Topic Summary
Posted by: Drek
« on: December 22, 2015, 02:42:09 PM »
Totally unrelated question but is your username refering to Drek from Ratchet and Clank?
No, it's an old nickname based off my real name, Derek. Sounds about right and the way it should be this mod gives an old feeling to Turok its pretty interesting can't wait to see some more 
The renderer handles the textures with no filter like the n64 or pc version, although filters are available. I like the raw pixelated look. Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen to 
Yeah, tek arrows and exploding shells are in the game already. Also the pistol, rifle, auto shotty, minigun and knife are all in and pretty much working smoothly.
Posted by: Jay Doomed
« on: December 21, 2015, 12:00:09 PM »
Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.
Sounds about right and the way it should be  this mod gives an old feeling to Turok its pretty interesting can't wait to see some more 
Posted by: Adon
« on: December 21, 2015, 11:06:20 AM »
Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen to 
Posted by: Drek
« on: December 19, 2015, 04:20:55 PM »
Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.
Posted by: Jay Doomed
« on: December 19, 2015, 03:34:12 PM »
Oh shit I would still love to see this Turok is atomic haha. Interesting seeing Turok 1 in Duke 3d like in these if you do please make quite a few maps for sp. I played a turok wad on doom and it didn't seem to have an sp. Only raptor waves which would be cool to but it would be best to have sp maps where you have to actually collect the keys like in the game. For early work looking good 
Posted by: Drek
« on: December 19, 2015, 02:14:11 PM »
Posted by: Duke64
« on: December 15, 2015, 10:48:27 AM »
Just a little update here. I haven't stopped work on this and even know Turok Ex will come with a level editor and stuff I personally still want to see a Turok TC for eduke32. Things have changed now and has actually split into 2 separate mods. The one I have been posting about in earlier posts is called Turok Nukem and that is pretty much Turok based levels with a few Turok 2 weapons for Duke to use. Duke aliens have taken over the Lost Land and its up to Duke to clean the mess for Turok  This one should be done shortly The new mod is called Turok 3D and it is a total conversion from Turok 1 with textures, models, weapons, Tal'Sets voice, and the enemies from Turok 1. Pretty much its how Turok would of been if it was on the build engine. Drek has been a mighty force for this mod to happen, so thanks to him we moving along quite fast because right now I am so busy. This tc should take a bit more time though but for now here is some tasty treats for you   
Posted by: Duke64
« on: November 10, 2015, 11:08:52 PM »
Really glad that your helping on this one I know your good with models and eduke32, also welcome to the team  This is really exciting for me though can hardly wait to start putting this together now.
Posted by: Drek
« on: November 10, 2015, 05:42:42 PM »
Thanks for the kind welcome.
And to answer questions, yes I have got more than just that raptor. Textures, models with skins and layout uv maps intact, animations. All enemies, pickups, trees, bushes, boars, huts, rocks, buildings, ducks, whole levels, pretty much everything.
Posted by: Jay Doomed
« on: November 10, 2015, 11:38:16 AM »
Damn dude very very interesting hope you guys can get weapons, models, and textures of Turok 1 this would be really bad ass to play Turok like Turok 1 in Eduke32! Please keep it up its an amazing thought for me. And I am sure the maps will kick ass to!
Posted by: Adon
« on: November 10, 2015, 09:33:44 AM »
Oh nice this is very interesting here glad that Dukey has help working this. That's very exciting seeing a Turok 1 model! Also, welcome 
Posted by: Rok
« on: November 10, 2015, 12:29:58 AM »
Ahh damn that's nice I would love to see that raptor in eduke pretty much what I was hoping would make it in. But im guessing you have more then just that raptor  Nice I hope this mod goes full Turok.
Posted by: Drek
« on: November 09, 2015, 09:40:13 PM »
 I don't want to post much more than this but I have managed to get some model data out of Cartdata.dat  ps. I'm new here, 1st post. I play Duke3D with Duke64 sometimes in the past, and use Eduke32 a little bit, enough to be able to help with this mod. I've just got into Turok recently, was too old I guess or too poor when it came out hehe, Goldeneye was my 64 game, and Duke for PC.
Posted by: Nfsfan83
« on: October 05, 2015, 09:26:45 AM »
Duke64 check it: http://forum.zdoom.org/viewtopic.php?f=37&t=46389and very insteresting is this: http://i.imgur.com/NqmTId0.gif shotgun animated gif like in Turok Dinosaur Hunter 
Posted by: Jay Doomed
« on: September 16, 2015, 01:58:06 PM »
This is awesome I think its the first Turok/Duke combo I know of. I know there are some Doom ones but not Duke this is the only one of its kind. Those 2d level images look really nice, man those maps are huge like 5 times the size of the original maps of Duke 3D. I think where the Doom Turok mods fail are levels/maps. That seems to stand in the way of programmers dreams quite a few times. As they get the techinical stuff done but by that time there worn out and then the levels are out of the question. That's my opinion at least. But you already have some levels to work with I see! This is good, great work Duke the new weapons look great as sprite pick ups. 
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