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Topic Summary

Posted by: Jay Doomed
« on: September 16, 2015, 01:58:06 PM »

This is awesome I think its the first Turok/Duke combo I know of. I know there are some Doom ones but not Duke this is the only one of its kind. Those 2d level images look really nice, man those maps are huge like 5 times the size of the original maps of Duke 3D. I think where the Doom Turok mods fail are levels/maps. That seems to stand in the way of programmers dreams quite a few times. As they get the techinical stuff done but by that time there worn out and then the levels are out of the question. That's my opinion at least. But you already have some levels to work with I see! This is good, great work Duke the new weapons look great as sprite pick ups.  ::)
Posted by: Adon
« on: August 12, 2015, 03:41:27 PM »

Dukey hey buddy :)

Really this is a great jump step on this project you have I would be interested in seeing how this turns out. I agree with Rok, the raptor would surely be worth the struggles :P But you know what else I think would be cool? Somehow making Adon be in it even if its just 3-4 animations and she stands still. Sort of like the babes in Duke 3D(not the dancing strippers the other ones) except of course she wont be showing her areas lol. At least I hope not.

Anyway I think this project is pretty awesome no matter how it turns out you could leave Adon and the raptor out and it will still be really cool. Just because your putting your time and energy into something dedicated to your favorite things which is Duke and Turok I think? Well that's why its awesome!
Posted by: Rok
« on: August 12, 2015, 10:14:16 AM »

Damn Duke nice progress there and I thought you stopped this :) Really glad you didn't though. Its pretty awesome to see Turok 2 weapons as sprite pick ups though. I want to pick them up haha. Also the Tekbow would be really awesome to have!

One thing I must say I think if you just use that raptor thats all you need for new enemies. Im sure its alot of work but the raptor I think would be worth it! I can see him now as a sprite attacking you be careful, your head might go missing heheh.
Posted by: Duke64
« on: August 11, 2015, 10:48:30 PM »

Still working on this :) things always change through the course of making something like this so I am not 100% sure how it will turn out in the end. The t2 shotgun I had seemed to be a bit bulky at times it has been scrapped I am going to give it a retry to get it a better position. The Mag 60's and Scorpion Launchers are still a go though.

Here is the load screen that shows after you select a level. I changed it to this now as you see it has a mix up of Turok and Duke :)



Here is a pic of the weapons sprites so far :)



I am trying to get the Turok 2 Tekbow working now I have added a piece to it. A piece I thought was missing :)



What do you think of the wide screen plasma rifle ? Not sure it will make the cut yet but hey its a W.I.P




Also, this is not a promise that this one will make it in but I did touch it a little bit. This is not cut up so clean yet I planned to cut them all out then re touch them for finalizing stages.  He may or may not make it in

Posted by: Duke64
« on: March 27, 2015, 06:56:16 PM »

Yeah I am not so sure about the enemies yet I kind of like fighting Dukes aliens as Turok but thought it would be cool to have a Raptor or Trex in there. But I am mainly focused on maps for it and a little for weapons right now. Since I am a fan of both Turok and Duke Nukem it feels kind of cool killing the Duke aliens with Turok and has a special Turok 2 voice I went through hell extracting sounds and voice from this. Anyway check out new picture I have here is also a WIP because as I said I am mostly on the maps as of now.

"MAG 60'S"

Posted by: Rok
« on: March 24, 2015, 11:43:23 AM »

I know he is at least trying to get Dino enemies but its really tough to do. If you can get a TRex and a Raptor it would be fine just as those two the rest could just be Duke aliens because they are cool as well especially the dino he is like a raptor already :)
Posted by: KookyVonKoopa
« on: March 06, 2015, 08:15:36 PM »

you should also do the monsters from turok 2 make it feel more like turok 2
Posted by: Rok
« on: March 06, 2015, 01:30:55 AM »

Hey Duke this looks really fun look forward to seeing this one. You making for duke 3d like on eduke32 mod ? I played one or 2 mods before on duke but would rather play Turok so this would be great. I dont get much time for my hobbies so I must pick them right. Plus not much of a gamer lately more a collector and hobbyist :) but this look worth the time. One thing I notice in the last screenshot is the area looks very familiar Turok 1 ?
Posted by: Duke64
« on: March 05, 2015, 11:17:43 PM »

Here is the Scorpion Missile Launcher from Turok 2 made to replace the Devastator from Duke 3D. Oh yes it is Double Scorpion :D needs some polishing as well but that will be taken care of keep in mind I still have plenty maps to make/finish, which are the most important part of an episode or mod :). The raptor spam you see was for fun wanted to blow up a bunch of raptors lol. Anyway I had to wide screen this weapon so it would work and have no straight lined edges but still is a wip.


Posted by: Dinomite
« on: March 04, 2015, 02:19:50 PM »

Damn! Thats great! If turok wasnt a game as itself already, this would have been a great expansion pack back in the day along with the wizardworks expansions. Keep up the good work dude.
Posted by: Duke64
« on: February 22, 2015, 01:45:34 PM »

Some new progress :)
Posted by: Duke64
« on: February 19, 2015, 12:37:59 AM »

So I have been working on this since June-2014 I have many plans for this. For starters I am planning it to be a mod/episode for Eduke32. So far I have two of the maps finished and released as Turok1.map and Turok2.map. These first two are being based upon the game and the atmosphere rather then to recreate a level. Turok3.map will also become available soon, but it will be the last release before the episode is done the rest of the maps will be held in order to keep fresh and unplayed. I have much more plans in my mind for this but wont say them until they become progress.

Some things in the plans
Each map will get a final name rather then labeled as 123 etc.

Here is some screenshots








I still got a lot to do but will keep this updated here :)
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