhNlTpG5YbsZkM14RMM-H0bCf9nrBlw04mfaeJZJyU

EP2: V1.1:

Updated the Spawners to Refect the Ministorm Cannon's Ammo Change.

https://mega.nz/#!nR9lxTAR!QHfbOGCNYurFU4KwesrHoTv58Kh0dZIIWHw2EpewCPE
Posted by: Raffine52
« on: January 01, 2018, 04:48:00 PM »

No Trailer for EP2 This time, But It's Released along with V1.5.

Core:

Buffed The Harpoon Gun, Torpedo Launcher and Brought the Charge Dart Rifle Back to It's V1.0 State.
Made the Torpedo's Shots and Explosions Smaller.

https://mega.nz/#!aRsRDDxL!P9HoVmxl45CbLdYL4K9c--z72fzSdsgcD2H6-7CH7Gg

EP2: https://mega.nz/#!XN0mXYaR!uxCX5JWkmKgnSxa2vSWAtfx7BZJ9e4VwT6aarodXczo
Posted by: thebestmlTBM
« on: December 30, 2017, 04:19:52 PM »


Explosive Assault Rifle for
Turok 2 MP Weapons Expansion Pack 2
Posted by: Raffine52
« on: December 18, 2017, 10:14:01 PM »

Will you ever add any easter eggs into the mod?

Yeah I will. Easter Eggs will be added in V1.5. Give me some ideas.
Posted by: Dinomite
« on: December 18, 2017, 02:56:20 PM »

Will you ever add any easter eggs into the mod?
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