Author Topic: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.5)  (Read 170977 times)

Offline Prof

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Looks pretty cool in my opinion

Online thebestmlTBM

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Looks pretty cool in my opinion
Thanks.

Offline BehemothProgrammer

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Just tried the mod out. I love that you were able to get all the weapons in with the sound effects and everything. The sprite animations look really well done and the weapons felt powerful. I hope you can get the arrows to be pickup-able and the bore to drill into the enemies heads and explode, that'd be really awesome. Great work!
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Raffine52

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Thanks, I Worked for Days to make this Mod, And I was able to do it even know some Weapons are not like the Originals.

Offline Raffine52

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New Year's going to come, So It's since a While since I Updated it, So I Released V1.4 Along with Weapons seen from Beta Screenshots Restored as Usable.

Core:
Changed the Random Spawner Rates Once Again.
Made the Shredder's Shots do a little more damage.
Made the Silenced Pistol fire Faster.
Storm Bow does not go into parts of the Ready Animation after Firing.
The Napalm Cannon No Longer has Auto Fire.
Made the Tomahawk And the Vampire Gun's Pickups Bigger.

Link here: https://mega.nz/#!ONUGlLKQ!M8Jof5KWeWTZ8k3qpNMSJ_TTrxYUtz3ZILCMgbL11P4

And Here's the Link for the Restored Weapons Seen in Beta Screenshots: https://mega.nz/#!Wd1QySQQ!g2RJemN9fSPAJexBzexbxV31b7dHQG2lvtdfsIjzYSA

EDIT:

And then I have to Release V1.1 For Removed Weapons soon after. https://mega.nz/#!bZ1xVC6T!MQ9lXUlCAmCXfN9GzUfGjWd3rhZrZIqVRodF3SGQfoo

This fixes a Sprite Issue where Plasma Rifle's Shot Sprites can mess with Fireswarm's Shot Sprite.
« Last Edit: December 31, 2017, 07:57:51 PM by Raffine52 »

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Damage Type Edit Version link by me has been added (I think I learned something that's worth my time to do so  ;))
Fireswarm, Shredder & the removed weapon, Plasma Rifle has DamageTypes

Fireswarm = Fire
Shredder = Lighthing (ww-diaz)
Plasma Rifle = Plasma (Brutal Doom)
« Last Edit: January 13, 2018, 08:46:26 AM by thebestmlTBM »

Offline Raffine52

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V1.5 Released.

Made the Blade undroppable, And you no longer spawn with the Blade in your Hands everytime.
Got rid of the Version Number in the Title Screen.
Bots can now use the Melee Weapons Correctly.

https://mega.nz/#!rN1iBCJA!eY0BXW6wFBG5iF-bDgBUDZzRxASiQDg2MZGm-yaTaGo
« Last Edit: January 28, 2018, 05:04:06 PM by Raffine52 »

Offline Raffine52

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After a long time of Waiting without any Updates, Turok 3 Weapons in Doom Comes back with V1.6!

Added in Casings when Pistols are Fired.
Made the Silenced Pistol fire Even Faster.
Updated the Tek Bow's obituary Kill Message when killing players with the Arrow itself and not the Explosion Itself.
Updated the HP Drainer's Obituary Kill Message.
Made the Arrow, Tek Arrow, Rocket and Bore use Sprites from Turok 3's Models instead of using Turok 2 Placeholders.
Added Bouncing Sounds for the Grenades.
Shredder's Shots now make sounds when they Hit something.
Added the Spear and Razor Wind. (Spear Uses Tomahawk's Pickup Icon as a Placeholder)
Fixed a Long Standing Issue where the Storm Bow Fires Normal Bow's Arrows.
Buffed the Napalm Cannon so it does more damage.

Download: https://mega.nz/#!WJdC2AhR!d3O_Z9DGXhndQxR27PxyWtWyNFGidSIBt80VUpvUM3U

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Edited Build Version V1.6B is released
(Check out Page 1 in this topic for download)

Offline Raffine52

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Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.8)
« Reply #19 on: May 05, 2018, 03:34:24 PM »
V1.7 Has been released.

You can now Pick up Arrows Fired from Bow and Storm Bow and use them again.
Tomahawk, Blade and Spear now have More Swing Animations instead of just one.
The Tomahawk and Blade no longer hit More than once in their Original Swing Animation.
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Firestorm Cannon now uses it's own Ammo, And the Damage Buff is undone.
Lost One's Voices are finally added in.
The Spear now has it's Own Pickup Sprite, Replacing the Placeholder one.

Download: https://mega.nz/#!iEkAlbbR!XK6VSvMrI9xZ3Mcx4GoaC7gcum_SPZ9_Uag4vTW6tkU

EDIT:

After a Long Time of Waiting, Turok 3 Weapons in Doom Mod comes back for V1.8, With lots of Changes:

Added in the PSG.
Added in the Multiplayer Ammo Pickups.
T3 Keycards are Added, But they do nothing: For now.
Doom Armor now plays the Original Sound instead of the Turok 3 One.
Added in Berserk, Cloak, Multiplayer Health Pickups, And Shield.
Shredder now fires the same Shots as the Original Game.
Fireswarm and Shredder no longer fire up less Shots when having less than 5 Ammo for them.
Weapon Icons are Added in.
Melee Weapons now have Sounds when they hit Walls, and the Hit Sound now only plays once per Hit.
Replaced the Bore Pickup Placeholder. Removed the Two Bores ammo Pickup and Replaced it with All of the Ammo in the Mod.
All of the Melee Weapons can use Berserk Packs.
The Secret Found Sound is now back into it's Original State.
Tek Bow's Explosion is no longer huge.
You now start with the Spear instead of the Blade as it's now a Pickup.
Updated Knife's Obituary.
Added the Taunt System. However, Unreal Tournament 99's Male One Voices are used instead of Turok's Voice.

Download: https://mega.nz/#!WN01AYLC!njCuvtmZRJZPCTHr-d4TrDG3o3h8SeZYq6AFNQnYIGo

Hotfixes:

Fixed up the PSG A little bit.
Finally added in the Title Logo in the Menus.
Fixed the Spear's Berserk Doing 13 Damage.

EDIT2:
Hotfixed V1.8.

PSG's Explosion Sound can now be heard from a far.
Fixed the Shells having the Gravity of Outer Space.
Given Turok 2's Voice His Expanded Voice Set.
Fixed the Title Logo being Big as hell.

Download: https://mega.nz/#!7VdA1SYa!QCW2lLE4va3SaqsyOHxueEN6z6UN4aPU1Tr8cWQvnkQ
« Last Edit: July 27, 2018, 02:32:04 PM by Raffine52 »

 

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