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Topic Summary

Posted by: thebestmlTBM
« on: March 05, 2024, 08:00:20 AM »

             
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview


Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0
Posted by: Raffine52
« on: November 28, 2023, 01:11:54 PM »

:primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.

And here's the changelog:

AKA The 3D Model Update. The Largest Update for Turok 2 Weapons in Doom ever, So large with the planning and work that it took a good few years, And for a very good reason. A huge update that overhauls much of the weapons, But it's much more than that. It finally gives the mod 3D Model Support, and as a result, Gives the Weapons and Items a much needed 3D themed Look, Gives the Turok Characters their own appearances, and a lot of other stuff.

Main Mod:

The Bootup screen now has some color into it. (Edited Version)
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.

Characters:

Flesh Eater and Purr-Pin now start with the shotgun in their hands.
Added the Unused Turok Model as a Selectable Character.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Note that Turok and Tal-Set currently use PC Models since their N64 Models don't look right in GZDoom (Just like what happens in Fireseed Model Editor). Originally, I was going to add in a system to let their current weapon worldmodel change each time you switch between weapons, But due to how advanced it would be and the fact I have to redo each character model just for each weapon for the main mod, It was dropped. It will however be done in a upcoming addon, But it only be for Turok.
Splited all the Guest Characters into it's own addon but Doom.

Weapons:

The Weapon sprites has been redone again, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result. Due to this, I included their Idle Animations for all of the weapons. Credits goes to Matsilagi for the Idea, which I felt It would be way easier to work with, But not without two roadblocks getting in the way during development.

Much of the weapon roster has been overhauled to make them be much better to use than before:

Talon: The Swing Boost Bonus under the effects of Berserk was removed.
War Blade: The Swing Boost Bonus under the effects of Berserk was removed also.
Flare Gun: It now starts with 50 Ammo with a max of 100 (150 With the Ammo Extender). The Alt Fire Mode has been removed, But to make up for it, It fires faster. It's also on the 2nd Slot. The Impact Effects were also redone. Originally I was going to make it upgradeable, But it was dropped.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot.
Tek Bow: It has gotten the same changes as the Bow. The Tek Arrows was also given a Tracer, and smoke effects were added.
Pistol: Added Magnum Rounds, An Alt ammo type that only this weapon can use: It can deal 2X Damage, Just like with the Dum-Dum Rounds found in Duke Nukem 64/Turokdoom. The Akimbo Pistols was removed.
Magnum Pistol: Akimbo removed.
Tranquilizer Gun: The weapon has been overhauled completely. The Tranquilizer Darts are now Projectiles instead of being hitscan, making it no longer a Pistol clone as it was in past versions. The scope is finally usable. The Alt Fire has been removed.
Charge Dart Rifle: After sitting out of V1.1 and V1.2 for the longest time, The SP Version of the weapon finally makes a return, and does not suck this time as it was hugely overhauled: It can now charge up correctly, And after the shot hits something, It will shock the affecting area, with stronger the charge, The longer and more damaging it can get.
Shotgun: More Smoke now comes out of the gun between firing and reloading it, AKA Turok 2.
Shredder: The Beam Effects are now in 3D, Have sounds for bouncing and exploding instead of having none in past versions. The Explosion Shells is now a mix of the Turok 2 and the TurokDoom Versions: The Former for the Main Projectile and the latter for bouncing all over the place before exploding.
Plasma Rifle: The Main Fire Mode now looks more beam like, And now has splash damage. The Scope has been imported, Which means that the Sniper Fire Mode can only be used while it's zoomed in.
Firestorm Cannon: The Shots now look like beams like they should instead of being ball-like projectiles.
Sunfire Pod: It can be held for longer throws.
Bore: The Explosions are now colored Blue instead of being Orange.
PFM Layer: The Main Fire Mode now fires PFM in a Impact Grenade Like mode. It can now switch between Impact and Mine Modes.
Grenade Launcher: The Grenades bounce much longer before exploding.
Scorpion Launcher: No Changes.
Flame Thrower: It is now like the WRW Version. Other than that, Largely unchanged.
Harpoon Gun: The Harpoons now have a tracer effect.
Torpedo Launcher: No Changes.
Razor Wind: Orignially, I was going to make it work like the T-64 Version, But due to issues, It remains the same for now.
Nuke: No Changes.
Crossbow: The Ammo Using Version is used by default.
Charge Dart Rifle (MP): It now has bourcing sound effects, And when it hits a target sometimes, It releases a shock effect.
Assault Rifle: No Changes.
Plasma Rifle (MP): The Splash Damage is buffed, and just like the SP Version, You have to be zoomed in for the Scope Fire Mode to be usable.
Firestorm Cannon (MP): No Changes.
Rocket Launcher: No Changes.
Grenade Launcher (MP): Same changes as the SP Version.
Bore (MP): No Changes since it reuses the SP Bore Projectile.
Harpoon Gun (MP): The Ammo Using Version is used by default.
Torpedo Launcher (MP): No Changes.

Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
For Weapons that have Two Ammo Types, they can now be switched instead of having both be usable at the same time.
Since the SP Version of the Charge Dart Rifle is brought back, The MP Version no longer spawns in the SP Weapon Set.
The Raptor Claws, Riding Gun and MP Scorpion Launcher has been disabled (For now).
Nearly all weapons had their damage changed so they are more balanced.
Crossbow can now drop from dead players.
Added the Explosion Shell Box and a Alt Version of the Shell Box Ammo pickup.

Items:

The Full Health and Ultra Health pickups are now voiced.
The Cheat Life Force Pickups no longer spawn normally.
Some of the Power up appearances has been replaced with Feathers. The only one that does not is the Invulnerability (Using the unused model from the original game).
The Invisibility Powerup has been replaced with the Unlimited Ammo Powerup. Matsilagi gave me the idea to replace them, so I chose to follow in that idea. 
 
And the hotfixes.

Fixed the Tek Bow able to fire Tek Arrows even if you ran out of them.
Self-Explosions can no longer harm the player.

Edit: The Zan Version of Turok 2 Weapons in Doom has been released. While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own, Just like with T3 Weapons In Doom.

Changes:
- The SP Charge Dart Rifle, due to it's model not appearing in Zan, Will always be the Multiplayer Version, Without the bouncing effects.
Posted by: thebestmlTBM
« on: November 28, 2023, 12:27:31 PM »

 :primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.
Posted by: thebestmlTBM
« on: November 19, 2023, 09:58:10 PM »

The new Teaser video is here, and it's getting a major update.
Posted by: Raffine52
« on: February 10, 2022, 01:55:23 AM »

Hello, It's been a while! While the Base Mod hasn't been updated yet (I am still working hard on an update for Unreal Weapons: Raffine52 Edition as for now) I took some time to update two of the Addons for the mod, Plus I created a new addon:

Auto-Taunts:
Turok now only uses the Taunts from the Not For Resale Demo.
Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts.
Fixed one of Fireborn/EndTrail taunts not playing.

Japanese Voices Addon:
The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.

Kub's Mod Experience:
If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.
Posted by: thebestmlTBM
« on: September 13, 2021, 08:11:44 PM »

Edited Build Released

Core Edited Build
===========
https://www.mediafire.com/file/th0b5d5o7sdhzhs/Turok2GunsinDoomV1.2B.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Flamethrower Nerfed (Ammunition Consumption Reduced)
-Added the DamageType for some of the weapons for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
-Weapon amd Ammo Pickup Size reduced to an Actual Size

(Singleplayer Version of MP Weapons Add-On Edited Build)
===========
https://www.mediafire.com/file/q0vqtjfle49rx7c/Turok2GunsinDoomAddon_SPWeaponsofMPVersion_EB.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Crossbow now using SP Arrows and Tek Arrows
-Added the DamageType for Rocket Launcher for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
Posted by: Raffine52
« on: September 11, 2021, 10:48:21 PM »

V1.2 has been released! After about 6 Months in Development Hell, It's back with a new update! Why? I found my N64 Cart of Turok 2 after so many years. As a reward, you get a small update!

Shredder's Effects now go away faster, to try to fix problems with the FPS Drops and Deathmatch.
Fixed the War Blade turning into the MP Assault Rifle while using it with the Berserk Pack.
Smoke Effects has been re-added (I forgot to add it in V1.1 by mistake).
Although not touching the gameplay, the 'Old Stuff' folder has finally been removed.
Removed the old taunt code.
Added the Multiplayer Scorpion Launcher from the PC Version of the game. This marks the first time I imported a weapon done in a 640x480 Res, Which can help me later on when I do more sprites like that.
More work has been done on the Weapon Lore.
You can now akimbo Pistols and Magnum Pistols for double the fire power! Although if you don't like it, There's a Addon for that so you can choose if you want it or not.
Picking up the Ammo Expander no longer fills Flame Gun Ammo by 300.
Updated the Credits Screen.
Made the Assault Rifle's Firing sound louder.

I also done a few new addons as well: But I am too much of a rush to write some info for them.
Posted by: Raffine52
« on: March 10, 2021, 11:45:07 PM »

Finally, After about 6 Months of Development Hell, V1.1 has FINALLY been released! The Journey into the new lost Lands begins. The Single Player content has been brought back, and is better than ever. Originally this was going to be a simple update to fix some holes, but thanks to me taking a long time to release it, It was turned into something different.

The MP Assault Rifle no longer has the sucky firing flashes.
Fixed the MP AR firing bullets even when the firing flashes don't appear.
The Fireborn should now be unable to be hurt by any fire/lava attacks just like in the original game.
Fixed the MP Bore playing the Put Away animation upon firing it.
The biggest change is that all of the Single Player weapons are back, and all of their sprites has been redone. Although the lighting can still change on some sprites, at least it's not as bad as it was before.
Added in the Console Background.
Almost all of the SP weapons got a fire rate boost to make them closer to the Original game.
Just like with the Particle Accelerator, The Charge Dart Rifle has been disabled for the time being, though for a different reason: The mod has been delayed enough as it is and trying to code in the weapon will pump up the development time even more as I already spent tons of months working on and off on it. I do however redid the sprites, so when the time comes for me to include it, I will use them. Note that this only applies to the Single Player Version of the weapon: The Multiplayer Version will still remain useable and will spawn in the SP Weapon Set for now.
Ammo pickups for the Flare Gun has been added.
Tek Bow's Tek Arrows can FINALLY stick to enemies now.
The MP Charge Dart Rifle's shots now make sound when they bounce.
The Flame Thrower is no longer a cheap bootleg version of itself.
The Bore (Both SP and MP) now works just like the real thing instead of being a cheap bootleg version of itself.
The Nuke's blades dealing damage has been removed.
The Nuke, Razor Wind and Torpedo Launcher now animate when they are idle.
Improved the Plasma Rifle Effects. I will plan to do the same to the other weapons in later Versions.
Added CJ from Grand Theft Auto: San Andreas as the first Guest Character in the mod.
Due to the SP Weapons being brought back, All the characters now have the SP Loadout again.
The MP Weapons now have 'MP' in their names.
Added more Turok 2 Cheats. All but one of them however don't do anything.
The Mod's name is now shown while GZDoom/Zan is loading up.

Download: https://www.mediafire.com/folder/e0lr31tzynrir/Turok_2_Weapons_In_Doom
Posted by: jankespro12
« on: November 19, 2020, 03:51:05 PM »

Hello!
Posted by: Raffine52
« on: November 17, 2020, 06:36:30 PM »

@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?

I would think about porting Weapons from South Park FPS, So it's very likely.
Posted by: Nutshot
« on: November 01, 2020, 05:03:22 PM »

@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?
Posted by: Raffine52
« on: November 16, 2019, 01:43:08 AM »

Released the Music Addon. Just like Rage Wars, It plays the tracks from the N64, PC and GBC Versions of the game.

Download: https://mega.nz/#!XAVmDKLK!Xq_y2hQ_D2uBrReFe_e5VCFk52Esc7BauSUqGxC2YMc
Posted by: Raffine52
« on: October 19, 2019, 01:59:29 AM »

Not long after, With Turok 2 Still in my mind, V2.2 is released. And a Edited Build at the same time, too! (Addons will come next day)

Fixed the Secret Found Sound being broken.
Added in the remaining Powerups to replace the Doom ones.
Keys are now in, Replacing the Doom ones.
All of the Characters now have their own voices. They still reuse the Doom Sprites though until the later update.
Fixed the Box of Shotgun Shells Ammo Pickup being way too small.
The Tranq Gun now has a Reloading Animation after using the Alt Fire. Before, The Gun used the Idle Sprite for Cooldown, Now the gun lowers down for the player to pump the side of the gun,
then he lowers it up.
Added in Effects for the Shredder.
Smoke Effects are added for most of the weapons.
The Charge Dart Rifle's Alt Fire Mode has been removed, due to how broken it could be. Also, The Gun no longer needs charge up before you can fire it, As a Placeholder for now until I can code in the Real Charge up Effect.
Added in the Original game's Crosshair.

Download (Original): https://mega.nz/#!jZMlnKzI!irZP-EIMfThBbwO1Ugu42dsmFO2CywCqc39j3miwVrk
Download (Edited): https://mega.nz/#!qRl2VQrA!Gqc_aYiSKG495h9TDu5AzA3ZUDKnLJe2LqosScSR8xM

EDIT: Updated the Edited Build with a Hot Fix to include the Missing Items.
Posted by: thebestmlTBM
« on: October 11, 2019, 10:01:22 PM »

Posted by: Raffine52
« on: October 09, 2019, 05:59:18 PM »

Been a while, Guys. But V2.1 is released!

The Nuke, War Blade and Razor Wind has new pickup sprites.
Shells now come out of the Guns Correctly.
Most of the kill messages has been updated.
Spawners for the weapons are changed (Geez, how many times I have to update this?)
Most of the Health pickups can no longer heal you up to 200.
Picking up a backpack will now refill flare gun ammo up to 300.
Armor, Backpack and Health Pickups are all replaced with their Turok 2 Counterparts.
Ultra and Full Health Pickups are moved to replace two of the powerups.
Fixed the German Voice being broken.
Almost all of the Playable Characters are added. However, All of them reuse Turok's Voice (Or Tal-set if you are using other) until they get their own voices in a later update.

Download: https://mega.nz/#!6EtFUCKJ!CpFp_wRTwXx_srRgJ0Ubt1ZRIUOom4WhMYymeKChoz4
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