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Topic Summary

Posted by: Raffine52
« on: February 10, 2022, 01:55:23 AM »

Hello, It's been a while! While the Base Mod hasn't been updated yet (I am still working hard on an update for Unreal Weapons: Raffine52 Edition as for now) I took some time to update two of the Addons for the mod, Plus I created a new addon:

Auto-Taunts:
Turok now only uses the Taunts from the Not For Resale Demo.
Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts.
Fixed one of Fireborn/EndTrail taunts not playing.

Japanese Voices Addon:
The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.

Kub's Mod Experience:
If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.
Posted by: thebestmlTBM
« on: September 13, 2021, 08:11:44 PM »

Edited Build Released

Core Edited Build
===========
https://www.mediafire.com/file/th0b5d5o7sdhzhs/Turok2GunsinDoomV1.2B.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Flamethrower Nerfed (Ammunition Consumption Reduced)
-Added the DamageType for some of the weapons for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
-Weapon amd Ammo Pickup Size reduced to an Actual Size

(Singleplayer Version of MP Weapons Add-On Edited Build)
===========
https://www.mediafire.com/file/q0vqtjfle49rx7c/Turok2GunsinDoomAddon_SPWeaponsofMPVersion_EB.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Crossbow now using SP Arrows and Tek Arrows
-Added the DamageType for Rocket Launcher for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
Posted by: Raffine52
« on: September 11, 2021, 10:48:21 PM »

V1.2 has been released! After about 6 Months in Development Hell, It's back with a new update! Why? I found my N64 Cart of Turok 2 after so many years. As a reward, you get a small update!

Shredder's Effects now go away faster, to try to fix problems with the FPS Drops and Deathmatch.
Fixed the War Blade turning into the MP Assault Rifle while using it with the Berserk Pack.
Smoke Effects has been re-added (I forgot to add it in V1.1 by mistake).
Although not touching the gameplay, the 'Old Stuff' folder has finally been removed.
Removed the old taunt code.
Added the Multiplayer Scorpion Launcher from the PC Version of the game. This marks the first time I imported a weapon done in a 640x480 Res, Which can help me later on when I do more sprites like that.
More work has been done on the Weapon Lore.
You can now akimbo Pistols and Magnum Pistols for double the fire power! Although if you don't like it, There's a Addon for that so you can choose if you want it or not.
Picking up the Ammo Expander no longer fills Flame Gun Ammo by 300.
Updated the Credits Screen.
Made the Assault Rifle's Firing sound louder.

I also done a few new addons as well: But I am too much of a rush to write some info for them.
Posted by: Raffine52
« on: March 10, 2021, 11:45:07 PM »

Finally, After about 6 Months of Development Hell, V1.1 has FINALLY been released! The Journey into the new lost Lands begins. The Single Player content has been brought back, and is better than ever. Originally this was going to be a simple update to fix some holes, but thanks to me taking a long time to release it, It was turned into something different.

The MP Assault Rifle no longer has the sucky firing flashes.
Fixed the MP AR firing bullets even when the firing flashes don't appear.
The Fireborn should now be unable to be hurt by any fire/lava attacks just like in the original game.
Fixed the MP Bore playing the Put Away animation upon firing it.
The biggest change is that all of the Single Player weapons are back, and all of their sprites has been redone. Although the lighting can still change on some sprites, at least it's not as bad as it was before.
Added in the Console Background.
Almost all of the SP weapons got a fire rate boost to make them closer to the Original game.
Just like with the Particle Accelerator, The Charge Dart Rifle has been disabled for the time being, though for a different reason: The mod has been delayed enough as it is and trying to code in the weapon will pump up the development time even more as I already spent tons of months working on and off on it. I do however redid the sprites, so when the time comes for me to include it, I will use them. Note that this only applies to the Single Player Version of the weapon: The Multiplayer Version will still remain useable and will spawn in the SP Weapon Set for now.
Ammo pickups for the Flare Gun has been added.
Tek Bow's Tek Arrows can FINALLY stick to enemies now.
The MP Charge Dart Rifle's shots now make sound when they bounce.
The Flame Thrower is no longer a cheap bootleg version of itself.
The Bore (Both SP and MP) now works just like the real thing instead of being a cheap bootleg version of itself.
The Nuke's blades dealing damage has been removed.
The Nuke, Razor Wind and Torpedo Launcher now animate when they are idle.
Improved the Plasma Rifle Effects. I will plan to do the same to the other weapons in later Versions.
Added CJ from Grand Theft Auto: San Andreas as the first Guest Character in the mod.
Due to the SP Weapons being brought back, All the characters now have the SP Loadout again.
The MP Weapons now have 'MP' in their names.
Added more Turok 2 Cheats. All but one of them however don't do anything.
The Mod's name is now shown while GZDoom/Zan is loading up.

Download: https://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_Doom
Posted by: jankespro12
« on: November 19, 2020, 03:51:05 PM »

Hello!
Posted by: Raffine52
« on: November 17, 2020, 06:36:30 PM »

@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?

I would think about porting Weapons from South Park FPS, So it's very likely.
Posted by: Nutshot
« on: November 01, 2020, 05:03:22 PM »

@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?
Posted by: Raffine52
« on: November 16, 2019, 01:43:08 AM »

Released the Music Addon. Just like Rage Wars, It plays the tracks from the N64, PC and GBC Versions of the game.

Download: https://mega.nz/#!XAVmDKLK!Xq_y2hQ_D2uBrReFe_e5VCFk52Esc7BauSUqGxC2YMc
Posted by: Raffine52
« on: October 19, 2019, 01:59:29 AM »

Not long after, With Turok 2 Still in my mind, V2.2 is released. And a Edited Build at the same time, too! (Addons will come next day)

Fixed the Secret Found Sound being broken.
Added in the remaining Powerups to replace the Doom ones.
Keys are now in, Replacing the Doom ones.
All of the Characters now have their own voices. They still reuse the Doom Sprites though until the later update.
Fixed the Box of Shotgun Shells Ammo Pickup being way too small.
The Tranq Gun now has a Reloading Animation after using the Alt Fire. Before, The Gun used the Idle Sprite for Cooldown, Now the gun lowers down for the player to pump the side of the gun,
then he lowers it up.
Added in Effects for the Shredder.
Smoke Effects are added for most of the weapons.
The Charge Dart Rifle's Alt Fire Mode has been removed, due to how broken it could be. Also, The Gun no longer needs charge up before you can fire it, As a Placeholder for now until I can code in the Real Charge up Effect.
Added in the Original game's Crosshair.

Download (Original): https://mega.nz/#!jZMlnKzI!irZP-EIMfThBbwO1Ugu42dsmFO2CywCqc39j3miwVrk
Download (Edited): https://mega.nz/#!qRl2VQrA!Gqc_aYiSKG495h9TDu5AzA3ZUDKnLJe2LqosScSR8xM

EDIT: Updated the Edited Build with a Hot Fix to include the Missing Items.
Posted by: thebestmlTBM
« on: October 11, 2019, 10:01:22 PM »

Posted by: Raffine52
« on: October 09, 2019, 05:59:18 PM »

Been a while, Guys. But V2.1 is released!

The Nuke, War Blade and Razor Wind has new pickup sprites.
Shells now come out of the Guns Correctly.
Most of the kill messages has been updated.
Spawners for the weapons are changed (Geez, how many times I have to update this?)
Most of the Health pickups can no longer heal you up to 200.
Picking up a backpack will now refill flare gun ammo up to 300.
Armor, Backpack and Health Pickups are all replaced with their Turok 2 Counterparts.
Ultra and Full Health Pickups are moved to replace two of the powerups.
Fixed the German Voice being broken.
Almost all of the Playable Characters are added. However, All of them reuse Turok's Voice (Or Tal-set if you are using other) until they get their own voices in a later update.

Download: https://mega.nz/#!6EtFUCKJ!CpFp_wRTwXx_srRgJ0Ubt1ZRIUOom4WhMYymeKChoz4
Posted by: thebestmlTBM
« on: February 18, 2019, 02:47:17 AM »

Posted by: Raffine52
« on: February 17, 2019, 10:39:14 PM »

Version V2.0 Release! Sorry if it took me this long to Update it.

Base:
Flare Gun has gotten a little Buff.
Bow and Tek Bow's Normal Arrows do more damage.
Tek Bow's Tek Arrows got a much needed Buff. While they still don't stick to Enemies, The Explosion now deals damage instead of doing just nothing. The Tek Arrows themselves deal 10 Damage so killing Enemies with the Tek Arrow is now a little bit less likely.
Fixed Pistol and Mag 60's Firing Sound not playing sometimes.
Buffed the Pistol and Mag 60.
Harpoon Gun's Harpoon now goes a little faster.
Tranq Gun has been buffed, But now has a Cool Down after using Alt Fire.
Buffed Shotgun's Normal Shell Damage.
Shredder's Normal Shell Mode now works like the one found in Turok+. Explosion Shells are now back into their V1.0 State.
Sunfire Pods now has Cool Down after throwing them.
PFM Layer now has two Firing Modes: One that Fires the Mines like a Rocket, And the Mine Mode is now a Alt Fire.
You can now only hold 5 Torpedos instead of 10 without the Backpack.
Grenade Launcher has gotten a Buff.
Firestorm Cannon now eats up less Ammo and has gotten a Fire Rate nerf.
Bores now move Slower.
Riding Gun's Launcher Mode now fires Impact Shots instead of Rockets.
Some Weapons have gotten a Fire Rate Boost.
Razor Wind now does more damage.
Fixed the War Blade Attack Sound.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.

Download: https://mega.nz/#!3dcGzAia!e32qNcOLFmy0bO1XujgpvHc4pqS_FCjLRzsanpWLpsQ

Adon Voices:

https://mega.nz/#!PRFQRAbS!PlnPtpfO-xWIAbtl0dfSGvmON_4qhgL_21_ll1Bc2Hk
https://mega.nz/#!rUUShaAZ!jrI8ZMJXRXsMT2cXqhSeddCMGMUvWqkLAEomIuXDD6w
Posted by: Raffine52
« on: October 31, 2018, 07:26:45 PM »

Happy Halloween! Because of this, I decided to Release V1.9 And it's Addons Early.

Base: https://mega.nz/#!bItxwKCC!RaIBaW5s5d8Tw_3UOTXYSZGs3CEIiNZmi96_SeSNcS0
Normal Shredder Rounds no longer Explode.
Blood now comes out of Enemies when they are Hit by Normal Shredder Rounds, Arrows, Tek Arrows (Before they Explode), Firestorm Shots, Harpoons and Plasma Snipe Shots.
I finally realized how shitty Flare Gun's Shots were, so I given them Effects. They look way more awesome. And It deals 1 more Damage.
Flare Gun's Alt Has been Reworked: It now deals more Damage and has more Effects. However it now uses 20 Ammo.
(I was Originally going to Rework the Tranq Gun, But I decided to keep it in it's Original State for now)
Charge Dart Rifle's Shots now cast Effects, Like the Flare Gun does.
Plasma Rifle's Shots now go faster, And now looks more like a Beam. Using Alt Fire now does not cast a Firing Flash, Like in the Original Game.
Firestorm Shots now move faster. The Alt Fire Mode has been removed.
You can now Fire the Bow and Tek Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again. However the Arrows go by their half the Normal Speed if you do this.
Fixed up the War Blade Animations A little bit.

MP Weapons Addon: https://mega.nz/#!iRsnjIzL!YmRMoPZWDSI8tXxWfQM3Enj8Vb1pDhqV6dWGQW1eOp8
Fixed Bore's Shots not looking Right.
Fixed Bore's Ammo Pickups being Called Cores.
Plasma Rifle's Alt Fire can now cause Gibbing. Sometimes.
Claws can now Use Berserk Packs.

Adon Voices:
Updated the Addons to Refect the V1.9 Changes.

ENG: https://mega.nz/#!eQknSKBI!nciuIn_2BDsqO6jmz6ovTAA2o3qnIp37r8lFrypm9Cg
https://mega.nz/#!yR8TGIBA!tRtStNiGIyqRN-1276odrl-JJpiDCrMavXT92ihprF4
Posted by: Raffine52
« on: July 27, 2018, 02:33:09 PM »

Version 1.7 from Raffine is done
https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

v1.7:
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Fixed The Charge Dart Rifle not having The Impact Sound.
Fixed the Shells having the Gravity of Outer Space.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.
Removed the Pink in One of The Talon's Third Swing Animations.

and so does my Edited Build V1.7B
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV1.7B.pk3/file

And I also Updated my Adon Voices Addon.

Updated the Addon to Refect the V1.7 Changes.

Download: https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

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