Finally, After about three years of no updates, Turok 3 Weapons in Doom finally makes a return with a vengeance with V2.2! 3D Model Support has been added, and thanks to the Remaster, using the Remaster files to boot. "Pain... Suffering... Chaos... Oblivion is at hand!"
Main Mod:
The Mod's name is now shown upon boot up.
As the main focus of this update, most of the mod now use 3D Models, From the Weapons, to the Items, to even the Projectiles.
Characters:
Added nearly the rest of the Multiplayer Cast from Turok 3. Only Danielle and Raptor are left out, due to a texture glitch on her face for the former that I couldn't fix (For now), And the latter because I wanna save him for later.
Thanks to 3D Model Support, All of the Turok Characters now have their own appearances instead of using the Doom Marine Sprite Placeholders. Just like with T2 Weapons in Doom, All Characters hold just one weapon in their hands, But different for each character.
Replaced some of the Rage Wars Characters with ones from Turok 2, But still using the Rage Wars Sounds (The ones that fit T3 theme) for all but Turok.
Weapons:
The Weapon sprites has been redone, But This time as I said before, using 3D Models instead. This makes them widescreen friendly as a result.
Added Idle Animations.
Much of the weapon roster has been overhauled, But luckily, Unlike Turok 2 Weapons in Doom, There isn't too many weapons to change up gameplay wise:
Tomahawk: One of the Swing Animations has been restored. The Swing Boost Bonus under the effects of Berserk was removed.
Blade: The Swing Boost Bonus under the effects of Berserk was removed.
Spear: It now has a Put Away Animation when before It didn't, Now has the real pull out animation, And the unused 2nd Swing Animation has been added, replacing one of the animations.
Vampire Gun: No Changes.
Bow: The Pull Animation is shorten down, Allowing Arrows to be fired faster than before. The Arrows themselves now have a tracer effect, To make them easier to spot. Also, It now has a Alt Fire, which is the Golden Arrow, Which is a True One Hit Kill, But the cost is that you can only hold one at a time.
Storm Bow: The Arrows from this now have a Tracer effect too. Scope has been added. The Arrows from it now have their own model.
Tek Bow: Same changes as the Bow. The Arrows from it now have their own model.
Pistol: Boosted the Fire Rate.
Mag 60: Boosted the Fire Rate.
Slienced Pistol: Boosted the Fire Rate.
Shotgun: Boosted the Fire Rate. Shells now fly out of the gun, Like it does in the remaster.
Fireswarm: Same changes as the Shotgun.
Shredder: Same changes as the Shotgun, But The Beams now have a bouncing sound effect. The weapon now uses Two Shells instead.
Assault Rifle: Shells now fly out of the gun.
Firestorm Cannon: Same changes as the Assault Rifle.
Sniper Rifle: Same changes as the Assault Rifle. Scope has been added.
Grenade Launcher: No Changes.
Rocket Propelled Grenade: It now has it's own Ammo.
Napalm Cannon: Boosted the Fire Rate. It now has it's own Ammo. The Napalm flys slower.
Cerebral Bore: It now works like the real thing.
Cerebral Burst: Works just like the Normal Bore, But upon hitting the target, It explodes instantly.
Cerebral Possessor: Any enemy that are hit by this will be on the player's side. But be warned, If you fire another one, The Previous one will explode, killing the enemy that was your side.
Razor Wind: No Changes.
Personal Singularity Generator: It now works like the T-64 Version. Which means I have to tone down how many ammo you can hold in that weapon.
Explosion Effects and Weapon Effects were hugely improved, using the effects from T-64 Weapons Pack. No more overused explosion sprite (Or Not since the Razor Wind uses it still)!
Nearly all weapons had their damage changed so they are more balanced.
The Melee Weapons no longer spawn on the chainsaw spots, With each of the characters now having a different starting melee weapon (So for like, Warrior will have the Spear, Joshua starts with the Knife, Legionnaire starts with Tomahawk and so on). Only the Vampire Gun is unaffected.
Updated the Kill Obituarys on almost all weapons.
Added Three Round Sniper Ammo Pickup.
The Shell Casings are now in 3D.
Items:
Added a Different Texture using Expansion Pak.
Added the Unlimited Ammo and Night Vision Goggle Powerups.
Splited the Keys into it's own file.
Other:
Added GL Light and Brightmap Support.
Updated the Graphic Screens.
Removed the Custom Help Screens.
Replaced one of the MP3s with a OGG.
Download:
https://app.mediafire.com/e0hitvvp1s0oqEdit: For all you Zan players out there, The Zan Version of Turok 3 Weapons in Doom has been released! While a Zan Patch has been made before, There's so many changes made within the base mod that I had to make a Zan Version of it's own.
Changes:
- Bow and PSG's Effects were toned down.
- Cerebral Possessor has been removed.
To make the names clear, The Zan Version is for Zan, while the one without Zan in the title is for GZDoom.