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Turok 2 Guns (+Enemies) in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.4)
Raffine52:
--- Quote from: Carrotear on May 12, 2024, 02:46:06 PM ---I'm here to say that I love your mods. That being said, this mod and the Turok 3 weapons 3D models don't respond correctly if that makes any sense.
Like when I fire the Firestorm Cannon it doesn't rotate like in the games.
--- End quote ---
Thank you. And as for the Firestorm not rotating, I will fix that in the next versions of both.
And Both T2 and T3 Weapon Mods can't be loaded together since both use the same names for the effects, which is why.
EDIT: A Hot-Fix Release for V1.4 has been released!
Weapons:
Pistol and Mag 60: Buffed the damage for both weapons from 9 to 10, And for the Dum-Dum Rounds, 18 to 20.
Firestorm Cannon (Both SP and MP): The Barrels finally spin on the weapons.
Plasma Rifle (MP): The Weapon now has it's own pickup model, making it so the SP Model Pickup Placeholder is no longer needed.
Nuke: The Barrels spin.
Moved the MP Launchers to the same slot where the SP Launchers would be.
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