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Topic Summary

Posted by: Raffine52
« on: August 12, 2019, 12:41:53 AM »

BEHIND OBLIVION IS AT HAND AGAIN! It's Back, With a V2.0 Release and a Updated MP Weapon Addon!

Base: https://mega.nz/#!yI8zgaAY!v5QSZZTKT0_JgT6UvJPYFR2sSSZeu306fpvcycoW4fg

Melee Weapons swing faster now, But now does less damage.
Most of the Weapons got nerfed or buffed.
Updated The Flame kill with the Fireswarm obituary.
Bores now move a little bit slower, And can no longer Rip Enemies.
Changed up some Spawners again.

MP Weapon Addon: https://mega.nz/#!bFdm3S7C!ufRZYJxyozQ9QV736KChh_2zIhLd0Q9HQbeoGvLOXtY

Added in the Remaining Weapons.
Updated the Addon to Support th... You should already know this.
Fixed the Weapon Offsets.
Fixed a Issue where you can't find any Ammo for the Firestorm and Sniper Rifle (They use the SP Item Pickups as a Placeholder)
Posted by: Raffine52
« on: October 20, 2018, 03:19:05 PM »

BEWAREOBLIVIONISATHAND

Base:
Buffed the Mag 60's Firing Rate Once More.
Bow and Tek Bow can now fire their Arrows without needing a Full Pull: However the Arrows go by their half the Normal Speed.
The PSG Now has it's own Ammo Pool.
Silenced Pistol Now has it's Firing Rate buffed a little bit.
Fixed the Bore Ammo Pickups being called Cores.
Fixed up one of Spear's Animations.
Bow and HP Drainer's Pick up Sprites are Updated.
Fixed PSG's Kill Messages.

Download: https://mega.nz/#!fYFSXA7C!eQt6FhPq69eBP67J89yP1lqbsZ6HDLg9oQhh_h2tS08

And MP Weapons Addon is Finally Released.

This Addon Replaces all of the Weapon Sprites that are used in T3 Guns In Doom with their Multiplayer Counterparts. It also makes some changes into the
Mod as well: Only the Multiplayer Health And Ammo Pickups will spawn, Ammo Limits are Like Turok 3 Multiplayer, Guns will come in MP Style Weapon Pickup Models, And You start with the Pistol
instead of the Bow, with No Mag 60 or Silenced Pistol with you. It also Changes the Firing Rate of the weapons as well: Sniper Rifle and RPG Are the
ones you can note the Most.

Download: https://mega.nz/#!vQUGFKLL!Xj0MH5WWaaTj4mYTRE20H-Xu_wN2LO3Gw4iI-LS4KsA
Posted by: thebestmlTBM
« on: July 27, 2018, 06:24:39 PM »

Turok 3 Doom V1.8B is done!

=Turok 3 Doom v1.8B Hotfixes=
Gives Grenade Launcher a GRENADETRAIL
Gives an RPG a ROCKETTRAIL
Improved the Firing Flashes

http://www.mediafire.com/file/zdaw1tcxcf4pryk/Turok3GunsinDoomV1.8B.pk3/file
Posted by: Raffine52
« on: May 05, 2018, 03:34:24 PM »

V1.7 Has been released.

You can now Pick up Arrows Fired from Bow and Storm Bow and use them again.
Tomahawk, Blade and Spear now have More Swing Animations instead of just one.
The Tomahawk and Blade no longer hit More than once in their Original Swing Animation.
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Firestorm Cannon now uses it's own Ammo, And the Damage Buff is undone.
Lost One's Voices are finally added in.
The Spear now has it's Own Pickup Sprite, Replacing the Placeholder one.

Download: https://mega.nz/#!iEkAlbbR!XK6VSvMrI9xZ3Mcx4GoaC7gcum_SPZ9_Uag4vTW6tkU

EDIT:

After a Long Time of Waiting, Turok 3 Weapons in Doom Mod comes back for V1.8, With lots of Changes:

Added in the PSG.
Added in the Multiplayer Ammo Pickups.
T3 Keycards are Added, But they do nothing: For now.
Doom Armor now plays the Original Sound instead of the Turok 3 One.
Added in Berserk, Cloak, Multiplayer Health Pickups, And Shield.
Shredder now fires the same Shots as the Original Game.
Fireswarm and Shredder no longer fire up less Shots when having less than 5 Ammo for them.
Weapon Icons are Added in.
Melee Weapons now have Sounds when they hit Walls, and the Hit Sound now only plays once per Hit.
Replaced the Bore Pickup Placeholder. Removed the Two Bores ammo Pickup and Replaced it with All of the Ammo in the Mod.
All of the Melee Weapons can use Berserk Packs.
The Secret Found Sound is now back into it's Original State.
Tek Bow's Explosion is no longer huge.
You now start with the Spear instead of the Blade as it's now a Pickup.
Updated Knife's Obituary.
Added the Taunt System. However, Unreal Tournament 99's Male One Voices are used instead of Turok's Voice.

Download: https://mega.nz/#!WN01AYLC!njCuvtmZRJZPCTHr-d4TrDG3o3h8SeZYq6AFNQnYIGo

Hotfixes:

Fixed up the PSG A little bit.
Finally added in the Title Logo in the Menus.
Fixed the Spear's Berserk Doing 13 Damage.

EDIT2:
Hotfixed V1.8.

PSG's Explosion Sound can now be heard from a far.
Fixed the Shells having the Gravity of Outer Space.
Given Turok 2's Voice His Expanded Voice Set.
Fixed the Title Logo being Big as hell.

Download: https://mega.nz/#!7VdA1SYa!QCW2lLE4va3SaqsyOHxueEN6z6UN4aPU1Tr8cWQvnkQ
Posted by: thebestmlTBM
« on: March 11, 2018, 08:50:14 PM »

Edited Build Version V1.6B is released
(Check out Page 1 in this topic for download)
Posted by: Raffine52
« on: March 11, 2018, 05:42:28 PM »

After a long time of Waiting without any Updates, Turok 3 Weapons in Doom Comes back with V1.6!

Added in Casings when Pistols are Fired.
Made the Silenced Pistol fire Even Faster.
Updated the Tek Bow's obituary Kill Message when killing players with the Arrow itself and not the Explosion Itself.
Updated the HP Drainer's Obituary Kill Message.
Made the Arrow, Tek Arrow, Rocket and Bore use Sprites from Turok 3's Models instead of using Turok 2 Placeholders.
Added Bouncing Sounds for the Grenades.
Shredder's Shots now make sounds when they Hit something.
Added the Spear and Razor Wind. (Spear Uses Tomahawk's Pickup Icon as a Placeholder)
Fixed a Long Standing Issue where the Storm Bow Fires Normal Bow's Arrows.
Buffed the Napalm Cannon so it does more damage.

Download: https://mega.nz/#!WJdC2AhR!d3O_Z9DGXhndQxR27PxyWtWyNFGidSIBt80VUpvUM3U
Posted by: Raffine52
« on: January 28, 2018, 01:40:32 PM »

V1.5 Released.

Made the Blade undroppable, And you no longer spawn with the Blade in your Hands everytime.
Got rid of the Version Number in the Title Screen.
Bots can now use the Melee Weapons Correctly.

https://mega.nz/#!rN1iBCJA!eY0BXW6wFBG5iF-bDgBUDZzRxASiQDg2MZGm-yaTaGo
Posted by: thebestmlTBM
« on: January 13, 2018, 08:46:06 AM »

Damage Type Edit Version link by me has been added (I think I learned something that's worth my time to do so  ;))
Fireswarm, Shredder & the removed weapon, Plasma Rifle has DamageTypes

Fireswarm = Fire
Shredder = Lighthing (ww-diaz)
Plasma Rifle = Plasma (Brutal Doom)
Posted by: Raffine52
« on: December 31, 2017, 06:50:42 PM »

New Year's going to come, So It's since a While since I Updated it, So I Released V1.4 Along with Weapons seen from Beta Screenshots Restored as Usable.

Core:
Changed the Random Spawner Rates Once Again.
Made the Shredder's Shots do a little more damage.
Made the Silenced Pistol fire Faster.
Storm Bow does not go into parts of the Ready Animation after Firing.
The Napalm Cannon No Longer has Auto Fire.
Made the Tomahawk And the Vampire Gun's Pickups Bigger.

Link here: https://mega.nz/#!ONUGlLKQ!M8Jof5KWeWTZ8k3qpNMSJ_TTrxYUtz3ZILCMgbL11P4

And Here's the Link for the Restored Weapons Seen in Beta Screenshots: https://mega.nz/#!Wd1QySQQ!g2RJemN9fSPAJexBzexbxV31b7dHQG2lvtdfsIjzYSA

EDIT:

And then I have to Release V1.1 For Removed Weapons soon after. https://mega.nz/#!bZ1xVC6T!MQ9lXUlCAmCXfN9GzUfGjWd3rhZrZIqVRodF3SGQfoo

This fixes a Sprite Issue where Plasma Rifle's Shot Sprites can mess with Fireswarm's Shot Sprite.
Posted by: Raffine52
« on: December 29, 2017, 12:44:44 PM »

Thanks, I Worked for Days to make this Mod, And I was able to do it even know some Weapons are not like the Originals.
Posted by: BehemothProgrammer
« on: December 18, 2017, 04:23:03 AM »

Just tried the mod out. I love that you were able to get all the weapons in with the sound effects and everything. The sprite animations look really well done and the weapons felt powerful. I hope you can get the arrows to be pickup-able and the bore to drill into the enemies heads and explode, that'd be really awesome. Great work!
Posted by: thebestmlTBM
« on: December 08, 2017, 11:37:24 AM »

Looks pretty cool in my opinion
Thanks.
Posted by: Prof
« on: December 07, 2017, 11:29:38 AM »

Looks pretty cool in my opinion
Posted by: thebestmlTBM
« on: December 02, 2017, 08:23:20 PM »

The Topic has been updated!
Posted by: Raffine52
« on: December 02, 2017, 08:09:45 PM »

V1.3 is Released.

Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download it in my DA Page: http://fav.me/dbtlzsa
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