V2.5 has been released! AKA 'I can rip N64 Models without having to use a emulator from years ago' Edition. This update brings in some content that was cut from later builds of the Original game into the main mod, like the Spear Gun and Plasma Rifle. This was originally going to be a hot-fix update, But since it adds in a lot of new stuff, It is turned into something different. I also made SD Hand Addons to go along with the SD Textures, too.
Weapons:
Storm Bow: Buffed the damage of the Arrows from 15 to 18.
Assault Rifle: Fixed a hole that was there in the model.
Firestorm Cannon: Redid the barrel spinning animation on the model.
Added the Plasma Rifle and Spear Gun, Both Weapons that were cut from Turok 3. I brought both weapons back in the past as a addon for the Sprite Version, Although the latter uses the T2 Appearance and The former uses the appearance from Rage Wars in one of the screenshots. Here, Thanks to the May 8 Prototype, The Spear Gun now has it's own appearance, although the Plasma Rifle still reuses it's RW Appearance, and they are now part of the base mod, and in 3D Models to boot (Even if animations had to be redone, Although the animations are currently placeholders and will be refined later, And the Pickup Model/HUD Icon for the Spear Gun uses the Harpoon Gun as a placeholder).
Spear Gun: It works the same as the Harpoon Gun from Turok 2: Although It does a little bit more damage than it.
Plasma Rifle: The model now has T3 Hands instead of Joshua's, Although it's unchanged combat wise as the firing modes are the same as Rage Wars (It was only shown in preview screenshots and none of the builds leaked has it unless it is found left-over in the files). The Effects were also improved from it's appearance from Rage Wars.
Slot 8, Instead of housing the Razor Wind, now houses the Spear Gun and Plasma Rifle while the Razor Wind is moved to Slot 9 and PSG is now on Slot 0.
Changed up the weapon offsets on most of the weapons.
Items:
Ammo Box, All Arrow Pickups and Small Grenade Pickups now use their pick up sounds from the Early Turok 3 Betas.
The Crystal Keys now use a different sound effect upon being picked up.
Night Vision, Golden Arrow, All Map, Anti Radiation, and Unlimited Ammo now use their own pick up sound effects (With the first two being from the edited build while the rest use the Power up sound from the Early Turok 3 Betas), And if playing as Joseph, He will say 'Cool! Night Vision Goggles!' upon picking them up.
Toned down how many Napalm Bombs you get in the bigger ammo pickup to 5.
Fixed the Yellow/Red Crystal Keys using the wrong HUD Sprites.
Made a SD Texture for the Firestorm's Ammo Pickup (I forgot about it before in past versions, So it was in HD, even without the HD Textures Addon installed).
Made the Bullets on the Sniper Rifle's Pickup SD Texture be black and white instead of being colored.
With the Plasma Rifle now in, The Cell/Cell Pack Spawners no longer spawn Grenade Ammo (And Bore Ammo in the case for Cell Pack Spawners).
Misc:
Brought over most of the sounds from the Edited Build.
Addons:
Most Hand Addons: Updated them to support the Plasma Rifle's Hands.
Download:
https://www.mediafire.com/folder/e0hitvvp1s0oq/Turok_3_Guns_in_Doom