Turok: Dinosaur Hunter Forums!

General Category => General User Mods, Maps, and Content => Topic started by: thebestmlTBM on July 25, 2018, 08:01:37 AM

Title: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: thebestmlTBM on July 25, 2018, 08:01:37 AM
(https://cdn.discordapp.com/attachments/359160011680645121/507902662629654528/TurokLOTLL.png)
by Raffine52
Current Version: V1.6

Turok: Legend of the Lost Lands (Formerly known as Turok Combat Trilogy) is a Doom Mod that he Planned on January 2, 2018, But No Work was done on it. So For now, It's just plans, Until all of the Weapon Mods for Turok: Dinosaur Hunter and Turok 2: Seeds of Evil SP Are Done.

Story:
Thousands of years ago an order of The Campaigner from the far east received visions of the dark realm known as the Lost Land. It was a world ruled by chaos and was the Pit of Number of Turok Warriors from past Titles. They learned that travel between Lost Land and the new found realm would someday be possible if the conditions were right. The conditions being the unbalancing of the furies - negative and positive forces which keep our unstable universe from collapsing onto itself. Knowing that an Turok invasion was imminent, the wise men appealed to the elder gods. It was for this reason the elder gods created the tournament called Turok: The True Rage Wars. For three generations Turok: The True Rage Wars was ruled by Lost Lands's finest warriors - prince Tal Set. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm. The welder of light, Joshua Fireseed, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Lost Land to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by elder gods. This unholy act gives Oblivion the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Oblivion's final attempt at taking the Earth.

Classes:

There's a Total of Five Selection Classes you can choose from, Each with their Own set of Voices and Weapons. Here are the List of Characters:

Tal-Set (Turok: Dinosaur Hunter): "Only the strong survive."

The Original Turok, Tal-Set Enters the True Rage Wars Tournament to Complete with other Turok Warriors to Prove that even with 21 Years of Combat, His Skills still haven't Dusted off in the sightest. And He's gotten his own set of Weapons this time.

TRAITS:
There's only one Auto Shotgun: Tal-set is the Class who has the only Auto Mode Shotgun in this Mod: The Auto Shotgun. No other shotgun can match its reliability and sheer power as well as it's Fire Rate.
I am the Original: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Joshua Fireseed (Turok 2: Seeds of Evil): 'I... am Turok!"

The Most Remembered Turok Warrior in this Mod, Joshua Fireseed enters the True Rage Wars Tournament to Complete with other Turok Warriors, And He's gotten the same lots of weapons with him.

TRAITS:
The One with the most Weapons: He is the Turok Warrior with the most weapons. From Shotguns to Launchers, He's gotten them all.
Alt Ammo Usage: One of the only Turok Warriors with the Alt Ammo Trait. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle. Hell, He's got his Razor Wind!

Fireborn (Turok 2: Seeds of Evil MP): 'Superb!"

This fiery creature is eager for a chance to prove his considerable battle prowess. Armed with the MP Weapons, He isn't going to let any of the Turok Warriors Survive.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least Selection Total of Weapons, But at least he still has Launchers, and has the Crossbow and Assault Rifle, which Joshua does not uses.

Juggernaut (Turok: Rage Wars):

"The Pur-Linn are an ancient race of powerful and primitive creatures that are deeply resentful of the intellectual and technical superiority of the human race. They believe that if they can destroy Turok, humanity will fall."

TRAITS:
Has Alt Fires, But Who Needs Ammo: He is the only Warrior with Alt Fires, So He can do Some Pretty good Damage Rates, but Some of his Weapons eat his Ammo up like Crazy. He has to Pick up Ammo Alot if He wants to keep on Firing his weapons.
Fast Weapon Switching Again: He is the Warrior who can switch Weapons pretty fast.

Flesh Eater (Turok 3: Shadow of Oblivion):

"This nasty fellow has an evil aura that will harm those who venture too close. Fast and versatile, he is a deadly opponent."

TRAITS:
Back to Basics: This Warrior Has no Alt Fires or Alt Ammo, Instead going back to Turok 1 Style Firing Modes.
Shotguns Eat up my Ammo: Although not as bad as Rage Wars Warrior, His Shotgun Upgrades eat Ammo up if not used in the Right Hands.

TRAILER


Download Link
V1.6 UPDATE
https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM

Turok Legend Of the Lost Lands Addon
https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

Edited Build Addon
COMING SOON

Video Preview


Screenshot Preview
(https://cdn.discordapp.com/attachments/359700743730626560/470823855456387072/20180722200740_1.jpg)
(https://cdn.discordapp.com/attachments/359700743730626560/471092598971564062/20180723101009_1.jpg)
(https://cdn.discordapp.com/attachments/359700743730626560/471092603824242688/20180723160321_1.jpg)
(https://cdn.discordapp.com/attachments/359700743730626560/471182877971709953/20180723220815_1.jpg)

Related Topic
Turok 1 Guns in Doom
https://www.turokforums.com/index.php?topic=586.0

Turok 2 SP Guns in Doom
https://www.turokforums.com/index.php?topic=590.0

Turok 2 MP Guns in Doom
https://www.turokforums.com/index.php?topic=550.0

Turok 3 Guns in Doom
https://www.turokforums.com/index.php?topic=554.0
Turok Rage Wars Guns in Doom
https://www.turokforums.com/index.php?topic=564.0

Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1
Post by: Raffine52 on July 25, 2018, 03:19:03 PM
V1.0's Out.

Fixed Turok 2's Torpedo Launcher putting itself away when you attempt to fire the weapon.
Fixed Turok 2's Charge Dart Rifle not having Firing and Impact Sounds.
Fixed the Shells having the Gravity of Outer Space.
Bullet and Shell Weapons that Did not Spawn Shell Cases now Spawn them.
Turok 1's Weapons now use Turok 2 Shell Code instead.
Added in Fire and Plasma Shell Cases for Turok 3's Shotguns.
Flame Gun's Alt Fire now works.
Muted Doom's Oof Sound.
Turok 2 MP's Firestorm fires Correct Shots.

Edit:

V1.0 Hotfix Released.

Really Fixed Turok 2 MP's Firestorm firing SP Shots.
Disabled Sniper's Shell Casing.
Disabled RW's Mag 60 Alt Fire Shell Casing.
Rage Wars Class now starts with a Mag 60 in-hand.
Warhammer now has a Sound upon being Picked up instead of the Doom One.
Fixed Turok 1's Missing Weapon Pickup Sprites.
Restored the Taunt System.

https://mega.nz/#!zIkzSLYT!SzZkarAEF7g4MKf3HxZD-AtCTDfOEHJ_y0i2-syr6ak

Expanded Shell Case Remover Addon Has been Released.

This Addon Disables the Shell Case Changes from TCT, And Changes them back into the Originals.

https://mega.nz/#!yUdkhY6L!-D5b5FqVsbLJWKp3o9rUyRwghXaKhiBYcSlXPoVpcjY

Normal Weapon Pickups Addon has been Released.

This Addon Removes the Weapon Type Pickups and Replaces them with Weapon Pickups from The Five Selectable Classes in the Mod.

https://mega.nz/#!CBdX1SoK!LqwOKSw1R_E6NaSqMwVYdPjrxj98-y_jOLUGa2tw1zA

Edit2:

V1.1 Released and Updated one of my Addons.

Base:

Turok 2 MP's Rockets now has Smoke coming out of it.
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones),
13 New Hurt Sounds (Four are the Same as the Original Ones) For Turok 2, All Ripped from Turok 2's Kiosk ROM.
Replaced the Rage Wars's Death Sounds with the Versions without the Fragged Sounds playing over them.
Fixed the RW Shotgun's Firing Animation.
Changed up some Kill Messages For the Rage Wars's Weapons.
Changed up some Weapon Firing Flashes For the Rage Wars's Weapons.
Rage Wars's Warhammer can now use Berserk Packs.
Fixed the Inflator's Alt Charging Sound playing Forever if the Player dies while Using Alt Fire but not firing the Weapon.
Turok 3's PSG Now uses Ammo.
Rage Wars now has Adon and Tal-Set as Selectable Voices.
Turok 1 now has Campaigner as a Selectable Voice.
Turok 2 MP Now has Purr-Pinn And Flesh Eater as Selectable Voices.
Turok 3 Now has the SWAT and Lost One as Selectable Voices.
Added New Taunts from Adon, Campaigner, SWAT (Male One), RW Tal-Set (Boss UT99) and Turok 2's Kiosk Version.
Fixed the Title Logo being Big as hell.
Fixed the Doom Sound playing upon picking up Turok 2's Items.
T2 MP's Harpoon Gun's Spears now Disappear upon Hitting Something.
Removed the Pink in One of The Talon's Third Swing Animations.
Fixed the War Blade going to parts of the Ready Animation while having the Berserk Pack.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.

Download: https://mega.nz/#!3cVAgKaD!FbPDhYgD1hMqZ2DrAvgrC_NWJ5921MdXsFiLeVbAFP4

Expanded Shell Case Remover Addon:

V1.2:
Updated the Addon to Support the V1.1 Changes.

Download: https://mega.nz/#!mR1mnIhJ!nssDWKCb4ofY6YVjLkVYKJBvelUtl0QV-fXAhm4J-NI
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
Post by: thebestmlTBM on July 27, 2018, 08:35:59 PM
The Trailer video is here
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
Post by: Duke64 on July 27, 2018, 08:48:44 PM
Cool and great job. Neat trailer.

Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
Post by: Raffine52 on July 30, 2018, 12:21:47 AM
V1.1 Has been Updated with a Hotfix:

Really Fixed the Doom Sound playing upon picking up Turok 2's Items.

Download: https://mega.nz/#!iQ8DBBzb!rRIIijDsBVK4W_nitu-qE_onB1-anTKLfHsTYc3YmEk
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.1 UPDATED
Post by: Jay Doomed on July 30, 2018, 01:08:08 PM
Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.2 UPDATED
Post by: Raffine52 on August 06, 2018, 01:45:02 AM
Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.

Thanks! Even know It's Finished I will still Support it over time by giving it Updates and Addons.

Anyways, 2nd Hot Fixed Version of V1.1 is Released and Updated one of my Addons.

V1.1 Hotfixes:

Fixed T2's Charge Dart Rifle's Alt Fire not using any Ammo.
Fixed T1's Box of Explosion Shells Ammo Pickup playing the Doom Sound.
Fixed T2's Nuke Shot turning into a Harpoon upon hitting something.
Picking up the Backpack no longer Fills up Almost all of your Ammo.
Fixed a Pink Spot in Nuke's Ready Animation.

https://mega.nz/#!uE9TgZRI!1U8wpJ7lmtCPzF55QQtuoTmiqEwXkgGwwF6o-s6ybxY

Normal Weapon Pickups Addon:

Some Weapons had their Spawn Rates Changed.
Fixed the Minigun and Grenade Launcher Spawners not spawning Turok 1's Weapons.
The Super Weapons are now less likely to spawn.

https://mega.nz/#!Lc11wbzJ!Pv2RXivoaDc9ud-SpvsmGOfmzrfRwBESfBb0IHZzWSM

EDIT:

V1.2, One of the Addons, and TCTX Addon has been released.

Base:
Fixed the Title Logo having Bits of Turok 3's Logo in the Sprite.
Win and Lose Screens, Along with their Music, Are Added. (I Originally used GMOD Screenshots as Placeholders until TBM Made new ones).
Exp Shells, Plasma Snipe Shots, Tek Crossbow's Alt Fire and Other Such Shots now go much faster.
Muted Doom Player's Sounds for Good.
Fixed a Long Standing Issue where the Sounds wouldn't play after Playing like a Few times in a Row.

Download: https://mega.nz/#!7R0R0TjL!uLHcXWmzFLMNyDqqILCkd2ALOW4ARizV6tmE1-_SMak

Normal Weapon Pickups Addon:

Turok 2's Scorpion Launcher Is now less likely to spawn.

Download: https://mega.nz/#!aI9BDJiR!e4YQk64lnB4853DLvyx2qcJE-lKCZL7H-ob0l7u__m8

TCTX:

Added the Unreal 1 Class, Becoming the First Class to be Ported into the Mod without me Creating the Weapons (But not the RTNP Guns).
Stinger, Flak Ammo, Razor Blades and GES Bio Rifle Ammo are Added into the Ammo Pool.
Weapon Type Pickups now Refect the New Classes.
Renamed Unreal 1's Muzzle Flash Sprites to Allow AEOD To play nice with it.
You can Hold more Sniper and Rifle Rounds.
Added the UT99 Class, Who Uses U1 Beta Sounds on some of his Weapons.
Fixed some of Missing Unreal 1 Sounds.
UT99 Class No longer Touches some of Unreal 1 Class's Data.
TCT Sound Banks now Refect the New Class Sounds.

And then a Hotfix: Given UT99 his Own Voice.

I also Released the TCTX Version of the Normal Weapon Pickups as well.

EDIT2: TCTX Has been updated into V1.1.

The Addon no longer loads up the Base Files Twice.
Fixed some Ammo Errors on the Unreal 1 Side.
Some Kill Messages now show up Correctly for the New Classes.
Fixed Unreal 1's Flak Cannon Alt Fire Using UT99's Explosion.
Fixed UT99's Bio Rifle Using the Enforcer's Pickup Sprite.
UT99 Starts with the Enforcer In-hand.
Fixed Unreal 1 Class Playing the Doom Sound when dying via XDeath.
Buffed Impact Hammer's Alt Fire.
Added a New Class: Turok Debug. He was Originally going to Appear in Base TCT, But he was Cut. Now he appears in TCTX, With Doom Sounds (Only Hurt and Death Sounds), And he starts with the
Turok 1's Knife and Bow, Turok 2's Flame Gun and Rage Wars's Mag 60 (Who starts with in hand). He shares the same Class Type as Rage Wars. He's also the First in the Class selection, So You don't have to deal with Bots playing the Turok 1 Class All the time.

EDIT3: TCTX V1.2 is Released.

Added the Quake 1 Class, Based off of his SKMEGA X Version Which is based on his Classic Rivalry Version. He's been Fixed and Now has a Voice.
Added Nails into the Ammo Pool.
Unlimited Ammo now works for Some of Unreal 1 and UT99's Weapons.
Fixed Unreal 1's Bio Rifle's Blobs looking like Paper.

And Updated the TCTX Normal Pickups Addon:

Updated the Addon So the Quake 1 Weapons and Ammo Spawn.

EDIT4: V1.2 Hotfixes has been Released, And TCTX V1.3 is Released.

Base:

Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.

Download: https://mega.nz/#!WI9mRIxZ!G39mQGUQXyOKhvJNK5UZDI4jsIMO0v-ODrUoj9wgGKU

TCTX:

Added some Alt Fires to some of Quake 1's Weapons so He isn't underpowered:
Shotgun and Super Shotgun can now use Explosion Shells.
Super Nailgun can Fire Bullets Using Minigun Ammo, Should It Run out of Nails.

Buffed Quake 1's Explosion a Little bit.
Updated the Addon to support the V1.2 Hotfixes.
Unreal 1 now has Nepgear as a Selectable Voice.
UT99 now has B-Sha as a Selectable Voice.
Fixed The Unreal 1 Class Getting Turok 3's Tek Bow upon picking up one of the Weapon Types.
Fixed Unreal 1's Automag Cutting off the Firing Sound while having less Bullets in Clip.
Fixed UT99 Not getting any Enforcer Ammo upon Picking up Weapon Type 2 Pickups.
Some of Quake 1 Weapons's Kill Messages now show up Correctly.
Turok Debug Class can now Taunt.

EDIT5: TCTX V1.4 Has been Released And the Addon has been Updated.

Base:

Fixed Turok 3's Weapon Order Not having the Pistol and Silenced Pistol.
Fixed UT99's Pulse Gun Firing Different Shots when using AEOD.
Fixed UT99's War Head Launcher Not working Correctly when using AEOD.
Quake 1's Weapons are now called Q1 in their Names instead of their Full Title.
Added the Quake 2 Class.
Changed some Spawners around.
Rail Slugs and Shock Cores are added to the Ammo Pool (And ASMD And Shock Rifle now use the Latter)
U1's Shock Rifle Alt Fire Shot no longer Reflect Shots for no reason.

Download: https://mega.nz/#!OR9XSIYQ!kVPVFF0EnaS0lBxnlkzakJQV0CtTPZ3yAwuSLQK7fIg

TCTX Normal Pickups Addon:

Updated the Addon So the Quake 2 Weapons and Ammo Spawn.
Dispersion Pistol Powerups Now appear.

Download: https://mega.nz/#!OR03lSCA!DD6wBQPTBVFrW9GhGapidnfsC0TQ4s24WKu2Fp-n0uA

EDIT6: Sorry for the lack of Updates, But here it is.

TCT:
Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.
Weapon Type 2s Now give Turok 2 MP Some Weapons, So Things can become Fair for him.
Fixed a Bug where Turok 2's Pistol sometimes does not play the Firing Sound.

Download: https://mega.nz/#!TVcGBChL!uX-6ke5BrOzf5jjW8vpseeXksI461HDblP5EVGAFWJg

TCTX V1.4 Hotfixes:
Fixed the Quake 2 Class Jumping Sound Stopping the Firing Sounds.
Some of Quake 2 Sprites no longer look like Paper.
Fixed Quake 2's Chaingun Sounds.
Quake 2's BFG10K now uses Super Weapon Ammo.
Nerfed Quake 2's GL A little bit.
Updated the Addon to Support the V1.3 Hotfix Changes.
Fixed Rail Slugs Ammo going from 50 to 400 Upon getting the Backpack.
Fixed the Quake 2 Class Sometimes not playing the death Sound upon dying.

Download: https://mega.nz/#!TUNCEYxa!ygCc1pKJNmtWw55bGsD-CUNtYZIlnl67_mFiY_RcuK0

EDIT7: The Size of the Tower.

Two New Addons are Released: The Start with More Weapons and 'Choose which Class Bots start as' Addons. For the Former Addon, It makes it so All Classes spawn with more Weapons and Ammo.
For the Latter, It makes it so When you load up one of the Files, The Bots will Spawn as Which Game you choose instead of spawning as Turok 1 (Normal) and Turok Debug (TCTX) All the time.
Works only for Zan as the Bots don't choose their Classes upon spawning, So this is the Hotfix for that.

To use:
Unzip all but the Changelog File, and select one of the Files to load up so the Bots will choose that Class.

Start with More Weapons: https://mega.nz/#!SBFEkCAY!cqbWzG3oSF3rHFbFipzjeBxI0qHRK7iApzjUDLJTEOc

'Choose which Class Bots start as': https://mega.nz/#!3VkW2SRZ!TV6aOFnNc_IIr7hmNLgk29uCOSCgbnTmsFG1uWpNPdM
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.5
Post by: Raffine52 on November 01, 2018, 02:08:42 AM
Finally got V1.5 Off the Table.

Base:
The Shell System is now back into their Standalone Turok Weapon Project Versions again.
Random Spawners have been updated to Refect the New Ammo Pickup.

T1:
Bow can now be fired without needing a Full Pull.

T2SP:
Normal Shredder Rounds no longer Explode.
Blood now comes out of Enemies when they are Hit by Normal Shredder Rounds, Arrows, Tek Bows (Before they Explode), Firestorm Shots, Harpoons and Plasma Snipe Shots.
I finally realized how shitty Flare Gun's Shots were, so I given them Effects. They look way more awesome. And It deals 1 more Damage.
Flare Gun's Alt Has been Reworked: It now deals more Damage and has more Effects. However it now uses 20 Ammo.
(I was Originally going to Rework the Tranq Gun, But I decided to keep it in it's Original State for now)
Charge Dart Rifle's Shots now cast Effects, Like the Flare Gun does.
Plasma Rifle's Shots now go faster, And now looks more like a Beam. Using Alt Fire now does not cast a Firing Flash, Like in the Original Game.
Firestorm Shots now move faster. The Alt Fire Mode has been removed.
You can now Fire the Bow and Tek Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again.
However the Arrows go by their half the Normal Speed if you do this.

T2MP:
Fixed Bore's Shots not looking Right.
Fixed Bore's Ammo Pickups being Called Cores.
Plasma Rifle's Alt Fire can now cause Gibbing. Sometimes.
Claws can now Use Berserk Packs.
Firestorm Shots now move faster, Just like the SP Version.

TKRW:
Some Alt Fire Sprites no longer move while they are playing.
Tek Crossbow now has it's Original Firing Rate for both Firing Modes.
More Touhou Sounds are added.
Freeze Gun has it's Original Fire Rate For the Alt Fire Mode.
Some Weapons now have new Kill Messages.
Inflator's Alt Shot Sprites are now Bigger.
Buffed the Emaciator's Alt Fire. Hopefully.
Weapon HUD Icons are added.
Emaciator and Inflator now have Growing Parts when they idle now.
Buffed the Assault Rifle's Alt Fire so it does Damage closer to the Original Fire Mode.
WarHammer's Pickup Sprite is Smaller.
Buffed the Mag 60's Alt Fire a little bit.

T3:
Buffed the Mag 60's Firing Rate Once More.
Bow and Tek Bow can now fire their Arrows without needing a Full Pull: However the Arrows go by their half the Normal Speed.
The PSG Ammo Pickup has been added.
Silenced Pistol Now has it's Firing Rate buffed a little bit.
Fixed the Bore Ammo Pickups being called Cores.
Fixed up one of Spear's Animations.
Bow and HP Drainer's Pick up Sprites are Updated.
Fixed PSG's Kill Messages.

TCTX, Normal Weapon Pickups Addons:
Updated the Addons to Support the V1.5 Changes.

Download:
Base: https://mega.nz/#!XBc0zKYQ!k3JAehdAaUTXN--_f-XbtnWUoymIjUN73v7-BAQ9Wzs
TCTX: https://mega.nz/#!aRMgwQaZ!Pi2dwBS5YeOp_8AtgADiUfrzonNGgzJamuhFNkraUyY
Normal Weapon Pickups Addon (Normal): https://mega.nz/#!iMFWlKrT!zLFXNlzzHiYNbNxss45AlzV9WgrP4G2CAHVRwc4JMH0
Normal Weapon Pickups Addon (TCTX): https://mega.nz/#!acMi1a4Y!11OIU-kmLVuyHc6ZYfnuleEd28CaS51vM7vdTVVGrNU
Title: Re: Turok Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: Raffine52 on December 13, 2018, 07:12:41 PM
After a Few Months, TCT Comes back with a New Version, and a Name Change! Oh, and Doom 64 Joins the Fight, Too.

Base: https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM
The mod has been Renamed to Turok: Legend of the Lost Lands, As I felt the Title sounds better than the old one.
The Title Screen has been Replaced, And so is the Music.
Made Two New Addons, One where All Teams are Replaced, With them being based off of their Game. Red is Turok Warriors, Blue is Unreal Prisoners, Green is Quake Troopers, and Gold is Doomers, And another where All Classes start with all Weapons from their Game, While Turok Debug starts with Every Weapon from all of the Current in Classes!
Menu Sounds are Replaced with that of Soul Calibur 2's.
K-Sha now Replaces a Forsaken Character for the Turok 2 Class.
Splited the Weapon and Item Spawner Codes into their own Files.
You can now hold more Rocket Ammo and Sniper Ammo.
Rifle Ammo is now based off of Extra Classes's Hold Rate.

T1:
Minigun Ammo is now less likely to spawn.

T2MP And T3:
Really Fixed the Bore Ammo Pickups being called Cores.

TKRW:
Fixed some of the Rage Wars Weapons HUD Icons Having the Unreal 1 Ammo Icons when Loading up Extra Classes Addon.

Extra Classes:

Core:
Addon is now called Extra Classes.
Splited the Weapon and Item Spawner Codes into their own Files.

Shared:
Fixed U1 and UT99's Shock Cores Giving Cell Ammo.

Unreal 1:
The Class now Starts with the Automag in Hand, and 50 Pistol Ammo. Hope this makes Things fair for him.
Items are Finally added in.
Some Weapons now use the Rage Wars Weapon Switching Sounds.
Fixed a Issue when switching from nearly all of his Weapons to weapons from other classes.
Dispersion Pistol Powerup Now shows up and has a Pick up message.

UT99:
Blood now comes out of Enemies when using The Ripper.
Fixed the Two Enforcer Pickup being this big, And having the Doom Pickup Sound.

Quake 1:
Buffed The Chainsaw, and now has Sounds when sawing Enemies with it.
Axe has sounds when hitting a Enemy.
Lighting Gun's Lighting Effect now works.

Quake 2:
Fixed Some of the Class's Actor Data being replaced when playing AEOD with this Addon Enabled.
The Class now has HUD Icons for the Rail Slug Ammo and Weapons.
Fixed Weapon Type 2 Pickup Giving the Class Unreal 1's Dispersion Pistol.

Doom 64:
D64 is added into the Roster. We all know Doom: But how about the Demon Slayer himself?
Ammo and Demon Keys are added into the Random Spawners.

Addons: https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

All of the Addons are in One Zip File, Including Extra Classes, and their Names are Shorten down so you can read their Titles.
Title: Re: Turok Combat Trilogy by Raffine52 [Doom Mod] V1.2 UPDATED
Post by: Badger on December 13, 2018, 09:59:09 PM
Very cool that you combined the classes all into one mod :P. I only played a little bit, but i noticed the weapon pickup sprites are black boxes with numbers. Are they not added in yet? Just thought i should let you know. Otherwise i like the new name for it, it's more fitting and epic sounding.
Title: Re: Turok Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: Raffine52 on December 14, 2018, 01:07:58 PM
Very cool that you combined the classes all into one mod :P. I only played a little bit, but i noticed the weapon pickup sprites are black boxes with numbers. Are they not added in yet? Just thought i should let you know. Otherwise i like the new name for it, it's more fitting and epic sounding.

As for why the weapon pickups were the generic black squares with numbers, I haven't created Better Sprites for these. And Yeah they are added in, They work just fine.

And thanks.

EDIT:

The Addon Pack has been updated: https://mega.nz/#!TUNxyIbQ!LMazk61_iYXzlKaPPkMxV8RbZlNa1OWARfsana69HrI

New to this Release are the Start With All Weapons DM Edition (Where you start with Nearly all the Weapons and suited for DM Play) And Auto-Taunts (From Marisa Kirisame's Flak_M mod, So Credit goes to him) Addons.

Title: Re: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: Joseph Turok on October 04, 2020, 03:07:48 PM

I really liked your mod, what is the best resolution to play with weapons fitting perfectly on the screen?
Title: Re: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: Raffine52 on July 20, 2024, 04:25:32 AM
After about 4 Years, I finally decided to give it a new life with a planned overhaul update as I wrote a Class List of the Turok Warriors that will be in the mod, including two new Warriors (And two new more down the line):

Turok: Dinosaur Hunter (Tal-Set):

The Original Turok. Little is known about Tal'Set's childhood, or his life in general. What is known is that he was born into the Saquin Nation. Tal'Set grew up to be a brave warrior, willing and able to defend his tribe with his life.

While lacking in Unique Weapon Types (Like a Bore, Mine Layer or a true sniping weapon), It makes up for it with it's simple and easy to use weapon loadout, As well as having two Super Weapons, On top of dealing some really good damage with them.

TRAITS:
My ancestors have taught me well: Tal-set is the Class who has the most simple yet damaging weapons. From the Alien Weapon, to the Auto Shotgun, He can cause a lot of damage to enemies with them. The drawback? He has no true sniping weapon (The Tek-Bow is the closest one but not quite), So he will have a little bit of a problem if he's fighting at long range.
Only the strong survive: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Turok 2: Seeds of Evil (Joshua):

The 2nd Turok. Joshua is a Native American who was chosen to become the next Turok after the death of his uncle, Carl Fireseed. He is the older brother of Joseph Fireseed and the younger brother of Danielle Fireseed, both serving as his successors. After becoming Turok, Joshua would continue to live on Earth but would still defend the Lost Land with his life if it would ever be in need of his assistance.

The most prepared of the Turok Warriors, Joshua is unique that It has loads of weapons to choose from, allowing him to take on any combat scenario.

TRAITS:
Heavily Prepared: He is the Turok Warrior with the most unique weapons out of all the Turok Warriors. From Shotguns to Launchers to Pistols, He's gotten them all. The only drawback is that some of his weapons deal low damage, and unless you have a weapon menu mod installed, you have to switch between a lot of weapons just to get to the one you want to use.
Alt Ammo/fire Usage: He is one of the only Turok Warriors with him having Alt Fires/Ammo on most of the weapons and can make good use of them. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle, Joshua can make good use of the Alt Fire/Alt Ammo than other Turok Warriors, Which only has a few weapons use them.

Turok 2: Seeds of Evil N64 MP:

The other non-canon 2nd Turok.

While having less weapons than all the other Turok Warriors (About 10 Weapons, less than Turok 1), On the other hand, It has the firepower as almost all weapons fire and strike fast due to the weapons being based off of their simple models.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least total selection of Weapons, as he has no Shotguns, No Super Weapon outside of the Bore, no Pistol, Just the Mid-tier weapons, But on the other hand, Due to his weapons fire and reload fast, He can strike in enemies with such firepower without them having a huge fire cooldown on most of them. He also lacks a Melee Weapon either, unless you are playing as the Raptor, So don't have your target get too close to you!
Limitless Arrows: All the Turok Warriors, If they are out of ammo for their weapons, Are stuck with just their Melee Weapon or a Razor Wind if they have one. But for this Turok Warrior? His Crossbow will never run out of ammo, Allowing it to work as a backup weapon for saving ammo or a sidearm to make up for a lack of a melee weapon.

Turok 3: Shadow of Oblivion (Danielle):

The 3rd Turok. Very little is known about Danielle's past, other than the fact that she grew up to be very close with her brothers, Joseph and Joshua. She excelled in both academic and physical pursuits, graduating from college with one of the highest GPAs that her university had ever seen. Shortly after her graduation, she would marry her long-time boyfriend, Brian, and would maintain their relationship. She would get a job working for the Game and Parks Commission, studying indigenous birds of prey. Danielle is described as being protective and nurturing by heart and acts as a motherly figure towards Joseph, although her caring personality would not stop her from becoming a fierce warrior.

While Tal-Set focuses on Raw Damage, Joshua with his huge arsenal and Turok 2 MP with it's rapid firepower, Danielle focuses on tactical and situational combat strategy. While lacking Alt Fires or Alt Ammo types compaired to the other Turok Warriors, her unique Fire modes for her weapons give her a different way to take on enemies. Also, due to my coding limitations, Danielle has both Joseph and Dani's arsenals, Like how Joshua does in the Original game.

TRAITS:
Great, I love a job with perks: Her Weapons work a different way compaired to the other Turok Warriors. While she has some of the mainstays, Like the Bore, Mag 60 and Shredder, Her Weapons all work in different combat tactics: From the Napalm Launcher able to use the Time Bomb Mode to stick to enemies with a quiet sound until it's too late, to the Mine Mode able to press mines and then blow them up when other warrior tries to get pass them without seeing them, to the Storm Bow able to snipe enemies from a far in a quiet way, to her Fast firing GL when things get heated, She has many ways to take on enemies like Joshua can, But due to the Streamlined arsenal, She does not have to deal with having to switch between many weapons at once.
Limited choices: Danielle, Unlike the past Turok Warriors before her, Does not have as much Alt Fires or any Alt Ammo Types, So her choices of ammo usage are limited.

Shadow Man (Michael LeRoi):

The First non-turok. Michael LeRoi, 32 years old, was a former English literature student. He dropped out of his English Literature classes and started gambling, which exhausted his funds. Mike was then forced to work as a taxi driver in Chicago, keeping his failure from his family in New Orleans. During a night routine, Mike's passenger was killed in a drive-by shooting, leaving $20,000 in a briefcase. Mike took this money home and spend it with his family, using some of it to pay for his brother Luke's operation. Unfortunately, the gang that shot his passenger tracked Mike down and threatened him and his family. Desperate, Michael sought a bokor to give him protection against the gang. Meanwhile, one day when Mike and family were driving out to dinner their car was being followed until they came up to a red light. Inside of the following car were the thugs that originally owned the $20,000. They opened fire on the vehicle killing everyone inside, except for Michael. The bokors protection worked far too great for Mike, but it was never intended to protect his family.
One night in 1999, Nettie had a prophetic dream in which five serial killers (known as "The Five") under the direction of Legion, are attempting to bring the Apocalypse onto Earth by transporting an immense army of immortal monsters (Trueforms) through an enormous construction in Deadside known as the Asylum, built by Jack the Ripper, a member of "The Five". After Mike wakes up, Nettie tells him to travel to Deadside, using his strong attachment to Luke's teddy bear as a spiritual and dimensional conduit, so he can meet with Jaunty, a skull-headed snake, acting as the eyes and ears of Nettie in Deadside.

Due to him not being a Turok Warrior, This Character is unique that while he only has a few weapons, It makes up for it with it's own unique weapon (The Shadowgun), and able to hold two weapons at once.

TRAITS:
Your Dark Souls are mine: Michael LeRoi can find the Shadow Gun, a Deadside representation of Mike's handgun, Which acts as his Super Weapon. Although similar in appearance, its difference lies in the fact that Shadow Man has the power to channel the power of his Mask through it. Rather than firing normal bullets, the Shadowgun literally focuses the power of Death itself from the Mask and unleashes spectacular destruction in the form of shrieking wraiths, ripping through its victims before leaving their souls behind. The Shadowgun does not use any bullets because of it being channeled through the Mask. The more Dark Souls Shadow Man obtains, the stronger his life force meter becomes, which also makes the Shadowgun stronger. Most of the standard enemies in the game die in two fully charged (120 Dark Souls) gun shots.
Akimbo Goodness: Michael can hold two guns at once, Being the only character in this mod to able to do so. Akimbo MP909s, Mike's Handguns, Shotguns and Violators: He can double the firepower with them. He can't hold two Shadow Guns though, due to balancing issues.

TurokDooM: Legacy of the Fireseeds (Master):

The non-canon 4th Turok. Coming from a Fan-Made Doom Mod that has it take place between all of the Turok Games, He is a mix between Tal-Set and Joshua's Gameplay styles as he has some of the weapons from both.

TRAITS:
Old Friends, but built different: Master has weapons from both Tal-Set and Joshua, but mostly the latter. However, They have alt fires that the original owners lack, Like a Deathblow Attack for the Melees, to the Dum-Dum Rounds for the Pistol, to the Blade Attachment for the Assault Rifle.
A relic from the past, But revived: Since Legacy of the Fireseeds is based off of Turok Doom, Master plays mostly like TurokDoom, But upgraded for the Legacy of the Fireseeds and suited for Doom's Gameplay. As a result, He can use both Tal-Set and Joshua's combat tactics at once due to him having some of the weapons from both with a mix of his own.

PLANNED:

Turok 2008 (Joseph Turok):

The 5th Turok, AKA The Turok from the future. Little is known about Joseph Turok's early life. Flashbacks of his life before Whiskey Company suggest that he was quite disobedient and disrespectful. At some point in his life he joined the Army and was arrested for an unknown crime, presumably going AWOL. While being sent to a military prison along with other military criminals, Turok's vehicle was stopped by Roland Kane, a general and leader of Wolf Pack who offered the group a second chance by joining Wolf Pack. Turok chose to join Wolf Pack. It is unknown if the other prisoners decided to do so as well.
After joining Wolf Pack, Turok was trained by Kane on various combat techniques. During his training, Roland Kane taught Turok how to use the ORO C9 Perforator Bow and ORO P23 Combat Knife.

TRAITS:
Modern Training: Joseph Turok is the most modern out of all the Turok Warriors. With him having mostly present day weapons with only a few unique ones of his own (Like the ORO L66 pulse rifle) And able to throw ORO FG8 Frag Grenades when holding a one handed weapon, He plays like a Modern day soldier on the battlefield with a few Turok Traits thrown in. He even has a few cut weapons restored for him to use: Triple-barreled Shotgun, Taser and Unidentified assault rifle all being usable. He is the only Turok Warrior to have to deal with reloading with most of his weapons, So don't get caught in the middle of the firefight when reloading your weapons!
Slient Kills: The ORO P23 combat knife and ORO C9 Perforator compound bow are all quiet like the other Turok Warrior's Bows. However, He can use them to great effect as the Knife's Alt Fire, When landed, can one-hit-kill any target at the cost of a long animation, While the Bow can use the Tek Arrows which can explode like Turok 3's Tek Bow, But without needing to switch to that weapon itself.

Turok: Escape from Lost Valley (Mandan Turok):

The 6th Turok, And the oldest of them. Turok is a Mandan warrior from pre-colonial North America. That's it. Not much is known about this Turok Warrior (I have never readed the comics)

TRAITS:
The Stone Age: Since he comes from Turok Son of Stone, A series that takes place in a different universe many many years ago before the Turok games were a thing, He is the most limited combat wise out of every other Turok Warrior due to him having a knife and Bow as his only weapons, since Mandan Turok is pretty much a throw-back to the Turoks from the Comics where they only have these two weapons to fight off what comes to them.
With this only weapon I have...: Turok: Escape from Lost Valley, Aside from the Knife, Only had the Bow with Normal Arrows. Since it would be impossible for him to survive at what stuff from future throws at him, He is given New Arrow Types to match the other Turok Warriors. He can get Poison, Fire, Ice, Explosion, Plasma, and BIG Plasma Blast Arrows with them all using the same Arrow count aside from the Explosion, Plasma and BIG Plasma Blast Arrows using Tek Arrow Ammo.
Title: Re: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.7 Overhaul Beta
Post by: Raffine52 on October 23, 2024, 01:48:38 AM
Phew. After about one and a half month later, The Overhaul has finally been released... or rather, The Beta Version of it. Since it is the beta, Bugs and some missing content can be seen in gameplay, and since I haven't gotten around to making the LOTLL Content yet, The Normal Weapon Pickup Addon is pre-installed in it. But even with that, hopefully you can still have fun with what's finished so far.

Download: https://www.mediafire.com/folder/ayre3u38i2bk7/Turok_Legend_of_The_Lost_Lands
Title: Re: Turok: Legend of the Lost Lands by Raffine52 [Doom Mod] V1.6 UPDATED
Post by: Dinosoide on April 11, 2025, 04:31:55 PM
The backstory is a good addition, makes it stand out from your previous Doom add-ons. Are there plans to implement a single unique weapon for characters? For example, Pur-Lin Juggernaut carries its great sword, and its primary functions is slashing and stabbing, and for secondaries the laser blast and ground pound shockwave.