Cool guys! Maybe even final version files of your mods could be hosted on Turok Sanctum. I don't think Sixty would mind that. Then you could have easier/better DL links over mega or mediafire.
Thanks! Even know It's Finished I will still Support it over time by giving it Updates and Addons.
Anyways, 2nd Hot Fixed Version of V1.1 is Released and Updated one of my Addons.
V1.1 Hotfixes:
Fixed T2's Charge Dart Rifle's Alt Fire not using any Ammo.
Fixed T1's Box of Explosion Shells Ammo Pickup playing the Doom Sound.
Fixed T2's Nuke Shot turning into a Harpoon upon hitting something.
Picking up the Backpack no longer Fills up Almost all of your Ammo.
Fixed a Pink Spot in Nuke's Ready Animation.
https://mega.nz/#!uE9TgZRI!1U8wpJ7lmtCPzF55QQtuoTmiqEwXkgGwwF6o-s6ybxYNormal Weapon Pickups Addon:
Some Weapons had their Spawn Rates Changed.
Fixed the Minigun and Grenade Launcher Spawners not spawning Turok 1's Weapons.
The Super Weapons are now less likely to spawn.
https://mega.nz/#!Lc11wbzJ!Pv2RXivoaDc9ud-SpvsmGOfmzrfRwBESfBb0IHZzWSMEDIT:
V1.2, One of the Addons, and TCTX Addon has been released.
Base:
Fixed the Title Logo having Bits of Turok 3's Logo in the Sprite.
Win and Lose Screens, Along with their Music, Are Added. (I Originally used GMOD Screenshots as Placeholders until TBM Made new ones).
Exp Shells, Plasma Snipe Shots, Tek Crossbow's Alt Fire and Other Such Shots now go much faster.
Muted Doom Player's Sounds for Good.
Fixed a Long Standing Issue where the Sounds wouldn't play after Playing like a Few times in a Row.
Download:
https://mega.nz/#!7R0R0TjL!uLHcXWmzFLMNyDqqILCkd2ALOW4ARizV6tmE1-_SMakNormal Weapon Pickups Addon:
Turok 2's Scorpion Launcher Is now less likely to spawn.
Download:
https://mega.nz/#!aI9BDJiR!e4YQk64lnB4853DLvyx2qcJE-lKCZL7H-ob0l7u__m8TCTX:
Added the Unreal 1 Class, Becoming the First Class to be Ported into the Mod without me Creating the Weapons (But not the RTNP Guns).
Stinger, Flak Ammo, Razor Blades and GES Bio Rifle Ammo are Added into the Ammo Pool.
Weapon Type Pickups now Refect the New Classes.
Renamed Unreal 1's Muzzle Flash Sprites to Allow AEOD To play nice with it.
You can Hold more Sniper and Rifle Rounds.
Added the UT99 Class, Who Uses U1 Beta Sounds on some of his Weapons.
Fixed some of Missing Unreal 1 Sounds.
UT99 Class No longer Touches some of Unreal 1 Class's Data.
TCT Sound Banks now Refect the New Class Sounds.
And then a Hotfix: Given UT99 his Own Voice.
I also Released the TCTX Version of the Normal Weapon Pickups as well.
EDIT2: TCTX Has been updated into V1.1.
The Addon no longer loads up the Base Files Twice.
Fixed some Ammo Errors on the Unreal 1 Side.
Some Kill Messages now show up Correctly for the New Classes.
Fixed Unreal 1's Flak Cannon Alt Fire Using UT99's Explosion.
Fixed UT99's Bio Rifle Using the Enforcer's Pickup Sprite.
UT99 Starts with the Enforcer In-hand.
Fixed Unreal 1 Class Playing the Doom Sound when dying via XDeath.
Buffed Impact Hammer's Alt Fire.
Added a New Class: Turok Debug. He was Originally going to Appear in Base TCT, But he was Cut. Now he appears in TCTX, With Doom Sounds (Only Hurt and Death Sounds), And he starts with the
Turok 1's Knife and Bow, Turok 2's Flame Gun and Rage Wars's Mag 60 (Who starts with in hand). He shares the same Class Type as Rage Wars. He's also the First in the Class selection, So You don't have to deal with Bots playing the Turok 1 Class All the time.
EDIT3: TCTX V1.2 is Released.
Added the Quake 1 Class, Based off of his SKMEGA X Version Which is based on his Classic Rivalry Version. He's been Fixed and Now has a Voice.
Added Nails into the Ammo Pool.
Unlimited Ammo now works for Some of Unreal 1 and UT99's Weapons.
Fixed Unreal 1's Bio Rifle's Blobs looking like Paper.
And Updated the TCTX Normal Pickups Addon:
Updated the Addon So the Quake 1 Weapons and Ammo Spawn.
EDIT4: V1.2 Hotfixes has been Released, And TCTX V1.3 is Released.
Base:
Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.
Download:
https://mega.nz/#!WI9mRIxZ!G39mQGUQXyOKhvJNK5UZDI4jsIMO0v-ODrUoj9wgGKUTCTX:
Added some Alt Fires to some of Quake 1's Weapons so He isn't underpowered:
Shotgun and Super Shotgun can now use Explosion Shells.
Super Nailgun can Fire Bullets Using Minigun Ammo, Should It Run out of Nails.
Buffed Quake 1's Explosion a Little bit.
Updated the Addon to support the V1.2 Hotfixes.
Unreal 1 now has Nepgear as a Selectable Voice.
UT99 now has B-Sha as a Selectable Voice.
Fixed The Unreal 1 Class Getting Turok 3's Tek Bow upon picking up one of the Weapon Types.
Fixed Unreal 1's Automag Cutting off the Firing Sound while having less Bullets in Clip.
Fixed UT99 Not getting any Enforcer Ammo upon Picking up Weapon Type 2 Pickups.
Some of Quake 1 Weapons's Kill Messages now show up Correctly.
Turok Debug Class can now Taunt.
EDIT5: TCTX V1.4 Has been Released And the Addon has been Updated.
Base:
Fixed Turok 3's Weapon Order Not having the Pistol and Silenced Pistol.
Fixed UT99's Pulse Gun Firing Different Shots when using AEOD.
Fixed UT99's War Head Launcher Not working Correctly when using AEOD.
Quake 1's Weapons are now called Q1 in their Names instead of their Full Title.
Added the Quake 2 Class.
Changed some Spawners around.
Rail Slugs and Shock Cores are added to the Ammo Pool (And ASMD And Shock Rifle now use the Latter)
U1's Shock Rifle Alt Fire Shot no longer Reflect Shots for no reason.
Download:
https://mega.nz/#!OR9XSIYQ!kVPVFF0EnaS0lBxnlkzakJQV0CtTPZ3yAwuSLQK7fIgTCTX Normal Pickups Addon:
Updated the Addon So the Quake 2 Weapons and Ammo Spawn.
Dispersion Pistol Powerups Now appear.
Download:
https://mega.nz/#!OR03lSCA!DD6wBQPTBVFrW9GhGapidnfsC0TQ4s24WKu2Fp-n0uAEDIT6: Sorry for the lack of Updates, But here it is.
TCT:
Updated the Dehacked File.
Fixed Turok 2's Shotgun Alt Fire Still having a 1 Second Before it can hit.
Turok 3's Weapon Type Pickups are now in a Different Order.
Weapon Type 2s Now give Turok 2 MP Some Weapons, So Things can become Fair for him.
Fixed a Bug where Turok 2's Pistol sometimes does not play the Firing Sound.
Download:
https://mega.nz/#!TVcGBChL!uX-6ke5BrOzf5jjW8vpseeXksI461HDblP5EVGAFWJgTCTX V1.4 Hotfixes:
Fixed the Quake 2 Class Jumping Sound Stopping the Firing Sounds.
Some of Quake 2 Sprites no longer look like Paper.
Fixed Quake 2's Chaingun Sounds.
Quake 2's BFG10K now uses Super Weapon Ammo.
Nerfed Quake 2's GL A little bit.
Updated the Addon to Support the V1.3 Hotfix Changes.
Fixed Rail Slugs Ammo going from 50 to 400 Upon getting the Backpack.
Fixed the Quake 2 Class Sometimes not playing the death Sound upon dying.
Download:
https://mega.nz/#!TUNCEYxa!ygCc1pKJNmtWw55bGsD-CUNtYZIlnl67_mFiY_RcuK0EDIT7: The Size of the Tower.
Two New Addons are Released: The Start with More Weapons and 'Choose which Class Bots start as' Addons. For the Former Addon, It makes it so All Classes spawn with more Weapons and Ammo.
For the Latter, It makes it so When you load up one of the Files, The Bots will Spawn as Which Game you choose instead of spawning as Turok 1 (Normal) and Turok Debug (TCTX) All the time.
Works only for Zan as the Bots don't choose their Classes upon spawning, So this is the Hotfix for that.
To use:
Unzip all but the Changelog File, and select one of the Files to load up so the Bots will choose that Class.
Start with More Weapons:
https://mega.nz/#!SBFEkCAY!cqbWzG3oSF3rHFbFipzjeBxI0qHRK7iApzjUDLJTEOc'Choose which Class Bots start as':
https://mega.nz/#!3VkW2SRZ!TV6aOFnNc_IIr7hmNLgk29uCOSCgbnTmsFG1uWpNPdM