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Topic Summary

Posted by: Raffine52
« on: August 06, 2018, 01:45:02 AM »

Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.

Thanks! Even know It's Finished I will still Support it over time by giving it Updates and Addons.

Anyways, 2nd Hot Fixed Version of V1.1 is Released and Updated one of my Addons.

V1.1 Hotfixes:

Fixed T2's Charge Dart Rifle's Alt Fire not using any Ammo.
Fixed T1's Box of Explosion Shells Ammo Pickup playing the Doom Sound.
Fixed T2's Nuke Shot turning into a Harpoon upon hitting something.
Picking up the Backpack no longer Fills up Almost all of your Ammo.
Fixed a Pink Spot in Nuke's Ready Animation.

https://mega.nz/#!uE9TgZRI!1U8wpJ7lmtCPzF55QQtuoTmiqEwXkgGwwF6o-s6ybxY

Normal Weapon Pickups Addon:

Some Weapons had their Spawn Rates Changed.
Fixed the Minigun and Grenade Launcher Spawners not spawning Turok 1's Weapons.
The Super Weapons are now less likely to spawn.

https://mega.nz/#!Lc11wbzJ!Pv2RXivoaDc9ud-SpvsmGOfmzrfRwBESfBb0IHZzWSM

EDIT:

V1.2, One of the Addons, and TCTX Addon has been released.

Base:
Fixed the Title Logo having Bits of Turok 3's Logo in the Sprite.
Win and Lose Screens, Along with their Music, Are Added. (I Originally used GMOD Screenshots as Placeholders until TBM Made new ones).
Exp Shells, Plasma Snipe Shots, Tek Crossbow's Alt Fire and Other Such Shots now go much faster.
Muted Doom Player's Sounds for Good.
Fixed a Long Standing Issue where the Sounds wouldn't play after Playing like a Few times in a Row.

Download: https://mega.nz/#!7R0R0TjL!uLHcXWmzFLMNyDqqILCkd2ALOW4ARizV6tmE1-_SMak

Normal Weapon Pickups Addon:

Turok 2's Scorpion Launcher Is now less likely to spawn.

Download: https://mega.nz/#!aI9BDJiR!e4YQk64lnB4853DLvyx2qcJE-lKCZL7H-ob0l7u__m8

TCTX:

Added the Unreal 1 Class, Becoming the First Class to be Ported into the Mod without me Creating the Weapons (But not the RTNP Guns).
Stinger, Flak Ammo, Razor Blades and GES Bio Rifle Ammo are Added into the Ammo Pool.
Weapon Type Pickups now Refect the New Classes.
Renamed Unreal 1's Muzzle Flash Sprites to Allow AEOD To play nice with it.
You can Hold more Sniper and Rifle Rounds.
Added the UT99 Class, Who Uses U1 Beta Sounds on some of his Weapons.
Fixed some of Missing Unreal 1 Sounds.
UT99 Class No longer Touches some of Unreal 1 Class's Data.
TCT Sound Banks now Refect the New Class Sounds.

And then a Hotfix: Given UT99 his Own Voice.

I also Released the TCTX Version of the Normal Weapon Pickups as well.

EDIT2: TCTX Has been updated into V1.1.

The Addon no longer loads up the Base Files Twice.
Fixed some Ammo Errors on the Unreal 1 Side.
Some Kill Messages now show up Correctly for the New Classes.
Fixed Unreal 1's Flak Cannon Alt Fire Using UT99's Explosion.
Fixed UT99's Bio Rifle Using the Enforcer's Pickup Sprite.
UT99 Starts with the Enforcer In-hand.
Fixed Unreal 1 Class Playing the Doom Sound when dying via XDeath.
Buffed Impact Hammer's Alt Fire.
Added a New Class: Turok Debug. He was Originally going to Appear in Base TCT, But he was Cut. Now he appears in TCTX, With Doom Sounds (Only Hurt and Death Sounds), And he starts with the
Turok 1's Knife and Bow, Turok 2's Flame Gun and Rage Wars's Mag 60 (Who starts with in hand). He shares the same Class Type as Rage Wars. He's also the First in the Class selection, So You don't have to deal with Bots playing the Turok 1 Class All the time.

EDIT3: TCTX V1.2 is Released.

Added the Quake 1 Class, Based off of his SKMEGA X Version Which is based on his Classic Rivalry Version. He's been Fixed and Now has a Voice.
Added Nails into the Ammo Pool.
Unlimited Ammo now works for Some of Unreal 1 and UT99's Weapons.
Fixed Unreal 1's Bio Rifle's Blobs looking like Paper.

And Updated the TCTX Normal Pickups Addon:

Updated the Addon So the Quake 1 Weapons and Ammo Spawn.

EDIT4: V1.2 Hotfixes has been Released, And TCTX V1.3 is Released.

Base:

Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.

Download: https://mega.nz/#!WI9mRIxZ!G39mQGUQXyOKhvJNK5UZDI4jsIMO0v-ODrUoj9wgGKU

TCTX:

Added some Alt Fires to some of Quake 1's Weapons so He isn't underpowered:
Shotgun and Super Shotgun can now use Explosion Shells.
Super Nailgun can Fire Bullets Using Minigun Ammo, Should It Run out of Nails.

Buffed Quake 1's Explosion a Little bit.
Updated the Addon to support the V1.2 Hotfixes.
Unreal 1 now has Nepgear as a Selectable Voice.
UT99 now has B-Sha as a Selectable Voice.
Fixed The Unreal 1 Class Getting Turok 3's Tek Bow upon picking up one of the Weapon Types.
Fixed Unreal 1's Automag Cutting off the Firing Sound while having less Bullets in Clip.
Fixed UT99 Not getting any Enforcer Ammo upon Picking up Weapon Type 2 Pickups.
Some of Quake 1 Weapons's Kill Messages now show up Correctly.
Turok Debug Class can now Taunt.

EDIT5: TCTX V1.4 Has been Released And the Addon has been Updated.

Base:

Fixed Turok 3's Weapon Order Not having the Pistol and Silenced Pistol.
Fixed UT99's Pulse Gun Firing Different Shots when using AEOD.
Fixed UT99's War Head Launcher Not working Correctly when using AEOD.
Quake 1's Weapons are now called Q1 in their Names instead of their Full Title.
Added the Quake 2 Class.
Changed some Spawners around.
Rail Slugs and Shock Cores are added to the Ammo Pool (And ASMD And Shock Rifle now use the Latter)
U1's Shock Rifle Alt Fire Shot no longer Reflect Shots for no reason.

Download: https://mega.nz/#!OR9XSIYQ!kVPVFF0EnaS0lBxnlkzakJQV0CtTPZ3yAwuSLQK7fIg

TCTX Normal Pickups Addon:

Updated the Addon So the Quake 2 Weapons and Ammo Spawn.
Dispersion Pistol Powerups Now appear.

Download: https://mega.nz/#!OR03lSCA!DD6wBQPTBVFrW9GhGapidnfsC0TQ4s24WKu2Fp-n0uA

EDIT6: Sorry for the lack of Updates, But here it is.

TCT:
Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.
Weapon Type 2s Now give Turok 2 MP Some Weapons, So Things can become Fair for him.
Fixed a Bug where Turok 2's Pistol sometimes does not play the Firing Sound.

Download: https://mega.nz/#!TVcGBChL!uX-6ke5BrOzf5jjW8vpseeXksI461HDblP5EVGAFWJg

TCTX V1.4 Hotfixes:
Fixed the Quake 2 Class Jumping Sound Stopping the Firing Sounds.
Some of Quake 2 Sprites no longer look like Paper.
Fixed Quake 2's Chaingun Sounds.
Quake 2's BFG10K now uses Super Weapon Ammo.
Nerfed Quake 2's GL A little bit.
Updated the Addon to Support the V1.3 Hotfix Changes.
Fixed Rail Slugs Ammo going from 50 to 400 Upon getting the Backpack.
Fixed the Quake 2 Class Sometimes not playing the death Sound upon dying.

Download: https://mega.nz/#!TUNCEYxa!ygCc1pKJNmtWw55bGsD-CUNtYZIlnl67_mFiY_RcuK0

EDIT7: The Size of the Tower.

Two New Addons are Released: The Start with More Weapons and 'Choose which Class Bots start as' Addons. For the Former Addon, It makes it so All Classes spawn with more Weapons and Ammo.
For the Latter, It makes it so When you load up one of the Files, The Bots will Spawn as Which Game you choose instead of spawning as Turok 1 (Normal) and Turok Debug (TCTX) All the time.
Works only for Zan as the Bots don't choose their Classes upon spawning, So this is the Hotfix for that.

To use:
Unzip all but the Changelog File, and select one of the Files to load up so the Bots will choose that Class.

Start with More Weapons: https://mega.nz/#!SBFEkCAY!cqbWzG3oSF3rHFbFipzjeBxI0qHRK7iApzjUDLJTEOc

'Choose which Class Bots start as': https://mega.nz/#!3VkW2SRZ!TV6aOFnNc_IIr7hmNLgk29uCOSCgbnTmsFG1uWpNPdM
Posted by: Jay Doomed
« on: July 30, 2018, 01:08:08 PM »

Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.
Posted by: Raffine52
« on: July 30, 2018, 12:21:47 AM »

V1.1 Has been Updated with a Hotfix:

Really Fixed the Doom Sound playing upon picking up Turok 2's Items.

Download: https://mega.nz/#!iQ8DBBzb!rRIIijDsBVK4W_nitu-qE_onB1-anTKLfHsTYc3YmEk
Posted by: Duke64
« on: July 27, 2018, 08:48:44 PM »

Cool and great job. Neat trailer.

Posted by: thebestmlTBM
« on: July 27, 2018, 08:35:59 PM »

The Trailer video is here
Posted by: Raffine52
« on: July 25, 2018, 03:19:03 PM »

V1.0's Out.

Fixed Turok 2's Torpedo Launcher putting itself away when you attempt to fire the weapon.
Fixed Turok 2's Charge Dart Rifle not having Firing and Impact Sounds.
Fixed the Shells having the Gravity of Outer Space.
Bullet and Shell Weapons that Did not Spawn Shell Cases now Spawn them.
Turok 1's Weapons now use Turok 2 Shell Code instead.
Added in Fire and Plasma Shell Cases for Turok 3's Shotguns.
Flame Gun's Alt Fire now works.
Muted Doom's Oof Sound.
Turok 2 MP's Firestorm fires Correct Shots.

Edit:

V1.0 Hotfix Released.

Really Fixed Turok 2 MP's Firestorm firing SP Shots.
Disabled Sniper's Shell Casing.
Disabled RW's Mag 60 Alt Fire Shell Casing.
Rage Wars Class now starts with a Mag 60 in-hand.
Warhammer now has a Sound upon being Picked up instead of the Doom One.
Fixed Turok 1's Missing Weapon Pickup Sprites.
Restored the Taunt System.

https://mega.nz/#!zIkzSLYT!SzZkarAEF7g4MKf3HxZD-AtCTDfOEHJ_y0i2-syr6ak

Expanded Shell Case Remover Addon Has been Released.

This Addon Disables the Shell Case Changes from TCT, And Changes them back into the Originals.

https://mega.nz/#!yUdkhY6L!-D5b5FqVsbLJWKp3o9rUyRwghXaKhiBYcSlXPoVpcjY

Normal Weapon Pickups Addon has been Released.

This Addon Removes the Weapon Type Pickups and Replaces them with Weapon Pickups from The Five Selectable Classes in the Mod.

https://mega.nz/#!CBdX1SoK!LqwOKSw1R_E6NaSqMwVYdPjrxj98-y_jOLUGa2tw1zA

Edit2:

V1.1 Released and Updated one of my Addons.

Base:

Turok 2 MP's Rockets now has Smoke coming out of it.
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones),
13 New Hurt Sounds (Four are the Same as the Original Ones) For Turok 2, All Ripped from Turok 2's Kiosk ROM.
Replaced the Rage Wars's Death Sounds with the Versions without the Fragged Sounds playing over them.
Fixed the RW Shotgun's Firing Animation.
Changed up some Kill Messages For the Rage Wars's Weapons.
Changed up some Weapon Firing Flashes For the Rage Wars's Weapons.
Rage Wars's Warhammer can now use Berserk Packs.
Fixed the Inflator's Alt Charging Sound playing Forever if the Player dies while Using Alt Fire but not firing the Weapon.
Turok 3's PSG Now uses Ammo.
Rage Wars now has Adon and Tal-Set as Selectable Voices.
Turok 1 now has Campaigner as a Selectable Voice.
Turok 2 MP Now has Purr-Pinn And Flesh Eater as Selectable Voices.
Turok 3 Now has the SWAT and Lost One as Selectable Voices.
Added New Taunts from Adon, Campaigner, SWAT (Male One), RW Tal-Set (Boss UT99) and Turok 2's Kiosk Version.
Fixed the Title Logo being Big as hell.
Fixed the Doom Sound playing upon picking up Turok 2's Items.
T2 MP's Harpoon Gun's Spears now Disappear upon Hitting Something.
Removed the Pink in One of The Talon's Third Swing Animations.
Fixed the War Blade going to parts of the Ready Animation while having the Berserk Pack.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.

Download: https://mega.nz/#!3cVAgKaD!FbPDhYgD1hMqZ2DrAvgrC_NWJ5921MdXsFiLeVbAFP4

Expanded Shell Case Remover Addon:

V1.2:
Updated the Addon to Support the V1.1 Changes.

Download: https://mega.nz/#!mR1mnIhJ!nssDWKCb4ofY6YVjLkVYKJBvelUtl0QV-fXAhm4J-NI
Posted by: thebestmlTBM
« on: July 25, 2018, 08:01:37 AM »


by Raffine52
Current Version: V1.6

Turok: Legend of the Lost Lands (Formerly known as Turok Combat Trilogy) is a Doom Mod that he Planned on January 2, 2018, But No Work was done on it. So For now, It's just plans, Until all of the Weapon Mods for Turok: Dinosaur Hunter and Turok 2: Seeds of Evil SP Are Done.

Story:
Thousands of years ago an order of The Campaigner from the far east received visions of the dark realm known as the Lost Land. It was a world ruled by chaos and was the Pit of Number of Turok Warriors from past Titles. They learned that travel between Lost Land and the new found realm would someday be possible if the conditions were right. The conditions being the unbalancing of the furies - negative and positive forces which keep our unstable universe from collapsing onto itself. Knowing that an Turok invasion was imminent, the wise men appealed to the elder gods. It was for this reason the elder gods created the tournament called Turok: The True Rage Wars. For three generations Turok: The True Rage Wars was ruled by Lost Lands's finest warriors - prince Tal Set. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm. The welder of light, Joshua Fireseed, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Lost Land to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by elder gods. This unholy act gives Oblivion the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Oblivion's final attempt at taking the Earth.

Classes:

There's a Total of Five Selection Classes you can choose from, Each with their Own set of Voices and Weapons. Here are the List of Characters:

Tal-Set (Turok: Dinosaur Hunter): "Only the strong survive."

The Original Turok, Tal-Set Enters the True Rage Wars Tournament to Complete with other Turok Warriors to Prove that even with 21 Years of Combat, His Skills still haven't Dusted off in the sightest. And He's gotten his own set of Weapons this time.

TRAITS:
There's only one Auto Shotgun: Tal-set is the Class who has the only Auto Mode Shotgun in this Mod: The Auto Shotgun. No other shotgun can match its reliability and sheer power as well as it's Fire Rate.
I am the Original: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Joshua Fireseed (Turok 2: Seeds of Evil): 'I... am Turok!"

The Most Remembered Turok Warrior in this Mod, Joshua Fireseed enters the True Rage Wars Tournament to Complete with other Turok Warriors, And He's gotten the same lots of weapons with him.

TRAITS:
The One with the most Weapons: He is the Turok Warrior with the most weapons. From Shotguns to Launchers, He's gotten them all.
Alt Ammo Usage: One of the only Turok Warriors with the Alt Ammo Trait. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle. Hell, He's got his Razor Wind!

Fireborn (Turok 2: Seeds of Evil MP): 'Superb!"

This fiery creature is eager for a chance to prove his considerable battle prowess. Armed with the MP Weapons, He isn't going to let any of the Turok Warriors Survive.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least Selection Total of Weapons, But at least he still has Launchers, and has the Crossbow and Assault Rifle, which Joshua does not uses.

Juggernaut (Turok: Rage Wars):

"The Pur-Linn are an ancient race of powerful and primitive creatures that are deeply resentful of the intellectual and technical superiority of the human race. They believe that if they can destroy Turok, humanity will fall."

TRAITS:
Has Alt Fires, But Who Needs Ammo: He is the only Warrior with Alt Fires, So He can do Some Pretty good Damage Rates, but Some of his Weapons eat his Ammo up like Crazy. He has to Pick up Ammo Alot if He wants to keep on Firing his weapons.
Fast Weapon Switching Again: He is the Warrior who can switch Weapons pretty fast.

Flesh Eater (Turok 3: Shadow of Oblivion):

"This nasty fellow has an evil aura that will harm those who venture too close. Fast and versatile, he is a deadly opponent."

TRAITS:
Back to Basics: This Warrior Has no Alt Fires or Alt Ammo, Instead going back to Turok 1 Style Firing Modes.
Shotguns Eat up my Ammo: Although not as bad as Rage Wars Warrior, His Shotgun Upgrades eat Ammo up if not used in the Right Hands.

TRAILER


Download Link
V1.6 UPDATE
https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM

Turok Legend Of the Lost Lands Addon
https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

Edited Build Addon
COMING SOON

Video Preview


Screenshot Preview





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Turok 3 Guns in Doom
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